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Contract Environment Artist Jobs (NOW HIRING)

Working at the center of our screenprint production environment means no two days are exactly alike ... contract or guarantee of employment. Employee may perform other related duties as needed based on ...

Working at the center of our screenprint production environment means no two days are exactly alike ... contract or guarantee of employment. Employee may perform other related duties as needed based on ...

BT is based on a team environment and openness to always "lend a hand" as appropriate to another ... NOTE: This posting is not an employment agreement or contract. The CEO and/or designee has the ...

Working at the center of our screenprint production environment means no two days are exactly alike ... contract or guarantee of employment. Employee may perform other related duties as needed based on ...

BT is based on a team environment and openness to always "lend a hand" as appropriate to another ... NOTE: This posting is not an employment agreement or contract. The CEO and/or designee has the ...

Master of Arts/Master of Science/Master of Engineering (MA/MS/ME) degree * 10+ years of relevant ... and/or SCI environment with at least 1 year of that total being within the past 5 years.

Master of Arts/Master of Science/Master of Engineering (MA/MS/ME) degree * 10+ years of relevant ... and/or SCI environment with at least 1 year of that total being within the past 5 years.

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Contract (Candidates must be able to work on W2 without VISA sponsorship) Production Artist II, ... time-sensitive environment, while keeping production moving forward. Description: * Bachelor ...

As a Contract Expressive Arts Therapist, you will facilitate engaging therapeutic experiences that ... EEO Statement All UHS subsidiaries are committed to providing an environment of mutual respect ...

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How much do contract environment artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for contract environment artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a contract environment artist?

A Contract Environment Artist is a professional who creates digital environments and scenery for video games, films, or other visual media, working on a temporary or project-based contract. They are responsible for designing and building 3D models, textures, and lighting to bring immersive worlds to life. Unlike full-time employees, contract artists are hired for specific projects or timeframes, providing flexibility for both the artist and the employer. They often collaborate closely with other artists, designers, and developers to ensure the visual quality and consistency of environments. This role requires strong technical skills in industry-standard software and a keen artistic eye.

How does a contract environment artist typically collaborate with other team members during a game development project?

Contract Environment Artists often work closely with level designers, art directors, and technical artists to ensure that their creations align with the overall vision and technical constraints of the project. Communication is key, as they must frequently share progress updates, receive feedback, and implement revisions based on team input. While some work may be done remotely, regular meetings and use of collaborative tools like version control systems help ensure seamless integration of assets. Building positive relationships and being responsive to feedback can significantly enhance the effectiveness and satisfaction of both the artist and the team.

What are the key skills and qualifications needed to thrive as a contract environment artist, and why are they important?

To thrive as a Contract Environment Artist, you need a solid understanding of 3D modeling, texturing, and digital art principles, often supported by a degree in art or related field and a strong portfolio. Proficiency with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is essential. Creativity, attention to detail, and strong communication skills help you interpret briefs and collaborate effectively with other team members. These skills ensure the creation of immersive, visually appealing environments that meet project requirements and deadlines in a freelance or contract setting.

What is the difference between Contract Environment Artist vs Contract Character Artist?

AspectContract Environment ArtistContract Character Artist
Required SkillsEnvironment modeling, texturing, scene compositionCharacter modeling, rigging, texturing
Work EnvironmentGame studios, film, VR projectsGame studios, film, VR projects
Common CertificationsPortfolio, relevant software proficiency (Maya, ZBrush)Portfolio, relevant software proficiency (Maya, ZBrush)

Both roles are specialized in digital art creation within the entertainment industry, often working in similar environments and requiring comparable skills. The main difference lies in their focus: environment artists craft immersive worlds, while character artists develop detailed characters. Candidates should consider their strengths in scene versus character work when choosing between these roles.

Are contract environment artists in demand?

Contract environment artists are in demand within the video game and entertainment industries, especially as studios seek flexible staffing for project-based work. Skills in 3D modeling, texturing, and tools like Unreal Engine or Unity increase employability, with opportunities often available through freelance platforms and industry networks.

How much does a contract environment artist get paid?

Contract environment artists typically earn between $20 and $50 per hour, depending on experience, location, and project scope. Salaries can vary based on the complexity of the environment, required skills in tools like Maya or Unreal Engine, and the duration of the contract.

How to get a job as a contract environment artist?

To secure a contract environment artist position, build a strong portfolio showcasing environment modeling and texturing skills using tools like Maya, Blender, or Unreal Engine. Gain experience through freelance projects or internships, and network within the industry to find contract opportunities. Familiarity with industry standards and the ability to work under deadlines are also important.
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Infographic showing various Contract Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 17 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/