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Remote Background Painter Animation Jobs (NOW HIRING)

This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ... Background in early-stage or prototype development environments. AGBO Labs LLC is committed to ...

$16.25 - $22.25/hr

Must be willing to undergo and pass a criminal background check This is a remote position. Behind every excellent paint job, are the people who get to know the homeowner, help craft the design ...

3D Animator

Pasadena, CA · On-site +1

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Background animating mechanical systems, robotics, or engineering processes * Experience creating ...

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Background animating mechanical systems, robotics, or engineering processes * Experience creating ...

Painting Subcontractor

Hackensack, NJ · On-site +1

$19.75 - $27.25/hr

Must be willing to undergo and pass a criminal background check This is a remote position. Behind every excellent paint job, are the people who get to know the homeowner, help craft the design ...

Painting Subcontractor

Fairfield, CT · On-site +1

$18.75 - $25.75/hr

Must be willing to undergo and pass a criminal background check This is a remote position. Behind every excellent paint job, are the people who get to know the homeowner, help craft the design ...

Painting Subcontractor

Vancouver, WA · On-site +1

$19 - $26/hr

Must be willing to undergo and pass a criminal background check This is a remote position. Behind every excellent paint job, are the people who get to know the homeowner, help craft the design ...

Tech Art Lead

$143K - $215K/yr

... animation within real-time constraints? Come join us at teamLFG ! As a Tech Art Lead at teamLFG ... Production experience with standard content creation tools such as Maya, Substance Painter, and ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

... art background with an ability to demonstrate work in a similar style to Hello Kitty Island ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image

$18.50 - $24/hr

Working in a fully remote and highly collaborative environment, you will help shape the future of ... Implement and optimize procedural animation, secondary motion, physics, and Control Rig systems ...

We are looking for experienced graphic designer or animation guru to support students all across ... Ability to pass a background check if required Benefits * Work for yourself: we help connect you to ...

... painting, and procedural animation techniques. * Bonus: Experience working on live-service, free-to ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

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Remote Background Painter Animation information

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How much do remote background painter animation jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for remote background painter animation in the United States is $21.82, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Background Painter in Animation, and why are they important?

To thrive as a Remote Background Painter in Animation, you need strong artistic skills in color theory, composition, and digital painting, often supported by a relevant art degree or portfolio. Proficiency with digital painting software such as Adobe Photoshop, Clip Studio Paint, or Toon Boom is typically required. Creativity, attention to detail, time management, and effective communication are essential soft skills for collaborating remotely with animation teams. These skills and qualities ensure visually compelling backgrounds that support storytelling and maintain production quality in a fast-paced, distributed work environment.

What is a Remote Background Painter in Animation?

A Remote Background Painter in Animation is an artist who creates the visual backgrounds for animated films, TV shows, or video games while working from a location outside the main studio, often from home. Their work involves painting detailed environments that help set the mood, establish the setting, and enhance the storytelling of the animation project. They collaborate with art directors and other team members remotely, following design briefs and ensuring their backgrounds match the animation’s style and color palette. These artists use digital painting software and often share their work through online platforms, making strong communication skills and self-motivation essential.

What is the difference between Remote Background Painter Animation vs Remote Character Animator?

AspectRemote Background Painter AnimationRemote Character Animator
Required credentialsPortfolio, art or animation degree often preferredPortfolio, animation or character design degree often preferred
Work environmentHome studio, digital tools, collaborative platformsHome studio, digital tools, collaborative platforms
Industry usageFilm, TV, video games, advertisingFilm, TV, video games, advertising
Common search intentCompare skills, job roles, or freelance opportunitiesCompare skills, job roles, or freelance opportunities

Remote Background Painter Animation focuses on creating detailed backgrounds and environments for animations, while Remote Character Animator specializes in bringing characters to life through movement and expressions. Both roles require strong artistic skills, digital tools proficiency, and often similar industry experience, but they differ in their primary focus—backgrounds versus characters.

How do Remote Background Painter Animation professionals typically collaborate with other team members in a virtual environment?

Remote Background Painter Animation professionals often work closely with art directors, layout artists, and animation teams using digital collaboration tools. Communication is usually managed through project management platforms, video calls, and shared cloud-based workspaces to review sketches, receive feedback, and make revisions. Staying organized and being proactive in communication are essential, as feedback cycles can be frequent and deadlines are often tight. Building strong virtual relationships ensures that the visual style remains cohesive and aligns with the creative vision of the project.
More about Remote Background Painter Animation jobs
What cities are hiring for Remote Background Painter Animation jobs? Cities with the most Remote Background Painter Animation job openings:
What are the most commonly searched types of Background Painter Animation jobs? The most popular types of Background Painter Animation jobs are:
What states have the most Remote Background Painter Animation jobs? States with the most job openings for Remote Background Painter Animation jobs include:

Full-time

Posted 5 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.