1

Day Shift Unity Vr Developer Jobs in California (NOW HIRING)

This role is onsite 5 days a week at our Santa Clara, CA office! What you'll do * Develop and ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... day, with in-state travel required. Some out of state travel may also be required. Equal ...

New

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Day Shift, Monday - Friday, 10:30am - 07:00pm or 7:00am - 3:30pm As a Driver, you will have a ... Lift up to 50 lbs. frequently and up to 100 lbs. occasionally We engineer faster, smarter, leaner ...

Test Engineer - Day Shift

Fremont, CA · On-site

$137K - $175K/yr

Test Engineer: Designs, develops, and implements cost-effective methods of testing and troubleshooting systems and equipment for all phases of product development and manufacturing. Prepares test and ...

Test Engineer: Designs, develops, and implements cost-effective methods of testing and troubleshooting systems and equipment for all phases of product development and manufacturing. Prepares test and ...

next page

Showing results 1-20

Day Shift Unity Vr Developer information

What are some common challenges faced by Day Shift Unity VR Developers, and how can they be addressed?

Day Shift Unity VR Developers often encounter challenges such as optimizing performance for diverse hardware, managing motion sickness issues, and ensuring seamless user interactions. Working closely with designers and QA teams helps identify and resolve usability concerns early. Staying updated on Unity’s latest VR tools and best practices is essential for efficient problem-solving, and regular team stand-ups during the day shift facilitate collaboration and quick troubleshooting. Proactively seeking feedback and iterating on prototypes also helps address challenges before they impact the final product.

What does a Day Shift Unity VR Developer do?

A Day Shift Unity VR Developer is responsible for designing, developing, and maintaining virtual reality (VR) applications using the Unity game engine during standard daytime working hours. Their tasks typically include writing code, creating interactive VR experiences, optimizing performance, and collaborating with artists and designers to bring immersive environments to life. They also test and debug applications to ensure a smooth user experience and may work on projects ranging from games to training simulations and educational tools.

What are the key skills and qualifications needed to thrive as a Day Shift Unity VR Developer, and why are they important?

To thrive as a Day Shift Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and experience with VR platforms, often supported by a degree in computer science or a related field. Familiarity with tools such as Unity Editor, VR SDKs (like Oculus or SteamVR), source control systems, and agile development methodologies is typically required. Creativity, problem-solving, and effective communication are essential soft skills to excel in collaborative, fast-paced environments. These competencies enable the development of high-quality, immersive VR experiences while meeting project deadlines and working efficiently with cross-functional teams.
What are popular job titles related to Day Shift Unity Vr Developer jobs in California? For Day Shift Unity Vr Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Day Shift Unity Vr Developer jobs in California look for? The top searched job categories for Day Shift Unity Vr Developer jobs in California are:
What cities in California are hiring for Day Shift Unity Vr Developer jobs? Cities in California with the most Day Shift Unity Vr Developer job openings:
Graduate Assistant - VR Application Development

Graduate Assistant - VR Application Development

University of South Carolina

Los Angeles, CA • On-site

$15 - $20/wk

Part-time

Posted 10 days ago


Job description

Posting Summary
Logo Posting Number STU00025PO26 Job Title Student Employee Internal Title Graduate Assistant - VR Application Development Campus Upstate College/Division USC Upstate College/Division Level Department UPS College of Science & Technology Administration Advertised Salary $15 per hour for up to a 20-hour week. Extends for 12.5 weeks a semester for 2 semesters Location of Vacancy USC Upstate, Spartanburg, SC Part/Full Time Part Time Hours per week 20 Work Schedule
Approximately 20 hours per week during the Fall 2026 and Spring 2027 semesters. Schedule will be coordinated with the supervisor around the student's course schedule and project needs. Regular weekday availability and attendance at a weekly supervisory meeting are required; some work may be completed independently or remotely when appropriate and approved.
Job Search Category Student Employee
Position Description
Advertised Job Summary
The Department of Informatics and Engineering Systems seeks a graduate assistant to support the development and research evaluation of virtual reality applications for visualizing abstract concepts in STEM. The position will begin with the TITANS2 research project, an immersive learning application designed to teach conditional probability and the law of total probability. The graduate assistant will review and understand the existing application and development environment, update the current version or rebuild it when necessary, and prepare a functional application for deployment and testing on Meta Quest 3 devices in an upcoming semester. Responsibilities may also include improving interaction design, troubleshooting application performance, documenting the codebase and deployment process, user testing, and assisting with research materials, data collection, presentations, conference papers, reports, and manuscripts. After the initial application is prepared for classroom testing, assignments involving experimental design, development of new STEM learning applications, shared multi-user VR/AR learning environments, or extension of TITANS2 to additional topics will, where practical, be matched to the graduate assistant's experience and professional interests. This is a mentored experience in immersive application development, educational technology, human-subjects research, and research publication.
Qualifications
Applicants should have strong problem-solving, organizational, written, and verbal communication skills and an interest in virtual reality, augmented reality, game development, educational technology, or STEM education research. Experience with Unity and C# is strongly preferred because the current TITANS2 application was developed in that environment. Applicants with comparable experience in another game engine, programming language, or immersive-development toolchain may also be considered if they can demonstrate the ability to recreate or convert the application and deploy it to a Meta Quest 3 device. Experience with one or more of the following is preferred: Unity XR, Meta Quest development, OpenXR, 3D interaction design, debugging, software documentation, networking or multiplayer development, user testing, statistical analysis, technical writing, or human-subjects research. The successful candidate must be able to learn new tools, work independently, regularly communicate progress, document technical decisions, and collaborate with faculty.
Must be a currently enrolled graduate student with six graduate credit hours per semester
Current graduate students are required to have a 3.0 GPA
Newly admitted graduate students must have an undergraduate 2.75 GPA
To maintain the position, graduate students must maintain a 3.0 GPA
Posting Detail Information
Number of Vacancies 1 Desired Start Date 08/16/2026 Job Open Date 07/16/2026 Job Close Date Open Until Filled Yes Special Instructions to Applicant
This employment site is updated on a regular basis. The length of the recruitment and screening process may vary from position to position, depending upon a variety of factors. Should review of your qualifications result in a decision to pursue your candidacy, you will be contacted by phone or email.
Quicklink for Posting https://uscjobs.sc.edu/postings/209654 EEO Statement
The University of South Carolina does not discriminate in educational or employment opportunities or decisions for qualified persons on the basis of age, ancestry, citizenship status, color, disability, ethnicity, familial status, gender (including transgender), gender identity or expression, genetic information, HIV/AIDs status, military status, national origin, pregnancy (false pregnancy, termination of pregnancy, childbirth, recovery therefrom or related medical conditions, breastfeeding), race, religion (including religious dress and grooming practices), sex, sexual orientation, veteran status, or any other bases under federal, state, local law, or regulations.