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Architecture Editor Remote Jobs (NOW HIRING)

Remote We are seeking an experienced DITA Architect to lead the design, development, and ... Hands-on experience with Oxygen XML Editor (frameworks, transformations, plugins). * Familiarity ...

Real Estate Photographer - Houston, TX

Houston, TX · Remote

$58K - $72K/yr

If you love the craft of architectural photography but hate the "business" side of itthe cold ... Our internal editing team handles all post-production. * Zero Sales Required: Our dedicated admin ...

Real Estate Photographer - Dallas, TX

Dallas, TX · Remote

$58K - $72K/yr

If you love the craft of architectural photography but hate the "business" side of itthe cold ... Our internal editing team handles all post-production. * Zero Sales Required: Our dedicated admin ...

Real Estate Photographer - Kendall, FL

Kendall, FL · Remote

$58K - $72K/yr

If you love the craft of architectural photography but hate the "business" side of itthe cold ... Our internal editing team handles all post-production. * Zero Sales Required: Our dedicated admin ...

Real Estate Photographer - Newark, NJ

Newark, NJ · Remote

$58K - $72K/yr

If you love the craft of architectural photography but hate the "business" side of itthe cold ... Our internal editing team handles all post-production. * Zero Sales Required: Our dedicated admin ...

Adobe Technical Architect - AEM

New York, NY · On-site +1

$221K/yr

Currently 100% remote . Some travel post COVID. Travel will be minimal with occasional possible ... Experience with authoring, editing, and presenting technical documents. Additional Information All ...

Real Estate Photographer - Denver, CO

Denver, CO · Remote

$58K - $72K/yr

If you love the craft of architectural photography but hate the "business" side of itthe cold ... Our internal editing team handles all post-production. * Zero Sales Required:Our dedicated admin ...

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Architecture Editor Remote information

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$5

$33

$59

How much do architecture editor remote jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for architecture editor remote in the United States is $33.31, according to ZipRecruiter salary data. Most workers in this role earn between $26.20 and $40.38 per hour, depending on experience, location, and employer.

What is the difference between Architecture Editor Remote vs Architecture Writer?

AspectArchitecture Editor RemoteArchitecture Writer
CredentialsBachelor's degree in architecture, design, or related field; strong editing skillsBachelor's degree in architecture, journalism, or related field; excellent writing skills
Work EnvironmentRemote, collaborative with editors and designersRemote or freelance, focused on content creation and research
Industry UsageUsed by publishing houses, online platforms, and magazinesCommon in media outlets, blogs, and industry publications
Search & Comparison IntentUnderstanding editing roles in architecture mediaLooking for writing or content creation roles in architecture

Architecture Editor Remote primarily focuses on editing architectural content, ensuring accuracy and clarity, while Architecture Writer emphasizes creating original content, articles, and reports related to architecture. Both roles often work remotely and require a background in architecture or related fields, but their core responsibilities differ—editing versus writing.

More about Architecture Editor Remote jobs
What cities are hiring for Architecture Editor Remote jobs? Cities with the most Architecture Editor Remote job openings:
What are the most commonly searched types of Architecture Editor jobs? The most popular types of Architecture Editor jobs are:
What states have the most Architecture Editor Remote jobs? States with the most job openings for Architecture Editor Remote jobs include:
Infographic showing various Architecture Editor Remote job openings in the United States as of June 2026, with employment types broken down into 8% Full Time, 76% Part Time, 1% Temporary, 14% Contract, and 1% Nights. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $69,294 per year, or $33.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 25 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/