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Audio Software Engineer Jobs in Connecticut (NOW HIRING)

The Production/Broadcast Engineer will be responsible for providing front-line broadcast ... Proficiency with broadcast production systems and software, including audio consoles, intercom ...

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Audio Software Engineer information

See Connecticut salary details

$60.4K

$140.3K

$195.5K

How much do audio software engineer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for audio software engineer in Connecticut is $140,337.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,200.00 and $164,600.00 per year, depending on experience, location, and employer.

What are some typical projects or responsibilities for an Audio Software Engineer?

Audio Software Engineers frequently work on the design, development, and optimization of audio applications, plug-ins, and middleware for use in music production, gaming, broadcasting, or telecommunications. Typical responsibilities include coding audio processing algorithms, integrating audio features into applications, troubleshooting technical issues, and collaborating with QA teams to ensure product quality. Projects may involve improving existing products or creating entirely new solutions that push the boundaries of audio technology. This role often requires regular collaboration with product managers, sound designers, and UI/UX teams to deliver user-friendly and high-performance audio experiences.

What are the key skills and qualifications needed to thrive in the Audio Software Engineer position, and why are they important?

To thrive as an Audio Software Engineer, you need strong proficiency in software development (often in C++, Python, or Java), digital signal processing (DSP), and a solid understanding of audio algorithms, typically supported by a degree in computer science, engineering, or a related field. Familiarity with audio development frameworks (such as JUCE or VST), version control systems like Git, and experience with audio testing equipment are commonly required. Excellent problem-solving abilities, teamwork, and communication skills help engineers effectively collaborate with designers, musicians, and other developers. Mastering these skills and qualities ensures you can create innovative, reliable audio software that meets user needs and industry standards.

What does an Audio Software Engineer do?

An Audio Software Engineer designs, develops, and optimizes software for audio applications, including digital signal processing (DSP), plugins, virtual instruments, and audio engines. They work with programming languages like C++, Python, or Java and use frameworks such as JUCE or Core Audio. Responsibilities include implementing real-time audio processing algorithms, improving sound quality, and ensuring software performance across different devices. They often collaborate with sound designers, musicians, and other engineers to create seamless audio experiences.

What are the most commonly searched types of Audio Software Engineer jobs in Connecticut? The most popular types of Audio Software Engineer jobs in Connecticut are:
What are popular job titles related to Audio Software Engineer jobs in Connecticut? For Audio Software Engineer jobs in Connecticut, the most frequently searched job titles are:
What job categories do people searching Audio Software Engineer jobs in Connecticut look for? The top searched job categories for Audio Software Engineer jobs in Connecticut are:
What cities in Connecticut are hiring for Audio Software Engineer jobs? Cities in Connecticut with the most Audio Software Engineer job openings:
Infographic showing various Audio Software Engineer job openings in Connecticut as of June 2026, with employment types broken down into 6% Internship, 74% Full Time, and 20% Part Time. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $140,337 per year, or $67.5 per hour.

Senior Software Engineer, Windows/Desktop Applications - Hartford, CT, USA

Speechify

Hartford, CT โ€ข On-site

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Mission
The mission of Speechify is to make sure that reading is never a barrier to learning.
Over 50 million people use Speechify's text-to-speech products to turn whatever they're reading - PDFs, books, Google Docs, news articles, websites - into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech reading products include its iOS app, Android App, Mac App, Chrome Extension, and Web App. Google recently named Speechify the Chrome Extension of the Year and Apple named Speechify its 2025 Design Award winner for Inclusivity.
Today, nearly 200 people around the globe work on Speechify in a 100% distributed setting - Speechify has no office. These include frontend and backend engineers, AI research scientists, and others from Amazon, Microsoft, and Google, leading PhD programs like Stanford, high growth startups like Stripe, Vercel, Bolt, and many founders of their own companies
What You'll Do
  • Lead the design, architecture, and development of native Windows desktop applications using Windows App SDK, WinUI (or related UI frameworks), C#, XAML, and - when needed - C++.
  • Define and enforce best-practices for Windows desktop development across the codebase: code architecture, performance, memory usage, responsive UI, cross-version compatibility (Windows 10/11+), and maintainability.
  • Drive accessibility efforts: integrate and validate support for accessibility APIs (e.g. Microsoft UI Automation or other relevant Windows accessibility frameworks), ensure UI controls, focus management, keyboard navigation, screen-reader support, and usability for users with disabilities.
  • Collaborate closely with product designers, UX researchers, QA, and other stakeholders to shape feature planning, UI/UX architecture, and long-term roadmap for the Windows platform.
  • Take ownership of full lifecycle of features: conception โ†’ design โ†’ implementation โ†’ testing โ†’ release โ†’ maintenance. Ensure quality, reliability, and consistency across releases.
  • Identify, diagnose, and resolve complex bugs, performance bottlenecks, memory leaks, rendering issues, or compatibility problems - and propose robust architectural or design solutions.

An ideal candidate should have
Required:
  • 3+ in Windows desktop application development using Windows App SDK, WinUI (or similar), C#, XAML - and ideally additional experience with native Windows code (C++, Win32/WinRT/COM).
  • Deep understanding of Windows application architecture, including interop between managed code (.NET) and native code.
  • Proven track record of designing, building, and shipping production-quality desktop applications, with an emphasis on reliability, performance, scalability, and maintainability.
  • Strong experience with accessibility APIs on Windows (e.g. Microsoft UI Automation or similar), and a dedication to building accessible and inclusive software.
  • Excellent software engineering fundamentals: OOP, design patterns, data structures, algorithms, memory management, multi-threading or asynchronous programming (where relevant).
  • Experience leading technical design, mentoring other engineers, conducting code reviews, and making architecture-level decisions.
  • Strong communication skills; ability to articulate tradeoffs, collaborate with cross-functional teams, and drive consensus.
  • A user-centric mindset: focus on building polished, intuitive, and accessible experiences for end users.

Preferred / Bonus:
  • Experience with writing automated tests for UI - unit tests, integration tests, UI automation tests; familiarity with relevant testing frameworks.
  • Experience with performance optimization for desktop apps (memory usage, startup time, rendering performance, high-DPI support, responsiveness under load).
  • Experience with localization/globalization, right-to-left UI support, internationalization, accessibility for multiple regions.
  • Familiarity with telemetry, analytics, crash reporting, logging, and error monitoring in desktop applications.
  • Previous experience in shaping CI/CD workflows, release pipelines, and deployment strategies for desktop applications.
  • Demonstrated ability to take ownership of feature areas or modules and drive them long-term, including maintenance, refactoring, and technical debt management.

What we offer
  • A high-impact role: you will define architecture, shape the future of our Windows product, and directly influence what millions of users see and experience.
  • A collaborative, flat-structure engineering culture - you are not just a coder, but a builder and a decision-maker.
  • Opportunities to lead - mentor others, steer technical direction, and grow into broader technical leadership (e.g. Tech Lead, Architect).
  • Flexibility, autonomy, and responsibility: you define how to solve problems, own features end-to-end, and contribute to long-term product vision.
  • A purpose-driven mission: building software that's reliable, accessible, and user-centered - making a real difference for people.

The United States Based Salary range for this role is: 140,000-200,000 USD/Year + Bonus + Stock depending on experience
Think you're a good fit for this job?
Tell us more about yourself and why you're interested in the role when you apply.
And don't forget to include links to your portfolio and LinkedIn.
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Refer them!
Speechify is committed to a diverse and inclusive workplace.
Speechify does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status.