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Animation Developer Jobs in Colorado (NOW HIRING)

... driven animation using Animator Controllers, with blend trees for smooth parameter-driven ... overhead - C# for game programming - Plastic - version control, branching, code reviews ...

3D Visualization Specialist

Denver, CO ยท On-site

$77K - $112K/yr

Proficiency in Adobe After Effects and/or Premiere Pro for animation production, motion graphics, video editing, and post-production. * Working knowledge of CAD, GIS, BIM, terrain, and engineering ...

IOS Developer

Denver, CO ยท On-site

$53.25 - $73.25/hr

IOS Developer + Node.js Location: Nashville, TN | Denver, CO (Hybrid) Responsibilities iOS ... Proficiency in Swift and Objective-C. * Strong knowledge of UIKit, Core Data, Core Animation, and ...

IOS Developer

Denver, CO ยท On-site

$53.25 - $73.25/hr

IOS Developer + Node.js Location: Nashville, TN | Denver, CO (Hybrid) Responsibilities iOS ... Proficiency in Swift and Objective-C. * Strong knowledge of UIKit, Core Data, Core Animation, and ...

.Net Developer

Colorado Springs, CO ยท On-site

$47.75 - $63/hr

Coordinates with content developers and graphics designers to ensure that needs are technically ... Provides technical site maintenance and advice on complex issues related to animation, search ...

Produce product renderings and animations to support internal reviews and sales/marketing ... Bachelor's Engineering degree with a minimum of one (1) year of professional CAD drafting ...

Produce product renderings and animations to support internal reviews and sales/marketing ... Bachelor's Engineering degree with a minimum of one (1) year of professional CAD drafting ...

Front End GUI Developer / Software Engineer

Aurora, CO ยท On-site

$106K - $123K/yr

Front End GUI Developer / Software Engineer LOCATION Aurora, CO 80014 CLEARANCE TS/SCI Full Poly ... Experience with animation libraries (e.g., GSAP, Three.js) * Knowledge of accessibility standards ...

Team lead iOS Developer

Denver, CO ยท On-site

$53.25 - $73.25/hr

Experience working with iOS frameworks such as Core Data, Core Animation, Core Graphics and Core Text * Experience with third-party libraries and APIs, Web Services and Adaptive UI development

Test Engineer

Colorado Springs, CO ยท On-site

$100K - $165K/yr

We are pleased to announce the immediate need for multiple System Test Engineers, who will join our ... PowerPoint presentations crafted by intermediate users often feature animations and incorporate ...

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Animation Developer information

See Colorado salary details

$36

$61

$78

How much do animation developer jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for animation developer in Colorado is $61.50, according to ZipRecruiter salary data. Most workers in this role earn between $55.34 and $67.74 per hour, depending on experience, location, and employer.

What is the difference between Animation Developer vs Motion Designer?

AspectAnimation DeveloperMotion Designer
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; knowledge of programming languagesBachelor's in Graphic Design, Animation, or related field; strong design portfolio
Work EnvironmentPrimarily in tech companies, gaming, or software development; focus on interactive animationsAdvertising agencies, media, or entertainment; focus on visual storytelling and branding
Employer & Industry UsageUsed in software, gaming, and interactive media industriesCommon in advertising, film, and digital media industries

Animation Developers focus on creating interactive and programmatic animations often for digital platforms, requiring coding skills. Motion Designers primarily craft visual animations for branding, advertising, and media, emphasizing design and storytelling. While both roles involve animation, their tools, environments, and objectives differ significantly.

What are some common challenges Animation Developers face when working on cross-functional teams?

Animation Developers often collaborate closely with designers, programmers, and project managers, which can present challenges in aligning creative vision with technical constraints. Effective communication is key, as developers must interpret design briefs into functional animations while ensuring performance and compatibility across platforms. Balancing the artistic aspects of animation with optimization for different devices and game engines is also a frequent challenge. Staying adaptable and fostering open dialogue within the team can help address these issues and lead to successful project outcomes.

How much do Disney animators get paid?

Disney animators' salaries vary based on experience and role, but entry-level animators typically earn around $60,000 to $80,000 annually, while more experienced or senior animators can earn over $100,000. Compensation often includes benefits such as health insurance and retirement plans, and proficiency in industry-standard tools like Maya or Toon Boom is common.

Is there a high demand for animators?

The demand for animation developers is strong across industries such as entertainment, gaming, and advertising, driven by increasing digital content creation. Skills in software like Adobe After Effects, Maya, or Blender, along with a strong portfolio, can enhance job prospects as companies seek skilled animators to produce engaging visual content.

What is the highest paid animation job?

The highest paid animation jobs are typically senior roles such as Lead Animator, Animation Director, or VFX Supervisor, especially in film, television, or gaming industries. These positions often require extensive experience, advanced skills in software like Maya or Houdini, and leadership responsibilities, with salaries reaching six figures or more depending on the project and location.

What are the key skills and qualifications needed to thrive as an Animation Developer, and why are they important?

To thrive as an Animation Developer, you need a strong grasp of animation principles, computer graphics, and programming languages like JavaScript or C++, often backed by a degree in computer science, digital media, or a related field. Proficiency with animation software such as Adobe Animate, Unity, Blender, or Maya, and familiarity with relevant APIs or frameworks, is typically required. Creativity, attention to detail, and effective communication are crucial soft skills that help bring concepts to life and collaborate with multidisciplinary teams. These skills enable the creation of engaging, technically sound animations that meet project goals and user expectations.

What does an Animation Developer do?

An Animation Developer is responsible for creating and integrating animations into digital products like video games, apps, websites, and interactive media. They combine artistic skills with technical knowledge, using tools such as Unity, Unreal Engine, or Adobe Animate to bring characters and environments to life. Animation Developers also collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that enhance user experiences. Their work often involves coding, testing, and troubleshooting animations to achieve the desired effects.

Does Disney still hire 2D animators?

Disney Animation Studios has largely shifted focus from traditional 2D animation to 3D computer-generated imagery, but they occasionally hire 2D animators for specific projects or legacy work. Opportunities for 2D animation roles are limited and often require strong skills in traditional techniques and relevant software like Toon Boom or Adobe Animate.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO โ€ข On-site

Full-time

Posted 12 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.