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Contract Digital Artist Jobs (NOW HIRING)

Production Artist

Addison, TX · On-site

$25 - $28/hr

Addison, TX, hybrid (Monday-Thursday in office, Friday remote) Duration: 18 month contract ... Collaborate with creative and marketing teams to produce print, digital, social, and web marketing ...

Manages rights clearance processes with artists, estates, galleries, and rights agencies. * Tracks ... Work closely with curatorial, registrarial and exhibition staff, as well contract conservator staff ...

Contract - 18 months Pay: $25-$29/hr. DOE Location: Dallas, TX Schedule: In Office Monday-Thursday ... This role partners closely with an Art Director to execute high-quality print, digital, and social ...

Contract - 18 months Pay: $25-$29/hr. DOE Location: Dallas, TX Schedule: In Office Monday-Thursday ... This role partners closely with an Art Director to execute high-quality print, digital, and social ...

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Contract Digital Artist information

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$22

$48

$100

How much do contract digital artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for contract digital artist in the United States is $48.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.52 and $75.48 per hour, depending on experience, location, and employer.

What are contract digital artists?

Contract digital artists are creative professionals hired on a temporary or project basis to produce digital artwork for clients. Their work can include illustrations, concept art, graphic design, animation, or visual assets for video games, advertisements, and websites. Unlike full-time employees, contract digital artists typically work independently, managing multiple clients or projects at once. They are responsible for delivering high-quality digital art within agreed deadlines, often collaborating remotely with creative teams. This arrangement offers flexibility for both the artist and the hiring company.

What is the difference between Contract Digital Artist vs Freelance Digital Illustrator?

AspectContract Digital ArtistFreelance Digital Illustrator
CredentialsPortfolio, relevant software skillsPortfolio, relevant software skills
Work EnvironmentTypically employed by a company or agency for specific projectsSelf-employed, working independently for various clients
Employer & Industry UsageUsed by media, gaming, advertising companiesUsed by individual clients, small businesses, agencies
Search & Comparison IntentLooking for project-based or temporary rolesSeeking independent, flexible freelance work

Both Contract Digital Artists and Freelance Digital Illustrators require strong digital art skills and portfolios. The main difference lies in employment status: Contract Digital Artists are usually hired through companies for specific projects, while Freelance Digital Illustrators work independently with multiple clients. Understanding this distinction helps job seekers find roles that match their preferred work environment and career goals.

How do Contract Digital Artists typically collaborate with clients and creative teams during a project?

Contract Digital Artists often work closely with clients, art directors, and other creative professionals to ensure that the artistic vision and project requirements are fully understood and met. Communication is typically managed through regular check-ins, feedback sessions, and collaborative platforms where drafts and revisions can be shared. Flexibility and the ability to incorporate feedback quickly are key, as project scopes may evolve based on client input. Clear communication and strong project management skills help Contract Digital Artists deliver high-quality work on deadline, even when working remotely or as part of a distributed team.

What are the key skills and qualifications needed to thrive as a Contract Digital Artist, and why are they important?

To thrive as a Contract Digital Artist, you need strong artistic ability, a solid portfolio, and proficiency in digital illustration and design principles, often supported by a relevant degree or equivalent experience. Expertise with industry-standard software like Adobe Creative Suite, Procreate, or Blender, and familiarity with file formats and asset delivery standards are typically required. Creativity, effective communication, and time management are valuable soft skills for collaborating with clients and meeting tight deadlines. These skills and qualities are essential to deliver high-quality digital artwork tailored to client needs while maintaining professionalism and efficiency.
More about Contract Digital Artist jobs
What cities are hiring for Contract Digital Artist jobs? Cities with the most Contract Digital Artist job openings:
What are the most commonly searched types of Digital Artist jobs? The most popular types of Digital Artist jobs are:
What states have the most Contract Digital Artist jobs? States with the most job openings for Contract Digital Artist jobs include:
Infographic showing various Contract Digital Artist job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 56% Full Time, 22% Part Time, and 21% Contract. Highlights an 80% Physical, 2% Hybrid, and 18% Remote job distribution, with an average salary of $100,076 per year, or $48.1 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$43 - $64.10/hr

Other

Medical

Posted 18 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects.If this sounds like you then we'd love to see your portfolio!

SUMMARY:

* An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
* Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

* Works directly with art leadership to help visualize and develop visual targets.
* Takes ownership of a specialized artistic area of a product's development.
* Creates visual assets for game development products that meet required direction and quality specifications.
* Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
* Supports the growth of new or enhanced art development tools and techniques.
* Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
* Implements game play features aligned to game design goals.
* Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

* Minimum of 5 or more years of professional experience having shipped at least 1 game.
* Proven artistic and technical skills in basic 3D and or 2D art production.
* Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
* Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
* Capable of excellent organizational and communication skills.
* Can respond to feedback and iterations quickly and efficiently.
* Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$43—$64.10 USD