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Commission Nvidia Hardware Engineer Jobs in Florida

... hardware/software integration Experience with communication protocols such as SPI, I2C, UART, CAN ... g., NVIDIA Jetson, Raspberry Pi) Basic scripting or programming (Python, C/C++) Experience ...

Principal Software Engineer

Weston, FL · On-site

$100 - $115/hr

This work includes migrating the existing Mako OR simulator to NVIDIA Isaac Sim and expanding the ... Experience with robotics hardware development and CAD modeling. * Exposure to simulation tools (e.g ...

The Controls Engineer will help develop, program, and commission automation control systems from ... Strong problem-solving and analytical skills in software and hardware. * Excellent written and oral ...

Controls Engineer 1

Tampa, FL · On-site

$90K - $110K/yr

The Controls Engineer will help develop, program, and commission automation control systems from ... Strong problem-solving and analytical skills in software and hardware. * Excellent written and oral ...

Controls Engineer 1

Tampa, FL · On-site

$65 - $90/hr

The Controls Engineer will help develop, program, and commission automation control systems from ... Strong problem‑solving and analytical skills in software and hardware. * Excellent written and ...

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Embedded Software Engineer

Miramar, FL · On-site

$110K - $135K/yr

Specify and integrate machine vision hardware: industrial cameras, optics, lighting, triggering ... Experience deploying models to edge or embedded compute (NVIDIA Jetson or similar). * RESTful API ...

Showing results 21-40

Commission Nvidia Hardware Engineer information

What is the difference between Commission Nvidia Hardware Engineer vs Commission Nvidia Software Engineer?

AspectCommission Nvidia Hardware EngineerCommission Nvidia Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Computer Engineering, or related fields; hardware design certificationsBachelor's or higher in Computer Science, Software Engineering, or related fields; software development certifications
Work EnvironmentDesigning and testing hardware components, collaborating with hardware teamsDeveloping, testing, and maintaining software applications, collaborating with software teams
Industry UsageUsed in hardware product development, embedded systems, and chip designUsed in driver development, AI software, and system software for Nvidia products

The main difference between a Commission Nvidia Hardware Engineer and a Commission Nvidia Software Engineer lies in their focus areas. Hardware engineers work on designing and testing physical components, while software engineers develop and maintain software solutions. Both roles require relevant technical credentials and are integral to Nvidia's product development process.

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Systems Engineer

Lumenier/GetFPV

Palmetto, FL • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:

The UAV industry is a fast-paced and constantly evolving market in which Lumenier is a key player.

The Systems Engineer is responsible for developing and integrating unmanned aerial vehicles ("UAV") with software solutions. This position requires a broad set of skills across engineering disciplines, knowledge of communication protocols and experience with power systems.

Technical Capabilities/Skills:

To perform at a high level, the Systems Engineer ideal candidate would have the following capabilities and skills:

        Strong understanding of system integration across electrical, mechanical, and software domains

        Hands-on experience building, integrating, and testing multirotor or FPV drone systems

        Experience working with cross-functional teams (EE, ME, and software) in a product development environment

        Familiarity with embedded systems and hardware/software integration

        Experience with communication protocols such as SPI, I2C, UART, CAN, and MAVLink

        Understanding of power systems, grounding, EMI/EMC considerations, and system-level interactions

        Experience integrating third-party hardware and software systems (sensors, radios, payloads, SDKs, APIs)

        Ability to develop and execute system-level test plans (bench and flight testing)

        Strong troubleshooting skills across hardware, firmware, and system interactions

        Experience analyzing logs and telemetry for system performance and debugging

        Ability to support development from prototype through validation and iteration

        Familiarity with flight control stacks (e.g., PX4, ArduPilot, Betaflight, INAV)

        Experience with system configuration, tuning, and integration within these ecosystems

        Ability to interface systems with embedded software environments (Linux-based systems, RTOS, or companion computers)

        Experience using tools such as Git for version control and working with technical documentation

The ideal candidate would also have experience with the following ("nice to have"):

        Experience with drone, robotics, or aerospace systems

        Familiarity with mechanical integration constraints (mounting, vibration, thermal considerations)

        Experience with RF systems (video transmission, antennas, telemetry)

        Experience integrating companion computers or onboard compute (e.g., NVIDIA Jetson, Raspberry Pi)

        Basic scripting or programming (Python, C/C++)

        Experience supporting prototype builds through production or field deployment

Requirements

Personal Skills/Abilities:

        Comfortable working in a fast-paced, iterative development environment

        Compelling work ethic and attitudinal awareness around "getting the job done right"

        Strong problem-solving skills and attention to detail in system integration

        Ability to collaborate across engineering disciplines

        Excellent written and verbal communication skills

        Strong aptitude for root cause analysis and troubleshooting

        Demonstrated ability to manage multiple priorities and meet deadlines

Education and Experience:

        Bachelor's degree in Engineering (Electrical, Mechanical, Systems, or related field) or equivalent practical experience

        3+ years of experience in systems engineering, UAVs, robotics, or embedded systems

Benefits

Personal Skills/Abilities:

        Comfortable working in a fast-paced, iterative development environment

        Compelling work ethic and attitudinal awareness around "getting the job done right"

        Strong problem-solving skills and attention to detail in system integration

        Ability to collaborate across engineering disciplines

        Excellent written and verbal communication skills

        Strong aptitude for root cause analysis and troubleshooting

        Demonstrated ability to manage multiple priorities and meet deadlines

Education and Experience:

        Bachelor's degree in Engineering (Electrical, Mechanical, Systems, or related field) or equivalent practical experience

        3+ years of experience in systems engineering, UAVs, robotics, or embedded systems