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Lead Game Developer Jobs (NOW HIRING)

$140 - $200/hr

  • Life

  • Retirement

As our Lead Game Engineer, you will... Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development. Plan, recruit, and interview technical ...

New

Lead Game Engineer

Los Angeles, CA · Remote

$198K - $219K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

As our Lead Game Engineer, you will... Team Leadership * Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development. * Plan, recruit, and ...

Senior Game Developer

Greenville, NC · On-site

$80 - $120/hr

You will be expected to lead the implementation of your game, contribute to code reviews, support other developers when needed, and help raise the overall quality and consistency of the team as we ...

Senior Game Developer

Wilmington, NC · On-site

$80 - $110/hr

You will be expected to lead the implementation of your game, contribute to code reviews, support other developers when needed, and help raise the overall quality and consistency of the team as we ...

The Lead Game Server Developer (Java) will design, build, and maintain backend services that power Caesars Digital real-money proprietary casino game clients. This role is responsible for developing ...

New

iOS Game Developer

Los Angeles, CA · On-site

$55.75 - $76.75/hr

  • Medical

  • Retirement

  • PTO

We're looking for iOS engineers to join our game studio! You will work on exciting new casual games ... Experience as a team lead preferred but not required Nice To Have * Experience with C, C+

Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG products from inception through publication? We are seeking a Senior Game Developer to provide in-depth ...

Lead Game UX/UI Designer

Santa Monica, CA

$150K - $190K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As the Lead Game UI/UX Designer, you will be responsible for creating intuitive and visually ... Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements.

Lead Game UX/UI Designer

Santa Monica, CA

$150K - $190K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As the Lead Game UI/UX Designer, you will be responsible for creating intuitive and visually ... Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements.

Gameplay Engineering Lead

Cary, NC · On-site

$104K - $137K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES ... As a Lead Gameplay Programmer, you will be in a leadership role on a small and focused team ...

Gameplay Engineering Lead

Cary, NC · On-site

$95K - $125K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES ... As a Lead Gameplay Programmer, you will be in a leadership role on a small and focused team ...

Sr Game Developer - D&D

Renton, WA · On-site

$112K - $168K/yr

  • Medical

  • Life

Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG products from inception through publication? We are seeking a Senior Game Developer to provide in-depth ...

Lead Gameplay Engineer

San Ramon, CA · On-site

$112K - $147K/yr

... game development. Responsibilities : • Lead a team of Gameplay Engineers to create best in class Game Modes. • Lead the overall planning, development, and execution of the game, engine and ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... As a Lead Gameplay Programmer at Templar Media, you'll be responsible for driving the technical ...

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Lead Game Developer information

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$64

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How much do lead game developer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for lead game developer in the United States is $64.33, according to ZipRecruiter salary data. Most workers in this role earn between $56.73 and $74.28 per hour, depending on experience, location, and employer.

What is a lead game developer?

Lead Game Developers are experienced professionals who oversee the development of video games, managing both the technical and creative aspects of projects. They coordinate teams of programmers, artists, designers, and other developers to ensure that the game is completed on time and meets quality standards. Their responsibilities often include project planning, task delegation, problem-solving, and serving as the primary point of contact between team members and upper management. Lead Game Developers need strong leadership, communication, and technical skills to guide their teams through complex development cycles.

What are the key skills and qualifications needed to thrive as a lead game developer?

To thrive as a Lead Game Developer, you need advanced programming skills, deep knowledge of game design principles, and experience managing development teams, typically supported by a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, source control systems, and possibly certifications in project management are highly valuable. Exceptional leadership, communication, and problem-solving abilities distinguish top performers in this role. These skills ensure cohesive team collaboration, efficient project delivery, and the creation of high-quality, engaging games.

How does a lead game developer typically collaborate with other departments during a project's lifecycle?

A Lead Game Developer works closely with artists, designers, producers, and quality assurance teams to ensure that the game's vision is executed consistently across all departments. They often facilitate regular meetings to align technical goals with creative direction, resolve cross-functional challenges, and communicate project updates. Effective collaboration involves balancing technical feasibility with creative ideas, making compromises when needed, and ensuring that the team stays on schedule. This role requires strong interpersonal skills and the ability to translate between technical and non-technical stakeholders.
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What cities are hiring for Lead Game Developer jobs?

Cities with the most Lead Game Developer job openings:

Who are the top companies hiring for Lead Game Developer jobs?

The top employers for Lead Game Developer jobs are:

Infographic showing various Lead Game Developer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $133,813 per year, or $64.3 per hour.

$140 - $200/hr

Other

Life, Retirement

Posted yesterday

New


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

As our Lead Game Engineer, you will...

Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.

Plan, recruit, and interview technical roles within the Gameplay Engineering team.

Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

Create a healthy, high-trust engineering culture at a small-studio scale.

Hands-on Development

Review pull requests and unblock engineers on hard technical problems.

Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.

Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.

Partner with the Technical Director to create a realistic technical roadmap.

Communicate engineering status, risks, and trade-offs clearly to studio leadership.

What You'll Bring

6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.

2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).

Strong C++ skills and deep familiarity with Blueprint workflows.

Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.

Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.

Experience working cross-functionally with design, art, and production in a real production environment.

Comfortable operating with high ownership in a lean team where you wear multiple hats.

Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).

Experience at an independent or mid-size studio.

Experience with performance profiling and optimization.

The Team

Reports to the Technical Director.

Leads the Gameplay Engineering team.

Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Competitive salaries and pay transparency

Stock options

Life insurance, short-term and long-term disability, and additional benefits

401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

Paid parental leave

A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

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