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3D Software Engineer Jobs in Texas (NOW HIRING)

* Perform engineering calculations and cost estimates. * Prepare drawings, layouts, and other ... Good working knowledge of Microstation, AutoCAD, and Civil 3D software * Excellent oral and written ...

Perform engineering calculations and cost estimates. * Prepare drawings, layouts, and other ... Complete Civil design drawings using AudoCAD Civil 3D software * Travel to job sites * Field ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ... 3D graphics pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... software engineering experience building complex production systems. * Experience working on ... Experience building mapping, geospatial, or 3D visualization applications. * Strong experience ...

Perform engineering calculations and cost estimates. * Prepare drawings, layouts, and other ... Complete Civil design drawings using AudoCAD Civil 3D software * Travel to job sites * Field ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ... 3D graphics pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... software engineering experience building complex production systems. * Experience working on ... Experience building mapping, geospatial, or 3D visualization applications. * Strong experience ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... software engineering experience building complex production systems. * Experience working on ... Experience building mapping, geospatial, or 3D visualization applications. * Strong experience ...

Software Engineer, Rust

Austin, TX · On-site

$105 - $170/hr

We've set up 3D printers, a wide array of microscopes, e‑beam writers, general fabrication ... Our software sits close to the hardware and directly affects tool performance, uptime, process ...

Showing results 41-60

3D Software Engineer information

See Texas salary details

$59.2K

$137.4K

$191.5K

How much do 3d software engineer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for 3d software engineer in Texas is $137,441.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,800.00 and $161,200.00 per year, depending on experience, location, and employer.

What types of projects does a 3D software engineer typically work on, and how do they collaborate with other teams?

3D Software Engineers often work on developing graphics engines, simulation tools, or interactive applications that rely on complex 3D visualizations. These projects may involve tasks such as optimizing rendering pipelines, implementing new graphical features, or integrating physics engines. Collaboration is a key aspect, as 3D Software Engineers frequently work with artists, designers, and product managers to ensure visual fidelity and performance align with project goals. Regular code reviews, cross-functional meetings, and iterative prototyping are common practices to maintain alignment and foster innovation.

What are the key skills and qualifications needed to thrive as a 3D software engineer, and why are they important?

To thrive as a 3D Software Engineer, you need strong programming skills (often in C++ or Python), a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Familiarity with 3D graphics APIs like OpenGL, DirectX, or Vulkan, as well as experience with game engines or modeling tools, is typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and tackling complex visual challenges. These competencies are essential for building efficient, visually compelling 3D applications and ensuring seamless integration within project teams.

What is the difference between 3D Software Engineer vs 3D Artist?

Aspect3D Software Engineer3D Artist
Primary FocusDevelops software tools, algorithms, and applications for 3D graphics and modelingCreates visual 3D models, textures, and animations for projects
Required SkillsProgramming, software development, understanding of 3D graphics pipelinesArtistic skills, 3D modeling, texturing, and animation
Work EnvironmentTech companies, software firms, gaming studios, often involving coding and software developmentCreative studios, game development, film, and animation industries, focusing on visual content creation

The main difference between a 3D Software Engineer and a 3D Artist lies in their focus: the engineer develops the tools and software for 3D applications, while the artist creates the visual content. Both roles often collaborate in industries like gaming and film but require distinct skill sets and responsibilities.

What does a 3D software engineer do?

A 3D software engineer develops and maintains software for creating, rendering, and manipulating 3D models and environments. They often work with graphics programming, game engines, or simulation tools, using programming languages like C++ or Python and tools such as Unity or Unreal Engine to build interactive 3D applications.
Infographic showing various 3D Software Engineer job openings in Texas as of August 2026, with employment types broken down into 85% Full Time, 9% Part Time, 5% Contract, and 1% Nights. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $137,441 per year, or $66.1 per hour.

Mission Control Software Engineer

TerraFirma

Austin, TX • On-site

Full-time

Re-posted 21 days ago


Key responsibilities

  • Design and build intuitive, high-performance user interfaces for tasking, supervising, and remotely controlling autonomous robots and workflows

  • Develop real-time visualizations for complex sensor data, including LiDAR, 3D models, and geospatial information, with a focus on rapid prototyping and user feedback

  • Architect and maintain scalable, secure backend systems, ensuring efficient deployment and operation in production environments


Job description

At TerraFirma, we’re redefining how the world moves earth for construction. Founded by former SpaceX engineers and backed by Kleiner Perkins and Bain Capital Ventures, TerraFirma is automating construction to make it faster, cheaper, and safer.

