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Biomechanical Engineer Jobs in California (NOW HIRING)

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

OLED Device Engineer

Cupertino, CA · On-site

$180 - $280/hr

Apple is looking for a creative, hands‑on, self motivated Engineer who will play a critical role in the design and performance of future displays used in Apple products! Our team has been at the ...

Supervisory Engineer

Ontario, CA · On-site

$120 - $150/hr

Supervisory Engineer Full Time Albuquerque, NM, US 9 days ago Requisition ID: 1115 What to expect from Daniel B. Stephens & Associates (DBS&A), a Geo-Logic Associates Company Are you an engineering ...

New

DWR Project Engineer

Rancho Cordova, CA · On-site +1

$36.06 - $55.76/hr

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

M&P Engineer-Modeling/Finite Element Company: The Boeing Company The Boeing Company is looking for an M&P Engineer-Modeling/Finite Element located in El Segundo, CA. This role primarily involves ...

DWR Project Engineer

San Diego, CA · On-site +1

$36.06 - $55.76/hr

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

DWR Project Engineer

Oakland, CA · On-site +1

$36.06 - $55.76/hr

GEI's West Region is seeking a motivated, project level engineer to work with one of GEI's premier clients, the California Department of Water Resources (DWR) - Operations and Maintenance Division.

Color Engineer

Rialto, CA · On-site

$97K - $126K/yr

Okeechobee, Fl, Lake Wales, Fl, Napa, CA, Rialto, CA, Greencastle, CA, Corona, CA SUMMARY The Color Engineer is responsible for the development, measurement, control, and optimization of color across ...

Engineer, MSAT Upstream

Tustin, CA · On-site

$95K - $119K/yr

As an Engineer, MSAT Upstream at Avid Bio, you will be the main point of contact for clients and internal departments, providing technical support and ensuring successful transfer and execution of ...

Description We are looking for a CVML Engineer with deep expertise in multi-view geometry and modern machine learning approaches, and a genuine passion for shipping product features. You will ...

Showing results 21-40

Biomechanical Engineer information

See California salary details

$36K

$105.9K

$135.7K

How much do biomechanical engineer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for biomechanical engineer in California is $105,877.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,300.00 and $134,200.00 per year, depending on experience, location, and employer.

What is a biomechanical engineer?

Biomechanical engineers are professionals who apply principles of mechanics, biology, and engineering to solve problems related to the human body and other biological systems. They design medical devices, artificial organs, prosthetics, and assistive technologies, and often work in research, healthcare, or product development. Their work helps improve patient care, rehabilitation, and overall human health by creating innovative solutions to complex biological challenges.

What do biomechanical engineers do?

As a biomechanical engineer, your duties are to develop and evaluate biomechanical and biomedical technology, such as artificial tissue, prosthetic limbs, or other pieces of technology used to replace body parts or aid patients with physical disabilities. You typically work as part of a larger team of biomechanical engineers and other scientists, such as biologists, chemists, and physicians, to develop new technology and put it into clinical trials. Your responsibilities also include developing documentation for best use protocols and maintenance, designing assessment tools for your technology, and training others on how to install or use it.

What are the key skills and qualifications needed to thrive as a biomechanical engineer, and why are they important?

To thrive as a Biomechanical Engineer, you need a solid background in mechanical engineering, anatomy, and physics, typically supported by a bachelor's or master's degree in biomechanical or biomedical engineering. Proficiency with CAD software, finite element analysis tools, and experience with laboratory instrumentation are commonly required, along with relevant certifications such as EIT or PE licenses. Strong analytical thinking, creative problem-solving, and effective teamwork are essential soft skills that help in designing and testing innovative medical devices. These combined abilities ensure the development of safe, effective products and successful collaboration in multidisciplinary healthcare and engineering environments.

What are some common interdisciplinary collaborations for a biomechanical engineer in a typical work setting?

Biomechanical Engineers frequently collaborate with professionals from diverse fields such as mechanical engineering, materials science, medical doctors, and rehabilitation specialists. These interdisciplinary efforts are essential when developing prosthetic devices, designing medical implants, or conducting research on human movement. Effective teamwork and communication are key, as projects often require integrating engineering solutions with clinical needs and regulatory standards. This collaborative environment can help broaden your skill set and open up new areas for career growth.

What is the difference between Biomechanical Engineer vs Mechanical Engineer?

AspectBiomechanical EngineerMechanical Engineer
Required CredentialsBachelor's or Master's in Bioengineering, Biomedical Engineering, or related fields; certifications varyBachelor's or Master's in Mechanical Engineering; professional engineer (PE) license optional
Work EnvironmentHospitals, research labs, medical device companiesManufacturing, automotive, aerospace industries
Industry UsageHealthcare, medical devices, rehabilitationAutomotive, aerospace, industrial machinery

Biomechanical Engineers focus on applying engineering principles to biological systems, often working in healthcare and medical device sectors. Mechanical Engineers have a broader scope, working across various industries like manufacturing and automotive. While both roles require engineering degrees, their work environments and applications differ significantly.

Are biomechanical engineers in demand?

Biomechanical engineers are in growing demand due to advancements in medical devices, prosthetics, and rehabilitation technology. They often work in healthcare, research, and manufacturing environments, with employment prospects driven by innovation in biomedical engineering and related fields.

Are biomechanical engineers well paid?

