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Day Shift Unity Vr Developer Jobs in Virginia (NOW HIRING)

Unity 3D Engineer, Senior

Arlington, VA · On-site

$99K - $225K/yr

Unity 3D Engineer, Senior The Opportunity: Are you excited at the prospect of unlocking the secrets ... This posting will close within 90 days from the Posting Date. Identity Statement As part of the ...

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Day Shift Unity Vr Developer information

What are some common challenges faced by Day Shift Unity VR Developers, and how can they be addressed?

Day Shift Unity VR Developers often encounter challenges such as optimizing performance for diverse hardware, managing motion sickness issues, and ensuring seamless user interactions. Working closely with designers and QA teams helps identify and resolve usability concerns early. Staying updated on Unity’s latest VR tools and best practices is essential for efficient problem-solving, and regular team stand-ups during the day shift facilitate collaboration and quick troubleshooting. Proactively seeking feedback and iterating on prototypes also helps address challenges before they impact the final product.

What does a Day Shift Unity VR Developer do?

A Day Shift Unity VR Developer is responsible for designing, developing, and maintaining virtual reality (VR) applications using the Unity game engine during standard daytime working hours. Their tasks typically include writing code, creating interactive VR experiences, optimizing performance, and collaborating with artists and designers to bring immersive environments to life. They also test and debug applications to ensure a smooth user experience and may work on projects ranging from games to training simulations and educational tools.

What are the key skills and qualifications needed to thrive as a Day Shift Unity VR Developer, and why are they important?

To thrive as a Day Shift Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and experience with VR platforms, often supported by a degree in computer science or a related field. Familiarity with tools such as Unity Editor, VR SDKs (like Oculus or SteamVR), source control systems, and agile development methodologies is typically required. Creativity, problem-solving, and effective communication are essential soft skills to excel in collaborative, fast-paced environments. These competencies enable the development of high-quality, immersive VR experiences while meeting project deadlines and working efficiently with cross-functional teams.
What are popular job titles related to Day Shift Unity Vr Developer jobs in Virginia? For Day Shift Unity Vr Developer jobs in Virginia, the most frequently searched job titles are:
What job categories do people searching Day Shift Unity Vr Developer jobs in Virginia look for? The top searched job categories for Day Shift Unity Vr Developer jobs in Virginia are:
What cities in Virginia are hiring for Day Shift Unity Vr Developer jobs? Cities in Virginia with the most Day Shift Unity Vr Developer job openings:
Infographic showing various Day Shift Unity Vr Developer job openings in Virginia as of June 2026, with employment types broken down into 86% Full Time, 7% Part Time, and 7% Temporary. Highlights an 100% In-person job distribution.
3D Game Developer - XR/VR

3D Game Developer - XR/VR

Code Plus Inc

Petersburg, VA • On-site

Full-time

Posted 4 days ago


Job description

CODE Plus, Inc., an experienced IT government contractor in Fairfax, VA with offices in Huntsville, AL and have been in business for 31 years and have been servicing different agencies within the Federal sector. Our mission is to deliver high-quality, cost-effective solutions that empower our clients to achieve their goals. At CODEplus, we value teamwork, integrity, and technical excellence, and we pride ourselves on maintaining long-standing partnerships built on trust and results.

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA.

Program: U.S. Army – CASCOM
Location: Fort Lee, VA (Onsite)
Clearance: As required by Army contract
Citizenship Requirement: U.S. Citizenship

In this role, you will design and develop immersive, interactive 3D training applications that enhance learning through real-time simulation and experiential environments. You will collaborate closely with on-site Subject Matter Experts (SMEs) and cross-functional teams to build high-quality, performance-optimized solutions across desktop, web, and immersive platforms (VR/AR/MR).

This is a hands-on development role requiring both technical expertise and creative problem-solving to transform instructional concepts into engaging, mission-focused training tools.


Key Responsibilities
  • Collaborate with SMEs and stakeholders to define requirements, learning objectives, and technical solutions for immersive training applications.
  • Design and develop interactive 3D and VR/XR training experiences using modern game engines.
  • Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across platforms, including VR/AR devices.
  • Develop low-polygon assets and texture atlases suitable for WebGL and real-time simulation environments.
  • Build and implement immersive interactions, user experiences, and spatial interfaces for VR/XR applications.
  • Use Autodesk 3ds Max and/or Maya to create production-ready 3D assets.
  • Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance optimization.
  • Develop scripts and application logic in Unity (C#) to support gameplay systems, simulation logic, and user interactions.
  • Design and implement intuitive UI/UX systems, including VR/XR interaction patterns and Unity Canvas-based interfaces.
  • Support testing, debugging, and performance optimization across multiple platforms, including VR headsets.
  • Work closely with instructional designers, developers, and program stakeholders to ensure solutions align with training objectives.

Required Qualifications
  • Experience developing 3D applications or games using real-time engines (Unity preferred).
  • Demonstrated experience building or contributing to VR, AR, or XR applications.
  • Proficiency in Autodesk 3ds Max and/or Maya for 3D asset creation.
  • Strong experience with Unity 3D, including scripting (C#), asset integration, and scene development.
  • Understanding of real-time rendering, performance optimization, and low-poly modeling techniques.
  • Familiarity with VR/XR interaction design principles (hand tracking, controllers, spatial UI, etc.).
  • Strong attention to detail and ability to translate requirements into functional, user-friendly 3D experiences.
  • Ability to collaborate effectively with SMEs and multidisciplinary teams in an on-site environment.

Preferred Qualifications
  • Experience developing VR/XR training simulations for government, military, or enterprise environments.
  • Familiarity with VR platforms (e.g., Meta Quest, HTC Vive, HoloLens, or similar).
  • Experience deploying applications to WebGL or cross-platform environments.
  • Background in simulation, serious games, or instructional technology.
  • Experience designing immersive UX/UI systems for VR/AR environments.
  • Knowledge of Agile or iterative development processes.