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3D Graphics Software Engineer Jobs in Texas (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop ... Oriented software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc ...

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop ... Oriented software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc ...

The Mali™ Graphics Processor is the #1 shipping GPU. What you could be doing as a Graduate GPU ... Proficiency in hardware/software development. Qualities that will help your application stand out:

... graphic design function. This position collaborates across lines of business, engineering, and ... Expertise in 3D model software such as 3ds Max; Adobe Creative Suites (Illustrator, InDesign ...

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3D Graphics Software Engineer information

See Texas salary details

$129K

$151K

$162.6K

How much do 3d graphics software engineer jobs pay per year?

As of Jul 17, 2026, the average yearly pay for 3d graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What are popular job titles related to 3D Graphics Software Engineer jobs in Texas? For 3D Graphics Software Engineer jobs in Texas, the most frequently searched job titles are:
Infographic showing various 3D Graphics Software Engineer job openings in Texas as of July 2026, with employment types broken down into 88% Full Time, and 12% Part Time. Highlights an 85% In-person, 5% Hybrid, and 10% Remote job distribution, with an average salary of $150,986 per year, or $72.6 per hour.
Graphics (GPU) Architectural Modeling Engineer

Graphics (GPU) Architectural Modeling Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Re-posted 2 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Do you love crafting elegant solutions to highly sophisticated challenges? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices.
We are looking for engineers who are passionate about Architectural Models. You will be responsible for the pre-silicon functional and performance modeling of our industry leading low power GPUs. This includes developing detailed models of the architectural and micro-architectural aspects of various blocks and IPs in the GPU and how they operate within the broader GPU design.
Description
In this role you will:
-Drive the development, validation, and verification of advanced graphics processing unit (GPU) designs and architectures.
-Drive and develop bit-accurate architectural models for hardware/software (HW/SW) co-validation.
-Drive and develop timing-accurate architectural and micro-architectural models for performance validation and correlation.
-Drive the triage of regression failures and debug failures to root cause.
-Drive coding and modeling best-practices and improve modeling infrastructure.
-Drive multi-functional teams to best practice HW and SW solutions.
-Roll up and present results and recommendations while working closely and collaboratively across functional teams and organizations.
Minimum Qualifications
Experience in C++ Programming.
Experience with scripting languages Python, Ruby, or Perl.
Minimum of BS + 10 years of relevant experience.
Preferred Qualifications
Knowledge of GPU, CPU, or SIMD architectures.
Background in GPU Graphics Pipeline.
Background in CPU or GPU Memory Hierarchies.
Background in Advanced CPU Architecture and Micro-architecture.
Understanding of GP-GPU Compute.
Experience with the bring-up and debug of complex systems and micro-architectures.
Experience with turning architectural and micro-architectural specifications into executable C++ models.
Experience in performance analysis and debug.
Experience with HDLs, Verilog, System Verilog or VHDL.

What Apple employees say

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Benefits

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Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976