Principal Animation Engineer ABOUT THE COMPANY: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and ...
Principal Animation Engineer ABOUT THE COMPANY: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and ...
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance ...
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance ...
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AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance ...
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance ...
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Animation Developer information
See salary details
$35.10 - $38.70
1% of jobs
$38.70 - $42.31
1% of jobs
$42.31 - $45.91
4% of jobs
$45.91 - $49.52
11% of jobs
$52.62 is the 25th percentile. Wages below this are outliers.
$49.52 - $53.13
9% of jobs
$53.13 - $56.73
15% of jobs
The median wage is $58.26 / hr.
$56.73 - $60.34
21% of jobs
$63.28 is the 75th percentile. Wages above this are outliers.
$60.34 - $63.94
16% of jobs
$63.94 - $67.55
12% of jobs
$67.55 - $71.15
7% of jobs
$71.15 - $74.76
3% of jobs
$35
$58
$74
How much do animation developer jobs pay per hour?
What are the key skills and qualifications needed to thrive as an Animation Developer, and why are they important?
What are some common challenges Animation Developers face when working on cross-functional teams?
What does an Animation Developer do?
What is the difference between Animation Developer vs Motion Designer?
| Aspect | Animation Developer | Motion Designer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Graphics, Animation, or related field; knowledge of programming languages | Bachelor's in Graphic Design, Animation, or related field; strong design portfolio |
| Work Environment | Primarily in tech companies, gaming, or software development; focus on interactive animations | Advertising agencies, media, or entertainment; focus on visual storytelling and branding |
| Employer & Industry Usage | Used in software, gaming, and interactive media industries | Common in advertising, film, and digital media industries |
Animation Developers focus on creating interactive and programmatic animations often for digital platforms, requiring coding skills. Motion Designers primarily craft visual animations for branding, advertising, and media, emphasizing design and storytelling. While both roles involve animation, their tools, environments, and objectives differ significantly.
Full-time
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Job description
Principal Animation Engineer
ABOUT THE COMPANY:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
POSITION SUMMARY:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project—owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
KEY RESPONSIBILITIES:
- Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
- Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
- Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
- Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
- Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
- Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
- Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
- Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
- Perform other duties as assigned.
QUALIFICATIONS & SKILLS:
- 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
- Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
- Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
- Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
- Strong understanding of character movement, camera systems, and player input responsiveness.
- Experience optimizing animation systems for performance across platforms.
- Proven ability to lead technical initiatives and mentor other engineers.
- Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.
BONUS SKILLS:
- Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
- Familiarity with network replication for character animation systems.
- Experience working on narrative-driven or cinematic gameplay experiences.
- Background in early-stage or prototype development environments.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify.
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020