1

Assistant Motion Capture Animator Jobs (NOW HIRING)

Support Project Management: Assist in tracking project milestones, coordinating tasks, and updating ... motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of ...

... motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of ... Support Project Management: Assist in tracking project milestones, coordinating tasks, and updating ...

Experience working with game engine animation systems. Good knowledge of Motion Capture techniques. Bonus Qualifications: Solid understanding of human and animal anatomy. Scripting in MEL. About Us ...

Experience working with game engine animation systems. Good knowledge of Motion Capture techniques. Bonus Qualifications: Solid understanding of human and animal anatomy. Scripting in MEL. About Us ...

Experience working with game engine animation systems. * Good knowledge of Motion Capture techniques. Bonus Qualifications: * Solid understanding of human and animal anatomy. * Scripting in MEL.

... for an Assistant Teaching Professor position of Digital Arts and Media Design focusing on 3D ... Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ...

Our games are built in Unity, which means many of the animations, effects, lighting, and visual ... capture those experiences and translate them into content that sells. This is primarily a video ...

Showing results 41-60

Assistant Motion Capture Animator information

See salary details

$10

$39

$70

How much do assistant motion capture animator jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for assistant motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Assistant Motion Capture Animator vs Motion Capture Artist?

AspectAssistant Motion Capture AnimatorMotion Capture Artist
CredentialsTypically requires a degree in animation, computer graphics, or related fieldOften has specialized training or experience in motion capture technology
Work EnvironmentWorks in animation studios, assisting with motion capture data processingOperates motion capture equipment, captures actor performances
Industry UsageUsed in animation, gaming, and film production as part of a teamPrimarily involved in capturing data for animation and visual effects

In summary, an Assistant Motion Capture Animator supports the motion capture process by assisting with data processing and animation tasks, often working under supervision. In contrast, a Motion Capture Artist directly operates equipment to record performances. Both roles require knowledge of motion capture technology but differ in responsibilities and focus within the production pipeline.

What cities are hiring for Assistant Motion Capture Animator jobs? Cities with the most Assistant Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Assistant Motion Capture Animator jobs? States with the most job openings for Assistant Motion Capture Animator jobs include:

Senior Simulation Animation Engineer - Special Projects

Apple

Cupertino, CA

$175K - $311K/yr

Full-time

Medical, Dental, Retirement

Re-posted 28 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something.
Description
As as Senior Simulation Animation Engineer you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects. This team has a strong focus on enabling AIML-based features and products. Our ideal team member brings experience but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.","responsibilities":"Design, implement, and maintain real-time animation systems within the simulator (e.g., animation state machines, blend trees, IK/FK solvers).
Explore and adapt emerging animation technologies (e.g., motion matching, ML-based animation, runtime physics blending).
Collaborate with animators and technical artists to create efficient pipelines for importing, retargeting, and testing animations.
Develop and optimize runtime animation features such as locomotion, procedural layering, ragdolls, and facial animation.
Integrate motion capture data and support animation-driven gameplay systems.
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non real time.
Create tools and scripts to improve animator workflows and streamline iteration.
Debug animation-related issues in simulations
Preferred Qualifications
Familiarity with USD format and tools, especially for animation
Experience in video game real time animation systems
Experience with offline animation and rendering pipelines
Experience with hair and cloth simulations
Minimum Qualifications
4 years of professional experience.
Strong proficiency in C++ and solid software engineering fundamentals.
Knowledge of animation principles, skeletal animation, and character rigging concepts.
Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Familiarity with profiling, optimization, and debugging in a real-time environment.
Good communication skills and ability to collaborate with animators, designers, and engineers.
Experience with a major game engine.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,500 and $311,700, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976