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Commission Junior Unity Game Developer Jobs (NOW HIRING)

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Your primary focus will be maintaining and expanding Apple's open source Unity plugins while ...

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

$122K - $140K/yr

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

NodeJS Developer

Greenwood Village, CO · On-site

$50.50 - $65.50/hr

Knowledge of Unity (game engine) is considered a strong asset. * Proven track record of conducting code reviews and mentoring junior developers. * Solid understanding and practical experience with ...

Programmer Analyst Sr.

King George, VA · On-site

$41.50 - $56.25/hr

The primary development project will occur within the Unity game engine and support USN and FMS customers. The ideal candidate will be experienced with the Unity game engine and C++ / C# programming ...

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How much do commission junior unity game developer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for commission junior unity game developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What is the difference between Commission Junior Unity Game Developer vs Junior Unreal Engine Developer?

AspectCommission Junior Unity Game DeveloperJunior Unreal Engine Developer
Required CredentialsBasic programming skills, Unity certification preferredBasic programming skills, Unreal certification optional
Work EnvironmentUnity-based game studios, freelance projectsUnreal Engine projects, indie or AAA studios
Industry UsageMobile, indie, and casual gamesHigh-end, AAA, and VR/AR games

The Commission Junior Unity Game Developer and Junior Unreal Engine Developer roles share foundational programming skills but differ mainly in the game engine expertise and project types. Unity developers often work on mobile and casual games, while Unreal developers focus on high-end, immersive experiences. Both roles are entry-level, requiring basic knowledge of their respective engines, making them comparable for those starting in game development.

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Infographic showing various Commission Junior Unity Game Developer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 85% Full Time, 9% Part Time, and 5% Contract. Highlights an 67% Physical, 1% Hybrid, and 32% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • Remote

Full-time

Re-posted 15 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio—we're the team behind niji・journey.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What We’re Building

We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

We’re looking for a strong Unity engineer who loves 3D story-driven games. You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

You’re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.