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Remote Background Painter Animation Jobs (NOW HIRING)

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

... Substance Painter, and Photoshop. * Exceptional background in traditional art with an expert ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

... Substance Painter, and Photoshop. * Exceptional background in traditional art with an expert ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

... Substance Painter, and Photoshop. * Exceptional background in traditional art with an expert ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Iterate on game assets with fellow artists via paint overs, studies and group critiques. * Serve as ...

Design and implement animations and micro-interactions that make every tap feel considered ... fun, remote-friendly, start-up environment-apply anyway, detailing your relevant transferable ...

Our team is experimenting at the frontier of AI-powered entertainment production across animation ... Strong background in character design, concept art, production design, or visual development

Joining Consensys means working with a fully remote, globally distributed team of technologists ... Design and implement animations and micro-interactions that make every tap feel considered.

Create dynamic animations and interactions using Framer Motion and/or GSAP to enhance user ... A flexible work environment with remote work options. * Opportunity to work with a passionate and ...

Create dynamic animations and interactions using Framer Motion and/or GSAP to enhance user ... A flexible work environment with remote work options. * Opportunity to work with a passionate and ...

Digital Designer

Chicago, IL · On-site +1

$75K - $80K/yr

Senior Digital Designer Senior Digital Designer Remote Competitive Pay - $75,000 - $80,000 ... with a background in ads and ad tech. This individual will be instrumental in crafting and ...

Digital Designer

Chicago, IL · On-site +1

$75K - $80K/yr

Senior Digital Designer Senior Digital Designer Remote Competitive Pay - $75,000 - $80,000 ... with a background in ads and ad tech. This individual will be instrumental in crafting and ...

Showing results 21-40

Remote Background Painter Animation information

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How much do remote background painter animation jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for remote background painter animation in the United States is $21.82, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $24.04 per hour, depending on experience, location, and employer.

What is a remote background painter in animation?

A Remote Background Painter in Animation is an artist who creates the visual backgrounds for animated films, TV shows, or video games while working from a location outside the main studio, often from home. Their work involves painting detailed environments that help set the mood, establish the setting, and enhance the storytelling of the animation project. They collaborate with art directors and other team members remotely, following design briefs and ensuring their backgrounds match the animation’s style and color palette. These artists use digital painting software and often share their work through online platforms, making strong communication skills and self-motivation essential.

What skills and qualifications are needed to thrive as a remote background painter in animation?

To thrive as a Remote Background Painter in Animation, you need strong artistic skills in color theory, composition, and digital painting, often supported by a relevant art degree or portfolio. Proficiency with digital painting software such as Adobe Photoshop, Clip Studio Paint, or Toon Boom is typically required. Creativity, attention to detail, time management, and effective communication are essential soft skills for collaborating remotely with animation teams. These skills and qualities ensure visually compelling backgrounds that support storytelling and maintain production quality in a fast-paced, distributed work environment.

How do remote background painters in animation typically collaborate with other team members in a virtual environment?

Remote Background Painter Animation professionals often work closely with art directors, layout artists, and animation teams using digital collaboration tools. Communication is usually managed through project management platforms, video calls, and shared cloud-based workspaces to review sketches, receive feedback, and make revisions. Staying organized and being proactive in communication are essential, as feedback cycles can be frequent and deadlines are often tight. Building strong virtual relationships ensures that the visual style remains cohesive and aligns with the creative vision of the project.

What is the difference between Remote Background Painter Animation vs Remote Character Animator?

AspectRemote Background Painter AnimationRemote Character Animator
Required credentialsPortfolio, art or animation degree often preferredPortfolio, animation or character design degree often preferred
Work environmentHome studio, digital tools, collaborative platformsHome studio, digital tools, collaborative platforms
Industry usageFilm, TV, video games, advertisingFilm, TV, video games, advertising
Common search intentCompare skills, job roles, or freelance opportunitiesCompare skills, job roles, or freelance opportunities

Remote Background Painter Animation focuses on creating detailed backgrounds and environments for animations, while Remote Character Animator specializes in bringing characters to life through movement and expressions. Both roles require strong artistic skills, digital tools proficiency, and often similar industry experience, but they differ in their primary focus—backgrounds versus characters.

More about Remote Background Painter Animation jobs

What cities are hiring for Remote Background Painter Animation jobs?

Cities with the most Remote Background Painter Animation job openings:

What are the most commonly searched types of Background Painter Animation jobs?

The most popular types of Background Painter Animation jobs are:

What states have the most Remote Background Painter Animation jobs?

States with the most job openings for Remote Background Painter Animation jobs include:

Infographic showing various Remote Background Painter Animation job openings in the United States as of August 2026, with employment types broken down into 58% Full Time, 17% Part Time, 8% Temporary, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $45,394 per year, or $21.8 per hour.

Lead Character Artist

2K

Novato, CA • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.