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Virtual 3D Rendering Artist Jobs (NOW HIRING)

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ...

This role blends industrial design thinking with polished, photorealistic 3D rendering. You will ... the artistic side (photoreal lighting, materials, and composition) is essential. What You'll Do:

Virtual Production Artist

Tampa, FL · On-site

$70 - $85/hr

Optimize virtual sets / rebuild assets for real‑time rendering and production‑day ... Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of ...

3D Artist

New York, NY · Remote

$55/hr

This role is ideal for someone with strong artistic skills, attention to detail, and experience working with 3D modeling, texturing, lighting, and rendering tools. Key Responsibilities * Create ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

Senior Producer

Highlands Ranch, CO · On-site

$75 - $95/hr

... 3D application) to Unreal Engine workflow * Experience with light baking, optimization and rendering * Experience working in Perforce Skills required: * A background in real time for Virtual ...

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Virtual 3D Rendering Artist information

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How much do virtual 3d rendering artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for virtual 3d rendering artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Virtual 3D Rendering Artist vs 3D Modeler?

AspectVirtual 3D Rendering Artist3D Modeler
Primary FocusCreating photorealistic visualizations and renders from 3D modelsBuilding and designing 3D models from concepts or sketches
Skills & ToolsRendering software (V-Ray, Arnold), Photoshop, lighting, texturingModeling software (Maya, Blender, 3ds Max), topology, geometry
Work EnvironmentDesign studios, architectural firms, visualization agenciesAnimation studios, game development, product design

While both roles require 3D skills, a Virtual 3D Rendering Artist specializes in producing realistic images and visualizations, whereas a 3D Modeler focuses on creating the 3D models themselves. The roles often collaborate but serve different stages of the visualization process.

What cities are hiring for Virtual 3D Rendering Artist jobs?

Cities with the most Virtual 3D Rendering Artist job openings:

What are the most commonly searched types of 3D Rendering Artist jobs?

The most popular types of 3D Rendering Artist jobs are:

What states have the most Virtual 3D Rendering Artist jobs?

States with the most job openings for Virtual 3D Rendering Artist jobs include:

Senior 3D UI Artist

PlayStation Global

Los Angeles, CA • On-site

Full-time

Posted 14 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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