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Assistant Game Producer Jobs (NOW HIRING)

Producer

Buffalo, NY · On-site

$20/hr

This same producer will be overseeing the network Pre, In Game, and Post Game as well. The Producer ... Preferred track record of success as a Content Producer and/or Assistant in a smaller market or ...

Senior Codev Producer

$156K - $234K/yr

Are you on a mission to create games that bond players together into deeply invested communities ... development • Assist the Executive Producer in managing co-development production budgets ...

Producer

Syracuse, NY · On-site

$20/hr

This same producer will be overseeing the network Pre, In Game, and Post Game as well. The Producer ... Preferred track record of success as a Content Producer and/or Assistant in a smaller market or ...

You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Work with Executive Producer to make sure teams are staffed appropriately for size and shape of ...

Game Day Host

Buffalo, NY · On-site

$35 - $40/hr

Produce game highlights through creativity, imagination and good judgment in writing, producing ... Available to assist in production and imaging of the station Qualifications: * On-Air experience ...

Founding Game Designer

San Francisco, CA · On-site +1

$182K/yr

Ex-Google PMM, part of the original Google Assistant EMEA launch team (2017). Creative technologist ... that produced emergent player behaviour, not just authored fixed content. * The ability to ...

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Assistant Game Producer information

See salary details

$61.5K

$127K

How much do assistant game producer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for assistant game producer in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What does an Assistant Game Producer do?

An Assistant Game Producer supports the development of a video game by coordinating communication between teams, tracking project progress, and ensuring deadlines are met. They assist with scheduling, documentation, and problem-solving to keep production running smoothly. Their role can involve quality assurance, asset management, and helping to address development challenges. They work closely with designers, artists, programmers, and senior producers to maintain workflow efficiency.

What does a typical day look like for an Assistant Game Producer?

A typical day for an Assistant Game Producer involves coordinating team meetings, tracking project milestones, and ensuring clear communication between developers, artists, and designers. You might help manage production schedules, address blockers that arise, and update documentation or task boards to keep the team aligned. Collaboration is key, as you'll often be the point of contact for various departments and assist the lead producer in resolving day-to-day challenges. This role is highly dynamic, blending both administrative and creative problem-solving tasks to ensure the project stays on course.

What are the key skills and qualifications needed to thrive in the Assistant Game Producer position, and why are they important?

To thrive as an Assistant Game Producer, you need a solid understanding of game development processes, project management principles, and a degree in game design, computer science, or a related field. Familiarity with project management tools like Jira, Trello, or Asana, as well as basic knowledge of version control systems, is often required. Exceptional organizational skills, attention to detail, effective communication, and the ability to multitask make candidates stand out in this role. These competencies are crucial because they enable you to support production schedules, facilitate interdepartmental collaboration, and help deliver high-quality games on time and within budget.

More about Assistant Game Producer jobs
What cities are hiring for Assistant Game Producer jobs? Cities with the most Assistant Game Producer job openings:
What are the most commonly searched types of Game Producer jobs? The most popular types of Game Producer jobs are:
What states have the most Assistant Game Producer jobs? States with the most job openings for Assistant Game Producer jobs include:
Infographic showing various Assistant Game Producer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Founding AI / Motion Video Producer

Loop AI

San Francisco, CA

$6.0K - $15K/mo

Contractor

Posted 8 days ago


Job description

About Loop AI:
 

Loop AI is an agentic restaurant intelligence software that augments the back office of restaurant chains by automating workflows and delivering intelligence across the finance, operations and marketing functions. Loop deploys AI agents built by our in-house team of AI engineers, strategists and subject matter experts into restaurant brands - bringing industry best practices in handling complex internal functions. We have offices in San Francisco, New York, Tampa and India.

Loop is one of the fastest growing restaurant technology companies powering a few billion dollars in revenue and growing to serve 10K+ restaurants within 3 years across some of the most recognizable brands of the USA (McDonald’s, Burger King, Sweetgreen, Dave’s Hot Chicken - to name a few), helping them grow their topline & bottomline.

Loop is built by a world class team of entrepreneurs, operators, leaders and AI engineers from different industries, ranging from cutting edge big-tech, management consulting, investment banking among others across companies like Uber, Google, Amazon, McKinsey and others.

About the Role:

You're here to define how Loop talks to its customers on screen - and to build the AI-leveraged engine that does it at the pace we ship product.

Loop's products power a few billion dollars in delivery revenue and are landing in the hands of tens of thousands of restaurant operators. Most of them don't have the time to read through docs - they learn through video, on a phone, between shifts, with a delivery tablet in the other hand. The version of customer education that wins for Loop is video-first. The version of that system that works at our scale is templated and AI-leveraged.

The person we want thinks in three lenses at once:

  • The base - the design language and clip library that everything is built off

  • The pipeline - the workflow (AI-leveraged or otherwise) that turns idea into finished video in hours/days, not weeks

  • Scalability - the system that survives weekly product change and scales to hundreds of customers without rebuilding from zero

You'll be working with the agent owners, the GMs, and the CSMs - figuring out what an operator actually needs to see, then templatizing and pipelining it so we never re-invent.

What you'll own
  • The base. Loop's video design language - visual style, brand voice on camera, sound, reusable clip library, templates for the recurring video shapes (onboarding, training, per-customer value, agent walkthroughs).

  • The pipeline. The AI-leveraged production stack - pair the templates with the right model and editing layer (After Effects, Remotion, Runway, Veo, Kling, Claude skills, Clueso, etc.) so a per-customer video takes hours/days, not weeks.

  • The translation. Take raw context - synopses, pod owner briefs, customer call recordings — and turn it into the script, storyboard, and finished video. The leap from "what we want to teach" to "what an operator actually finishes watching" is where this role exists.

  • Scalability. A workflow others can run - standards docs, prompt libraries, model handoffs, the rebuild-resistant approach that survives Loop shipping product weekly.

  • The proving set. 15-20 on-brand 60-90 sec explainers in the first phase (30 days) 

The quality bar. Push back on off-brand work. If it ships under your name and it's flat or off, that's on you.
What you've done before:
  • Produced product or brand video at a SaaS / consumer / agency context where the bar was high and the cadence was real 

  • Built a template / system / design language for video - not just shipped individual assets. You've already proved you can scale yourself

  • Fluent across the traditional (After Effects, Premiere Pro) and modern AI-video stack - Remotion, Runway, Veo, Kling, Claude skills, etc.. You have a point of view on when to use which (programmatic vs. gen video vs. voice clone vs. editing assistant) and you've shipped on it. Sometimes the answer is After Effects. Sometimes it is Remotion. Sometimes it is a clean screen recording with smart annotations. Sometimes it is a reusable template that can generate 50 customer-specific variants. You should know the difference.

  • Worked in-person with product and GTM teams to extract context and translate it into video - fast

  • Held the quality bar against deadline pressure. The answer to "ship it ugly" is a no from you

Engagement shape:
 
  • Contract: 2 months to start, extendable based on output. Open to a longer term if it works on both sides.

  • Hybrid. The work depends on being in the room with the people (at least a few in-person sprints) who own the product surface and the customer calls. 

  • Compensation. Tell us what you need to do it well - rate, tools, model credits - and we work back from the outcome.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.