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Virtual 3D Rendering Artist Jobs (NOW HIRING)

Sr 3d Graphic Artist

Seffner, FL · On-site

$111.40K - $133.30K/yr

Expert of WebGL, 3D viewers, and rendering farms * Advanced skill level (minimum of 3 years) using Adobe Photoshop CC or higher Education * Bachelor's degree in Graphic Design, Fine Arts or Media ...

3D Artist

San Mateo, CA · On-site

$116.47K - $146.72K/yr

Roblox is seeking a 3D Artist with expertise in Key Art, Composition, and Cinematic Character ... This role requires an expert eye for composition, lighting, and rendering to produce high-end ...

Contract through June 2026 (Potential to extend) Interview Process: 3 rounds (virtual) Roles ... Stay current on trends and developments in real-time rendering, store design, and branded ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120.50K - $144.30K/yr

Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120.50K - $144.30K/yr

Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Qualifications and Skills * 5+ years' experience as a 3D artist or relevant portfolio * Strong ... and rendering * Understanding of FACS, facial blendshapes, facial performance animation, and ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Qualifications and Skills * 5+ years' experience as a 3D artist or relevant portfolio * Strong ... and rendering * Understanding of FACS, facial blendshapes, facial performance animation, and ...

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Virtual 3D Rendering Artist information

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How much do virtual 3d rendering artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for virtual 3d rendering artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Virtual 3D Rendering Artist vs 3D Modeler?

AspectVirtual 3D Rendering Artist3D Modeler
Primary FocusCreating photorealistic visualizations and renders from 3D modelsBuilding and designing 3D models from concepts or sketches
Skills & ToolsRendering software (V-Ray, Arnold), Photoshop, lighting, texturingModeling software (Maya, Blender, 3ds Max), topology, geometry
Work EnvironmentDesign studios, architectural firms, visualization agenciesAnimation studios, game development, product design

While both roles require 3D skills, a Virtual 3D Rendering Artist specializes in producing realistic images and visualizations, whereas a 3D Modeler focuses on creating the 3D models themselves. The roles often collaborate but serve different stages of the visualization process.

What cities are hiring for Virtual 3D Rendering Artist jobs? Cities with the most Virtual 3D Rendering Artist job openings:
What are the most commonly searched types of 3D Rendering Artist jobs? The most popular types of 3D Rendering Artist jobs are:
What states have the most Virtual 3D Rendering Artist jobs? States with the most job openings for Virtual 3D Rendering Artist jobs include:

Game Engine Developer (Open 3D Engine - O3DE)

Weekday AI

Remote

$50 - $150/hr

Part-time

Posted 22 days ago


Job description

This role is for one of our clients
Compensation: $50 - $150/hourpay
Job Type: Developer
Location: Remote
Become a part of our client's team as a Game Engine Developer focused on the Open 3D Engine (O3DE) and contribute to the development of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine in collaboration with the Linux Foundation, crafting innovative entertainment experiences that incorporate industry-leading technology and flexible, scalable architectures.
Requirements
Key Responsibilities
  • Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
  • Implement complex 3D rendering pipelines and visual features to achieve graphical fidelity comparable to AAA standards.
  • Integrate, enhance, and customize O3DE modules to meet project-specific requirements and facilitate dynamic, multiplayer-ready environments.
  • Collaborate with designers, artists, and fellow developers to create robust and maintainable gameplay and engine features.
  • Troubleshoot, profile, and address complex performance issues across various hardware configurations.
  • Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing.
  • Participate in agile development processes by offering technical insights and fostering innovation within the team.

Required Skills and Qualifications
  • Professional experience with Open 3D Engine (O3DE) along with a strong understanding of its modular architecture.
  • Strong programming expertise in C++ and familiarity with Lua scripting for gameplay or engine enhancements.
  • Demonstrated experience in constructing, optimizing, and debugging extensive real-time 3D environments.
  • Thorough knowledge of rendering technologies, graphics pipelines, and multiplayer/networking systems.
  • Exceptional written and verbal communication abilities, enabling effective collaboration across various disciplines.
  • Experience with open-source tools, build systems, and version control systems.
  • Robust problem-solving skills complemented by a proactive, ownership-oriented mindset.

Preferred Qualifications
  • Contributions to open-source 3D engine projects or participation in the O3DE community.
  • Experience in deploying games or simulations across multiple platforms, including Linux.
  • Background in launching AAA games or expansive multiplayer environments.