Biomechanical engineers typically earn competitive salaries that vary based on experience, education, and location. According to industry data, the median annual wage is above the national average for engineering roles, with higher pay often associated with advanced skills in CAD software, biomechanics, and research environments.

What cities in California are hiring for Biomechanical Engineer jobs?

Cities in California with the most Biomechanical Engineer job openings:

What are popular job titles related to Biomechanical Engineer jobs in CA?

For Biomechanical Engineer jobs in CA, the most frequently searched job titles are:

Infographic showing various Biomechanical Engineer job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $105,877 per year, or $50.9 per hour.

AI and Computational Geometry Engineer

Atomic Machines

Emeryville, CA • On-site

Full-time

Posted 18 days ago


Job description

Atomic Machines is ushering in a new era of micromanufacturing with its Matter Compilerâ„¢ technology platform. This platform enables new classes of micromachines to be designed and built by providing manufacturing processes and a materials library that are inaccessible to semiconductor manufacturing methods. It unlocks MEMS manufacturing not only for device classes that could never be produced by semiconductor methods, but also for entirely new categories. Furthermore, this digital platform is fully programmable in the way 3D printing is digital-but whereas 3D printing produces parts of a single material using a single process, the Matter Compilerâ„¢ technology platform is a multi-process, multi-material system: bits and raw materials go in, and complete, functional micromachines come out. The Atomic Machines team has also created an exciting first device-made possible only through the Matter Compilerâ„¢ technology platform-that we will be unveiling to the world soon.
Our offices are in Emeryville and Santa Clara, California.
About The Role:
The Matter Compiler will take a device design and produce a physical part without the manual translation steps. Design for manufacturing (DFM) is where that translation happens, and it is currently human work: an engineer reasons about how a part must be arranged, held, and processed, and encodes that judgment one design at a time.
This role owns that reasoning as software. It is the DFM function inside the Atomic Machines CAM stack, the engineering discipline of turning device geometry into manufacturable geometry under real process constraints, generally rather than case by case.
The scope is the full DFM layer: the geometry between a device model, the workpiece, and the machine processes, including how parts are arranged on a blank and held in place during cutting; the DFM rules for each process and material the platform supports; the constraints and checks that tell a designer a part cannot be made as drawn; and the physical models that ground those rules in what the processes do to the part.
The engineer in this role is the person on the team who thinks in manufacturing constraints and writes code that respects them. Design engineers bring geometry that cannot yet be built. Process engineers bring results from the machine that the rules did not predict. The person in this role connects those two and works inside a cross-functional team spanning AI, Modeling and Simulation, Design, and Process Engineering.
What You'll Do:
  • DFM as a software capability. The algorithms, representations, and constraints that convert device geometry into geometry a process can execute. This covers part arrangement on a blank, retention during processing, and release afterward, and it expands as we add processes.
  • Manufacturability constraints in the design loop. Encoding what our processes can and cannot do, so infeasibility surfaces at design time rather than at the machine.
  • The bridge between process intuition and code. Working directly with design and process engineers to elicit the judgment they apply by hand, formalize it, and make it auditable and testable.
  • Physical grounding. Moving DFM decisions from heuristics toward criteria based on the mechanics of the process, with our Modeling and Simulation team.
  • Validation against reality. Defining what correct means for a layout, testing against fab runs, and folding failures back into the constraints and models.
  • The knowledge base. Turning our production history into a structured record that supports calibration, regression testing, and eventually learned components.

What You'll Need:
  • This posting is not tied to a specific level and spans early career through Staff, or L4 to L6. Candidates should have a minimum of 5 years of relevant industry experience or a PhD in a related field.
  • Practical DFM experience, demonstrated by work where you wrote code that generates geometry under real manufacturing constraints. Relevant examples include slicer or toolpath software for additive manufacturing, non-standard toolpathing strategies such as continuously self-supporting structures, design software for sheet metal stamping or other tool and die applications, PCB or lead frame layout, or comparable design automation work where geometry is constrained by physics rather than by convention.
  • Working computational geometry ability: 2D boolean operations, polygon offsetting, packing and no-fit-polygon style reasoning.
  • Strong software engineering: Python plus a systems language, and comfort driving geometry kernels and libraries through their APIs (Shapely, Clipper, OpenCascade, CGAL, or similar).
  • A clear demonstration of working productively on novel, poorly specified problems. A PhD is one way to show this. Open source contributions, patents, or industry work on greenfield problems count equally.
  • Willingness to ground your work in physical evidence from the fab, and to iterate with the engineers running the process.
  • Bachelor's, Master's, or PhD in Mechanical Engineering, Computer Science, Applied Math, Computational Design, or a related field.

Bonus Points For:
  • Exposure to laser micromachining or other subtractive micro-scale processes: kerf, heat-affected zone, tabbing, part release.
  • Enough mechanics background to reason about part stability during processing, or the interest to build that with our Modeling and Simulation team.
  • Combinatorial and geometric optimization, using MILP, constraint programming, or metaheuristics.
  • Machine learning on geometric data, for example learned models over meshes or B-rep graphs, neural fields, or learning from expert demonstration. This is a growth direction for the role, not an entry requirement.
  • Experience placing heuristic or learned components inside a deterministic, auditable pipeline, including validation and fallback behavior.
  • Familiarity with CAE tools (e.g., Comsol, Ansys, Abaqus).
  • Contributions to open-source geometry or manufacturing software.

The compensation for this position also includes equity and benefits.
Salary Range
$200,000-$250,000 USD