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3D Graphics Software Engineer Jobs in Texas (NOW HIRING)

... software test bench and emulation hardware Exploring and developing new technologies and ... 3D graphics pipeline, OGL/OCL programming Ability to collaborate under tight schedules Excellent ...

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How much do 3d graphics software engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for 3d graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a 3d graphics software engineer?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What does a 3d graphics software engineer do?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What skills and qualifications are needed to be a 3d graphics software engineer?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What job categories do people searching 3D Graphics Software Engineer jobs in Texas look for?

The top searched job categories for 3D Graphics Software Engineer jobs in Texas are:

Infographic showing various 3D Graphics Software Engineer job openings in Texas as of August 2026, with employment types broken down into 100% Full Time. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $150,986 per year, or $72.6 per hour.

Graphics (GPU) Performance Tools/Content Engineer

Apple Inc.

Austin, TX • On-site

$90 - $130/hr

Other

Re-posted 18 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 680 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Graphics (GPU) Performance Tools/Content Engineer

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices!Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.

Description

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:- Developing graphics and compute workloads to measure GPU performance- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance- Debugging performance issues to identify software problems- Working with driver, compiler and app engineers to improve GPU performance- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

Minimum Qualifications
  • Experience with programming in Python and C
  • BS or MS in EE/CS/ECE
Preferred Qualifications
  • Computer architecture knowledge
  • Familiar with Linux and bash/shell programming
  • Ability to work well in a team and be productive under aggressive schedules
  • Excellent communications skills, self-motivated and well organized
  • OpenGL/CL, CUDA, and/or Metal API programming experience
  • 3D graphics architecture knowledge
  • Experience with Assembly optimization
  • Experience with Tableau, Splunk, MongoDB, or SQL databases

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976