$126.90K - $151.80K/yr
VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics ... 3D software tools. Advanced knowledge of documentation practices. Discretion/Latitude: Work is ...
$126.90K - $151.80K/yr
VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics ... 3D software tools. Advanced knowledge of documentation practices. Discretion/Latitude: Work is ...
OR · On-site +1
$126.90K - $151.80K/yr
Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...
OR · On-site +1
$126.90K - $151.80K/yr
Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...
OR · On-site +1
$126.90K - $151.80K/yr
Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...
OR · On-site +1
$126.90K - $151.80K/yr
Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... rendering. * 3d modeling and procedural modeling/UV'ing skills are a must. * Strong knowledge and ...
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... rendering. * 3d modeling and procedural modeling/UV'ing skills are a must. * Strong knowledge and ...
OR · On-site
$62.74/hr
Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ... Strong conceptual understanding of diffusion-based rendering and animation techniques. Experience ...
Hillsboro, OR · On-site
$152.50K - $188.40K/yr
Are you passionate about 3D graphics, GPUs, and pushing the boundaries of rendering technology ... Deep understanding of computer architecture concepts such as virtual memory, caches, registers ...
Hillsboro, OR · On-site
$152.50K - $188.40K/yr
Are you passionate about 3D graphics, GPUs, and pushing the boundaries of rendering technology ... Deep understanding of computer architecture concepts such as virtual memory, caches, registers ...
OR · Remote
$49K/yr
... Industrial Arts (Grades 6-12), Secondary Industrial Technology (Grades 6-12), Technology ... The mission of Texas Virtual Academy of Hallsville (TVAH) is to provide an exemplary individualized ...
OR · Remote
$49K/yr
... Industrial Arts (Grades 6-12), Secondary Industrial Technology (Grades 6-12), Technology ... The mission of Texas Virtual Academy of Hallsville (TVAH) is to provide an exemplary individualized ...
OR · On-site
... 3D simulation and generative AI in robotics.This is the era of Physical AI, where intelligent ... virtual environments.This role offers a unique chance to shape the rapid growing field of robotics ...
Collaborate closely with Filmmakers, CG Artists, and other Compositors to establish and maintain ... General understanding of 3D computer graphics, including modeling, lighting, rendering, and ...
| Aspect | Virtual 3D Rendering Artist | 3D Modeler |
|---|---|---|
| Primary Focus | Creating photorealistic visualizations and renders from 3D models | Building and designing 3D models from concepts or sketches |
| Skills & Tools | Rendering software (V-Ray, Arnold), Photoshop, lighting, texturing | Modeling software (Maya, Blender, 3ds Max), topology, geometry |
| Work Environment | Design studios, architectural firms, visualization agencies | Animation studios, game development, product design |
While both roles require 3D skills, a Virtual 3D Rendering Artist specializes in producing realistic images and visualizations, whereas a 3D Modeler focuses on creating the 3D models themselves. The roles often collaborate but serve different stages of the visualization process.
$126.90K - $151.80K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 29 days ago
8.3
Based on 74 frontline employees who took The Breakroom Quiz
63rd of 511 rated manufacturers
Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities:
1. Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2. Develop technical art solution for interactive, visual applications using established industry practices and technology.
3. Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4. Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5. Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6. Collaborate with other artists and developers to expand the 3D product library for real-time applications.
7. Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8. Maintain proper documentation of processes, workflows, and configurations.
9. Report progress and status of assigned tasks on a timely basis.
10. Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.
Skills:
Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
Experience with distributed version control systems such as Git or PlasticSCM.
Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.
Advanced knowledge of Realtime applications, and Engines.
General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
Advanced knowledge of documentation practices.
Discretion/Latitude:
Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.
Education/Experience:
Bachelor's degree preferred.
5 years of professional experience
Arthrex Benefits
All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.
Sourced by ZipRecruiter
Medical equipment and supplies manufacturing
5,001 - 10,000 Employees
Naples, FL, US
1981