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3D Rendering Artist Jobs (NOW HIRING)

Physically-based Rendering (PBR) experience for game sculpting required * Previous experience ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

TECHNICAL ARTIST

Atlanta, GA

$120.50K - $144.30K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120.50K - $144.30K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical ... Work closely with designers, artists, and fellow developers to create reliable and maintainable ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163.40K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Learn about our community and work with technical artists to understand the present and future ...

Ability to manage others, especially 3D Game Artists * Ability to work with and provide ... Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

Technical Artist Engineer

Cupertino, CA · On-site

$156.70K - $187.50K/yr

Additional duties involve researching and proposing new graphical techniques, adaptive rendering ... time 3D graphicsProficient in generative and creative coding: Metal, Processing, p5.js, Three.js ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... Mastery of realistic sculpting, texturing, hair grooming, shading and rendering * Deep ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... stretches of 3D modeling, rendering, and production work • Frequent verbal and written ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... Mastery of realistic sculpting, texturing, hair grooming, shading and rendering * Deep ...

Senior Rendering Engineer

Novato, CA · On-site

$122.70K - $168.50K/yr

... artists towards performant solutions. • Actively improve skill sets and abilities by keeping ... • Strong 3D Math skills. • Strong C/C++ experience. • Experience with modern GPUs and low ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... stretches of 3D modeling, rendering, and production work • Frequent verbal and written ...

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3D Rendering Artist information

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How much do 3d rendering artist jobs pay per hour?

As of May 29, 2026, the average hourly pay for 3d rendering artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3D Rendering Artist, and why are they important?

To thrive as a 3D Rendering Artist, you need a strong understanding of 3D modeling, texturing, lighting, and rendering techniques, typically supported by a degree in graphic design, animation, or a related field. Proficiency in industry-standard software such as Autodesk 3ds Max, Blender, Maya, and rendering engines like V-Ray or Arnold is essential. Creativity, attention to detail, and strong communication skills help artists interpret client visions and collaborate effectively with teams. These skills are crucial for producing visually compelling and accurate renderings that meet project requirements and client expectations.

How do 3D Rendering Artists typically collaborate with other members of a creative team during a project?

3D Rendering Artists work closely with designers, architects, animators, and project managers to bring visual concepts to life. Collaboration often involves interpreting sketches or CAD models, participating in feedback sessions, and making revisions based on client or team input. Regular communication is crucial to ensure that the final render aligns with the project's vision, technical requirements, and deadlines. This team-oriented environment helps artists refine their work while learning from other creative professionals.

What does a 3D Rendering Artist do?

A 3D Rendering Artist creates realistic or stylized images and animations using specialized computer software. They transform 3D models into finished visuals by adding textures, lighting, and effects to bring scenes to life. Their work is widely used in industries such as architecture, gaming, film, and product design to help visualize concepts before they are built or produced.
What cities are hiring for 3D Rendering Artist jobs? Cities with the most 3D Rendering Artist job openings:
What are the most commonly searched types of 3D Rendering Artist jobs? The most popular types of 3D Rendering Artist jobs are:
What states have the most 3D Rendering Artist jobs? States with the most job openings for 3D Rendering Artist jobs include:
Infographic showing various 3D Rendering Artist job openings in the United States as of May 2026, with employment types broken down into 2% As Needed, 67% Full Time, 14% Part Time, and 17% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Creature Artist

3D Creature Artist

Epoch Games

Winston Salem, NC

Other

Posted 11 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.