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Background Painter Animation Jobs (NOW HIRING)

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ... Substance Painter, and Photoshop. * Exceptional background in traditional art with an expert ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ... Substance Painter, and Photoshop. * Exceptional background in traditional art with an expert ...

Art Teacher

Pembroke Pines, FL ยท On-site

$26/hr

Ability and willingness to teach a wide range of Art courses (Studio Art, Illustration, Painting ... Florida residents require level 2 background screening through We're for a teacher with a variety ...

Strong background in and aptitude with various Operating/Computer Systems. * Familiarity with all ... animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production ...

Ability and willingness to teach a wide range of Art courses (Studio Art, Illustration, Painting ... Florida residents require level 2 background screening through Why Fusion? Because teaching with us ...

Art Teacher

Warrington, PA ยท On-site

$28/hr

Ability and willingness to teach a wide range of Art courses (Studio Art, Illustration, Painting ... Florida residents require level 2 background screening through Why Fusion? Because teaching with us ...

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Background Painter Animation information

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How much do background painter animation jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for background painter animation in the United States is $21.82, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $24.04 per hour, depending on experience, location, and employer.

What is a background painter animation?

A Background Painter in animation is responsible for creating the final painted environments in an animated production. They work from layout designs and color scripts to develop detailed and visually appealing backgrounds that match the style and mood of the project. Their work helps establish atmosphere, depth, and perspective, enhancing the storytelling experience. Background Painters use digital or traditional painting techniques and collaborate closely with art directors and designers to ensure consistency.

What are the key skills and qualifications needed to thrive in the background painter animation position?

To thrive as a Background Painter in Animation, you need a strong understanding of color theory, composition, perspective, and digital or traditional painting techniques, often demonstrated through a portfolio. Proficiency with industry-standard software such as Adobe Photoshop, Corel Painter, and sometimes proprietary studio tools is typically required. Attention to detail, time management, and the ability to collaborate effectively with animation directors and other artists are valuable soft skills. These abilities ensure the creation of visually compelling environments that support storytelling and fit seamlessly within the overall animation production pipeline.

What kinds of collaboration can a background painter expect with other departments in an animation studio?

As a Background Painter in Animation, you'll frequently collaborate with layout artists, art directors, and the animation team to ensure your backgrounds support the story and maintain visual consistency. You'll often attend team meetings to discuss scene requirements, review style guides, and incorporate feedback from creative leads. Effective communication and openness to revisions are crucial, as backgrounds must harmonize with characters and animated effects. This collaborative environment fosters creativity and ensures that the final product is cohesive and meets the project's artistic vision.

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Infographic showing various Background Painter Animation job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 27% Part Time, 3% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $45,394 per year, or $21.8 per hour.

Lead Character Artist

Cloud Chamber

Novato, CA โ€ข Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 18 days ago


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.ย 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year.ย However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.ย Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).