Furthermore, this digital platform is fully programmable in the way 3D printing is digital-but whereas 3D printing produces parts of a single material using a single process, the Matter Compilerâ„¢ ...
Furthermore, this digital platform is fully programmable in the way 3D printing is digital-but whereas 3D printing produces parts of a single material using a single process, the Matter Compilerâ„¢ ...
Furthermore, this digital platform is fully programmable in the way 3D printing is digital-but whereas 3D printing produces parts of a single material using a single process, the Matter Compiler ...
Furthermore, this digital platform is fully programmable in the way 3D printing is digital-but whereas 3D printing produces parts of a single material using a single process, the Matter Compiler ...
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Biomechanical Engineer information
See California salary details
$36K - $45.1K
5% of jobs
$45.1K - $54.1K
5% of jobs
$54.1K - $63.2K
0% of jobs
$63.2K - $72.3K
1% of jobs
$72.3K - $81.3K
5% of jobs
$88.1K is the 25th percentile. Wages below this are outliers.
$81.3K - $90.4K
11% of jobs
$90.4K - $99.5K
14% of jobs
$99.5K - $108.5K
7% of jobs
The median wage is $109.3K / yr.
$108.5K - $117.6K
13% of jobs
$117.6K - $126.6K
9% of jobs
$128.1K is the 75th percentile. Wages above this are outliers.
$126.6K - $135.7K
30% of jobs
$36K
$105.9K
$135.7K
How much do biomechanical engineer jobs pay per year?
What is a biomechanical engineer?
What do biomechanical engineers do?
As a biomechanical engineer, your duties are to develop and evaluate biomechanical and biomedical technology, such as artificial tissue, prosthetic limbs, or other pieces of technology used to replace body parts or aid patients with physical disabilities. You typically work as part of a larger team of biomechanical engineers and other scientists, such as biologists, chemists, and physicians, to develop new technology and put it into clinical trials. Your responsibilities also include developing documentation for best use protocols and maintenance, designing assessment tools for your technology, and training others on how to install or use it.
What are the key skills and qualifications needed to thrive as a biomechanical engineer, and why are they important?
What are some common interdisciplinary collaborations for a biomechanical engineer in a typical work setting?
What is the difference between Biomechanical Engineer vs Mechanical Engineer?
| Aspect | Biomechanical Engineer | Mechanical Engineer |
|---|---|---|
| Required Credentials | Bachelor's or Master's in Bioengineering, Biomedical Engineering, or related fields; certifications vary | Bachelor's or Master's in Mechanical Engineering; professional engineer (PE) license optional |
| Work Environment | Hospitals, research labs, medical device companies | Manufacturing, automotive, aerospace industries |
| Industry Usage | Healthcare, medical devices, rehabilitation | Automotive, aerospace, industrial machinery |
Biomechanical Engineers focus on applying engineering principles to biological systems, often working in healthcare and medical device sectors. Mechanical Engineers have a broader scope, working across various industries like manufacturing and automotive. While both roles require engineering degrees, their work environments and applications differ significantly.
Are biomechanical engineers in demand?
Are biomechanical engineers well paid?
What are popular job titles related to Biomechanical Engineer jobs in California?
For Biomechanical Engineer jobs in California, the most frequently searched job titles are:
- Internship Free Room Board Exchange
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The top searched job categories for Biomechanical Engineer jobs in California are:
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For Biomechanical Engineer jobs in CA, the most frequently searched job titles are:

Full-time
Posted 18 days ago
Job description
Our offices are in Emeryville and Santa Clara, California.
About The Role:
The Matter Compiler will take a device design and produce a physical part without the manual translation steps. Design for manufacturing (DFM) is where that translation happens, and it is currently human work: an engineer reasons about how a part must be arranged, held, and processed, and encodes that judgment one design at a time.
This role owns that reasoning as software. It is the DFM function inside the Atomic Machines CAM stack, the engineering discipline of turning device geometry into manufacturable geometry under real process constraints, generally rather than case by case.
The scope is the full DFM layer: the geometry between a device model, the workpiece, and the machine processes, including how parts are arranged on a blank and held in place during cutting; the DFM rules for each process and material the platform supports; the constraints and checks that tell a designer a part cannot be made as drawn; and the physical models that ground those rules in what the processes do to the part.
The engineer in this role is the person on the team who thinks in manufacturing constraints and writes code that respects them. Design engineers bring geometry that cannot yet be built. Process engineers bring results from the machine that the rules did not predict. The person in this role connects those two and works inside a cross-functional team spanning AI, Modeling and Simulation, Design, and Process Engineering.
What You'll Do:
- DFM as a software capability. The algorithms, representations, and constraints that convert device geometry into geometry a process can execute. This covers part arrangement on a blank, retention during processing, and release afterward, and it expands as we add processes.
- Manufacturability constraints in the design loop. Encoding what our processes can and cannot do, so infeasibility surfaces at design time rather than at the machine.
- The bridge between process intuition and code. Working directly with design and process engineers to elicit the judgment they apply by hand, formalize it, and make it auditable and testable.
- Physical grounding. Moving DFM decisions from heuristics toward criteria based on the mechanics of the process, with our Modeling and Simulation team.
- Validation against reality. Defining what correct means for a layout, testing against fab runs, and folding failures back into the constraints and models.
- The knowledge base. Turning our production history into a structured record that supports calibration, regression testing, and eventually learned components.
What You'll Need:
- This posting is not tied to a specific level and spans early career through Staff, or L4 to L6. Candidates should have a minimum of 5 years of relevant industry experience or a PhD in a related field.
- Practical DFM experience, demonstrated by work where you wrote code that generates geometry under real manufacturing constraints. Relevant examples include slicer or toolpath software for additive manufacturing, non-standard toolpathing strategies such as continuously self-supporting structures, design software for sheet metal stamping or other tool and die applications, PCB or lead frame layout, or comparable design automation work where geometry is constrained by physics rather than by convention.
- Working computational geometry ability: 2D boolean operations, polygon offsetting, packing and no-fit-polygon style reasoning.
- Strong software engineering: Python plus a systems language, and comfort driving geometry kernels and libraries through their APIs (Shapely, Clipper, OpenCascade, CGAL, or similar).
- A clear demonstration of working productively on novel, poorly specified problems. A PhD is one way to show this. Open source contributions, patents, or industry work on greenfield problems count equally.
- Willingness to ground your work in physical evidence from the fab, and to iterate with the engineers running the process.
- Bachelor's, Master's, or PhD in Mechanical Engineering, Computer Science, Applied Math, Computational Design, or a related field.
Bonus Points For:
- Exposure to laser micromachining or other subtractive micro-scale processes: kerf, heat-affected zone, tabbing, part release.
- Enough mechanics background to reason about part stability during processing, or the interest to build that with our Modeling and Simulation team.
- Combinatorial and geometric optimization, using MILP, constraint programming, or metaheuristics.
- Machine learning on geometric data, for example learned models over meshes or B-rep graphs, neural fields, or learning from expert demonstration. This is a growth direction for the role, not an entry requirement.
- Experience placing heuristic or learned components inside a deterministic, auditable pipeline, including validation and fallback behavior.
- Familiarity with CAE tools (e.g., Comsol, Ansys, Abaqus).
- Contributions to open-source geometry or manufacturing software.
The compensation for this position also includes equity and benefits.
Salary Range
$200,000-$250,000 USD
About Atomic Machines
Sourced by ZipRecruiter
Industry
Computer and electronic product manufacturing
Company size
1 - 10 Employees
Headquarters location
Berkeley, CA, US
Year founded
2019