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3D Software Engineer Jobs in Texas (NOW HIRING)

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and ... Key Responsibilities: 3D Reconstruction & Visualization Integration * Point cloud reconstruction ...

Job Title: GPU Software Engineer Location: Austin, TX Duration: Long Term Contract Roles and ... Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level ...

Job Title: GPU Software Engineer Location: Austin, TX Duration: Long Term Contract Roles and ... Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level ...

To be skilled with the software used to produce the designs identified in the Digital Delivery ... Have an advanced understanding of architectural/engineering documentation, plan presentation for ...

To be skilled with the software used to produce the designs identified in the Digital Delivery ... Have an advanced understanding of architectural/engineering documentation, plan presentation for ...

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3D Software Engineer information

See Texas salary details

$59.2K

$137.4K

$191.5K

How much do 3d software engineer jobs pay per year?

As of Jul 2, 2026, the average yearly pay for 3d software engineer in Texas is $137,441.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,800.00 and $161,200.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software, aerospace, or petroleum engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often involves working in high-demand industries, possessing advanced certifications, or holding executive-level positions.

How much does a 3D programmer make?

The salary of a 3D software engineer typically ranges from $70,000 to $130,000 annually, depending on experience, location, and industry. Skilled programmers with expertise in graphics, rendering, and game engines may earn higher salaries, especially in competitive markets or with specialized tools like Unity or Unreal Engine.

What are the key skills and qualifications needed to thrive as a 3D Software Engineer, and why are they important?

To thrive as a 3D Software Engineer, you need strong programming skills (often in C++ or Python), a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Familiarity with 3D graphics APIs like OpenGL, DirectX, or Vulkan, as well as experience with game engines or modeling tools, is typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and tackling complex visual challenges. These competencies are essential for building efficient, visually compelling 3D applications and ensuring seamless integration within project teams.

What does a 3D software engineer do?

A 3D software engineer develops, tests, and maintains software applications related to 3D graphics, modeling, rendering, and animation. They often work with tools like Unity, Unreal Engine, or Maya and require programming skills in languages such as C++ or Python. Their work supports industries like gaming, film, virtual reality, and simulation environments.

What is the difference between 3D Software Engineer vs 3D Artist?

Aspect3D Software Engineer3D Artist
Primary FocusDevelops software tools, algorithms, and applications for 3D graphics and modelingCreates visual 3D models, textures, and animations for projects
Required SkillsProgramming, software development, understanding of 3D graphics pipelinesArtistic skills, 3D modeling, texturing, and animation
Work EnvironmentTech companies, software firms, gaming studios, often involving coding and software developmentCreative studios, game development, film, and animation industries, focusing on visual content creation

The main difference between a 3D Software Engineer and a 3D Artist lies in their focus: the engineer develops the tools and software for 3D applications, while the artist creates the visual content. Both roles often collaborate in industries like gaming and film but require distinct skill sets and responsibilities.

What types of projects do 3D Software Engineers typically work on, and how do they collaborate with other teams?

3D Software Engineers often work on developing graphics engines, simulation tools, or interactive applications that rely on complex 3D visualizations. These projects may involve tasks such as optimizing rendering pipelines, implementing new graphical features, or integrating physics engines. Collaboration is a key aspect, as 3D Software Engineers frequently work with artists, designers, and product managers to ensure visual fidelity and performance align with project goals. Regular code reviews, cross-functional meetings, and iterative prototyping are common practices to maintain alignment and foster innovation.

What engineer makes $500,000 a year?

Highly experienced software engineers, especially those in specialized fields like machine learning, AI, or working at top tech companies, can earn $500,000 or more annually. Senior roles often include stock options, bonuses, and other compensation components that contribute to such high earnings.
What job categories do people searching 3D Software Engineer jobs in Texas look for? The top searched job categories for 3D Software Engineer jobs in Texas are:
Senior Software Engineer - 3D Visualization (Unity)

Senior Software Engineer - 3D Visualization (Unity)

Astura Medical

Irving, TX โ€ข On-site

$112K - $148K/yr

Full-time

Posted 10 days ago


Job description

Job Type
Full-time
Description
We are seeking a talented Senior Software Engineer - 3D Visualization (Unity) to build a custom, interactive 3D desktop and mobile application. In this role, you will develop a high-precision user interface that allows users to seamlessly align and fit custom 3D medical implants onto patient anatomy data. The input data will be generated from advanced 3D engineering software (such as Synopsys Simpleware), and your core mission will be to turn this high-fidelity data into an intuitive, interactive tool that runs smoothly on both standard PCs and touchscreen tablets.
Responsibilities
  • Cross-Platform Interface Design: Develop and maintain a unified, responsive 3D user interface that functions flawlessly via mouse/keyboard (PC) and multi-touch gestures (Tablet).
  • 3D Manipulation & Snapping: Code custom 3D interaction systems, including transformation gizmos (translate, rotate, scale), collision detection, and smart-snapping mechanics to precisely position implants against bone anatomy.
  • Data Integration: Build robust data-ingestion pipelines to load, scale, and render 3D meshes and CAD geometries exported from external engineering software.
  • Performance Optimization: Profile and optimize runtime performance (frame rate, memory usage) to ensure complex 3D structures load quickly and run smoothly on lower-powered tablet hardware.
  • Clean Code Architecture: Maintain a modular, well-documented C# codebase optimized for long-term scalability and software updates.

Requirements
Qualifications
  • Bachelor's degree in engineering or equivalent experience.
  • Engine Expertise: Minimum 5 years of professional experience developing interactive, non-gaming 3D applications using Unity.
  • Programming Proficiency: Advanced command of C# and object-oriented programming principles.
  • Input & UI Systems: Experience working with Unity's New Input System (handling hybrid touch and mouse inputs) and UI frameworks (e.g., UI Toolkit or uGUI).
  • 3D Data Pipeline Ingestion: Proven experience importing, scaling, and managing diverse 3D file formats (e.g., .STL, .OBJ, .3MF) at runtime or build-time.
  • 3D Math Foundation: Strong understanding of linear algebra, vectors, quaternions, and coordinate system transformations (e.g., translating medical millimeter-scale data to Unity coordinates).
  • Version Control: Experience collaborating via Git, Perforce, or Plastic SCM.

Preferred Qualifications
  • Experience preparing and importing complex CAD data (e.g., STEP, IGES) into Unity using tools like Unity Pixyz or enterprise data pipelines.
  • Exposure to medical imaging, medical device software, or engineering simulation applications (experience with software like Synopsys Simpleware, Materialise Mimics, 3D Slicer, or SolidWorks is highly valued).
  • Familiarity with building automation scripts (C# or Python) to link Unity with external software workflows.

Authorization to Work in the U.S.: Candidates must be legally authorized to work in the United States without sponsorship now or in the future. Astura Medical is not currently sponsoring visas, including, but not limited to, H-1B, TN, or EAD, and we are not accepting visa transfers.
Physical Requirements
This is largely a sedentary role; prolonged periods sitting at a desk and working on a computer. This would require the ability to lift files, open filing cabinets and bend or stand as necessary.