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Commission Junior Unity Game Developer Jobs in Independence, MO

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

They organize, instruct and implement safe, fun and entertaining activities and games for children ... Promotes all Junior programming to increase participation in all Kids & Aquatics programming

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Commission Junior Unity Game Developer information

See Independence, MO salary details

$21.9K

$81.1K

$125.4K

How much do commission junior unity game developer jobs pay per year?

As of Aug 27, 2026, the average yearly pay for commission junior unity game developer in Independence, MO is $81,124.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,100.00 and $79,300.00 per year, depending on experience, location, and employer.

What is the difference between Commission Junior Unity Game Developer vs Junior Unreal Engine Developer?

AspectCommission Junior Unity Game DeveloperJunior Unreal Engine Developer
Required CredentialsBasic programming skills, Unity certification preferredBasic programming skills, Unreal certification optional
Work EnvironmentUnity-based game studios, freelance projectsUnreal Engine projects, indie or AAA studios
Industry UsageMobile, indie, and casual gamesHigh-end, AAA, and VR/AR games

The Commission Junior Unity Game Developer and Junior Unreal Engine Developer roles share foundational programming skills but differ mainly in the game engine expertise and project types. Unity developers often work on mobile and casual games, while Unreal developers focus on high-end, immersive experiences. Both roles are entry-level, requiring basic knowledge of their respective engines, making them comparable for those starting in game development.

Are Commission Junior Unity Game Developer jobs in demand?

Commission Junior Unity Game Developer jobs are in moderate demand as the gaming industry continues to grow, requiring developers skilled in Unity and C#. Entry-level roles are available, but competition can be high, and strong portfolios or certifications can improve job prospects.

What are popular job titles related to Commission Junior Unity Game Developer jobs in Independence, MO?

For Commission Junior Unity Game Developer jobs in Independence, MO, the most frequently searched job titles are:

What job categories do people searching Commission Junior Unity Game Developer jobs in Independence, MO look for?

The top searched job categories for Commission Junior Unity Game Developer jobs in Independence, MO are:

Infographic showing various Commission Junior Unity Game Developer job openings in Independence, MO as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 8% Part Time, and 6% Contract. Highlights an 67% Physical, 1% Hybrid, and 32% Remote job distribution, with an average salary of $81,124 per year, or $39 per hour.

Junior Software Engineer - Internship

Overland Park, KS

Aechelon Technology
Software Development • 1 - 5K employees

Internship

Re-posted 28 days ago


Job description

We are currently seeking students who have attained Sophomore or Junior Status in Computer Science or Computer Engineering programs to join our Summer Internship program. In addition to technical acumen, we highly value leadership skills as we believe innovation thrives when developers take initiative to make great software.

This position will be a member of our core 3D Graphics Software Engineering team, which develops pC-Nova, Aechelon Technology's industry-leading visual simulation application, based in our Overland Park, Kansas office. This role will be paired with a Mentor who will assist in developing new technologies to improve Aechelon's products. This role will have the opportunity to contribute to Aechelon's shipping products and therefore make a lasting impact on our Company and our end users.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with core 3D Graphics Software Engineering team to develop and enhance pC-Nova, Aechelon Technology's flagship visual simulation application
  • Work closely with dedicated Mentor to design and implement new technologies aimed at improving Aechelon's product offerings
  • Contribute directly to production-level software, with the opportunity to make a meaningful and lasting impact on both company products and end-user experience

REQUIRED QUALIFICATIONS:

  • Passion for developing fast code and solid software engineering principles
  • In-depth knowledge of and experience programming in C or C++ languages
  • Two years progress towards B.S. in Computer Science or Computer Engineering
  • Strong analytical and problem-solving skills
  • Ability to work with export-controlled technology

DESIRED COMPETENCIES:

  • Experience with developing 3D applications with Open GL or Direct3D
  • Experience with rendering engines such as Unreal, Unity or Babylon.js
  • Experience with multi-processing real time systems
  • Experience with GPGPU development using CUDA, OpenCL, or OpenGL Compute
  • Experience with machine-learning technology such as Convolutional Neural Networks
  • Experience with defect tracking systems such as Jira or Bugzilla
  • Experience with Configuration Management (CM) systems such as Perforce
  • Proficiency with scripting languages: bash, Javascript, Python, etc.

We seek people who share our company's values of extraordinary commitment to technology, customers and the pursuit of excellence. We will give you a chance to work with some of the most talented people in the simulation and training industry.