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Remote 3D Rendering Artist Jobs (NOW HIRING)

Responsibilities Closely work with our rendering team on innovative projects such as raytracing ... remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after ...

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical ...

We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Stay current on trends and developments in real-time rendering, store design, and branded ...

We are looking for a highly capable 3D Artist to create high-quality, photo-realistic assets and ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

$60K/yr

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

This is a remote job! * At least once/week, maybe 2-3 days at most * Weekday mornings preferred ... Knowledge in AutoCAD 3D Rendering ~ REQUIRED! * At least a Bachelor's degree * Ability to make ...

Job Summary We are seeking a talented Project Designer / Architectural Visualization Artist to join ... Architectural Visualization & Rendering: Develop high-quality 3D renderings, photorealistic ...

Technical Artist

Redwood City, CA · On-site +1

$235K - $265K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

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How much do remote 3d rendering artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote 3d rendering artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.
What cities are hiring for Remote 3D Rendering Artist jobs? Cities with the most Remote 3D Rendering Artist job openings:
What are the most commonly searched types of 3D Rendering Artist jobs? The most popular types of 3D Rendering Artist jobs are:
What states have the most Remote 3D Rendering Artist jobs? States with the most job openings for Remote 3D Rendering Artist jobs include:

Graphics Programmer - 3D

Edjuster

Manhattan, NY • On-site, Remote

Full-time

PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Overview As part of the CLEO engineering team, your role will be to help us create fast, efficient and stunning 3D collaborative software on handheld and desktop devices. You will be working on the latest and greatest CPU and GPU technologies to ensure that amazing performance and quality are extracted from each device and that everything you do aligns with our UX ambitions to create a first 3D app that can be used by anyone. With CLEO, our goal is to approach 3D content creation from the first principle: we want to understand what are the main UX barriers that make 3D approachable in games but not in 3D software, and from there, develop the technologies needed to distil 3D down to its simplest form.

Responsibilities Closely work with our rendering team on innovative projects such as raytracing, geometry and texturing optimization device-specific rendering optimizations. Design, prototype and ship features that solve key 3D rendering challenges. R&D various aspects of our rendering technology, from performance to quality and immersion.

Explore the codebase in search of key areas to remove, optimize or create. Get the most out of Apple's Metal API on IpadOS and macOS. Create platform-independent APIs that help us ship CLEO on as many devices as possible.

Qualifications Demonstrable experience writing high-end graphics code 5+ years of experience using C++ for graphics Experience working with Apple's Metal API Experience with writing raytracers and other graphics programming projects Experience working with Vulkan, DirectX and OpenGL Extensive shader programming knowledge Benefits Permanent remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after Sweden's Stock options No overtime policy (+paid when it happens) Expected salary $ 100 000 to $ 180 000 per year How to Apply If this sounds interesting to you, we'd love to have a chat! Please apply by submitting your application tohiring@polygonflow.io NOTE: Applications without a portfolio/Github/demo/sample might be ignored. Let your work do the talking!

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