 

Our Story & Mission

At SpaceX, we were part of the teams that built the largest rocket in human history, launched the largest constellation of satellites ever made, and delivered connectivity to millions of people worldwide. What we learned was simple: infrastructure is everything.

At Starbase, the biggest barrier to launching missions to Mars was not building the rocket. It was how slow, expensive, and complex it was to build the infrastructure around it. We lacked buildings, roads, water, power, communications, and waste management, and constructing them took far more time and resources than it should have.

From a first-principles perspective, that doesn't make sense. It shouldn't be this hard or costly to create the foundations for progress. That’s when we realized something important: the same engineering mindset that enabled us to tackle space exploration and mass manufacturing could be applied to infrastructure. By bringing the principles of simplification, iteration, acceleration, and automation to construction, we can unlock a new era in how the world builds.

Accelerating infrastructure unlocks progress across every domain, creating a self-sustaining engine for tackling humanity’s toughest challenges. The innovations we develop on Earth will lay the groundwork for the technologies that one day make settlement on Mars possible.

 

Job Overview

In this role, you’ll work across the full stack to build intuitive, high-performance interfaces for real-time remote control of heavy machinery via novel user interfaces. It requires strong frontend skills for seamless user experiences and backend expertise to ensure a secure, scalable architecture. Daily tasks include prototyping data-rich visualizations, building pipelines for complex sensor data (e.g., LiDAR, geospatial, 3D), and optimizing user interactions. Rapid prototyping and iteration with users will be key. You’ll also help manage production environments, deploy applications, and apply best practices in networking, security, and deployment.

 

Responsibilities

  • Design and build intuitive, high-performance user interfaces for tasking, supervising, and remotely controlling autonomous robots and workflows

  • Develop real-time visualizations for complex sensor data, including LiDAR, 3D models, and geospatial information, with a focus on rapid prototyping and user feedback

  • Apply best practices in networking, authentication, and security to ensure low-latency, reliable communication between systems

  • Architect and maintain scalable, secure backend systems, ensuring efficient deployment and operation in production environments (e.g., Docker, Kubernetes)

  • Iterate quickly, collaborate cross-functionally, and optimize the full-stack experience to deliver robust and user-friendly solutions

  • Lead interdisciplinary teams, mentor new engineers, and help grow the team through hiring

 

Basic Qualifications

  • B.S. in Computer Science, Software Engineering, or a related technical field

  • 2+ years of professional or project experience as a full-stack or application developer, working across frontend, backend, and infrastructure

  • Proficiency in building interactive UIs using modern frameworks and platforms (e.g., React, Vue.js, Unity, Unreal, or equivalent)

  • A strong understanding of computer networking principles, including routing and protocols across the OSI model

  • Proficiency in developing software to run on Linux-based systems


Preferred Skills & Experience

  • Experience working with real-time data systems or low-latency communication protocols (e.g., WebRTC, gRPC)

  • Experience with data visualization, transformations, and working with 3D, geospatial, or LiDAR data

  • Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data visualization or UI prototyping

  • Familiarity with containerization and orchestration tools (e.g., Docker, Kubernetes)

  • Familiarity with cloud platforms (e.g., AWS, GCP, Azure) and edge computing strategies.

  • Understanding of cybersecurity best practices for application development, networking, and data handling.

  • Demonstrated ability to prototype and test multiple solutions to determine optimal approaches

 

Additional Requirements

  • Must be willing to work extended hours or weekends when needed to support critical deadlines or triage urgent deployment issues

  • Comfortable with working in a fast-paced startup environment

  • Must be willing to relocate to Austin, TX if not within commuting distance


Compensation & Benefits

Base compensation will vary based on factors such as relevant experience and education. Salaries and leveling will be determined on a case-by-case basis if an offer is extended. Our total compensation package also includes equity in TerraFirma. Relocation packages are available to help cover moving costs, if applicable.