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Contract 2D Concept Artist Jobs (NOW HIRING)

$80 - $100/hr

Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Senior Motion Designer (Remote)

New York, NY · Remote

$116K - $132K/yr

This contract role suits a self-directed artist who takes complete ownership of deliverables ... Concept & ProductionDirect and build original styleframes, storyboards, kinetic tests, and final 2D ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

... concept frames, style frames, character explorations, and environment designs based on scripts ... 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender Conceptual ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

... concept frames, style frames, character explorations, and environment designs based on scripts ... 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender Conceptual ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

$60 - $80/hr

* 2D Animator/ Graphic Designer for a DTC Brand for Paired 2D Animator/ Graphic Designer for a DTC ... artists, and composers, building the project from concept to final cut. It's fandom, craft, and ...

Hybrid | 3 Days Onsite / 2 Days Remote Employment Type: Long-Term Contract | Potential Contract-to ... Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital ...

Hybrid | 3 Days Onsite / 2 Days Remote Employment Type: Long-Term Contract | Potential Contract-to ... Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital ...

Character Artist

San Francisco, CA · On-site

$100 - $125/hr

You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Art Lead

Chicago, IL · On-site

$100 - $125/hr

... concept through final production. You will create high-quality 2D and 3D artwork, animation ... This is an excellent opportunity for a versatile artist who enjoys solving creative and technical ...

Character Artist

San Francisco, CA · On-site

$80 - $100/hr

You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Character Artist

San Francisco, CA · On-site

$142K - $149K/yr

You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

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Contract 2D Concept Artist information

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$120K

$132.8K

$146.5K

How much do contract 2d concept artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for contract 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Contract 2D Concept Artist vs Character Designer?

AspectContract 2D Concept ArtistCharacter Designer
CredentialsPortfolio, relevant art experience, possibly a degree in art or designPortfolio, strong drawing skills, often a background in character design or illustration
Work EnvironmentFreelance or contract basis, studios, gaming or film industriesStudio or freelance, focus on character creation for games, animation, or comics
Industry UsageUsed in gaming, film, animation for initial concept artUsed in gaming, animation, comics for character development and design

While both roles involve character visualization, a Contract 2D Concept Artist focuses on creating broad concept art and environment designs during early project phases, whereas a Character Designer specializes in developing detailed character appearances and personalities. The roles often overlap but differ mainly in scope and focus within the creative process.

More about Contract 2D Concept Artist jobs

What cities are hiring for Contract 2D Concept Artist jobs?

Cities with the most Contract 2D Concept Artist job openings:

What are the most commonly searched types of 2D Concept Artist jobs?

The most popular types of 2D Concept Artist jobs are:

What states have the most Contract 2D Concept Artist jobs?

States with the most job openings for Contract 2D Concept Artist jobs include:

Infographic showing various Contract 2D Concept Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

On-site

$80 - $100/hr

Other

Posted 6 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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