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3D Graphics Software Engineer Jobs in Texas (NOW HIRING)

Develop and optimize 3D graphics systems for web applications using ThreeJS * Implement advanced ... Collaborate with designers and other developers to turn visual concepts into technical ...

... software test bench and emulation hardware Exploring and developing new technologies and ... 3D graphics pipeline, OGL/OCL programming Ability to collaborate under tight schedules Excellent ...

Principal Graphics Engineer

Austin, TX · On-site

$138K - $171K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

... 3D graphics model creation, reduction, verification and validation. IGOAL graphics models can be output in many popular formats including FBX, Blender, DXF, and OBJ. IGOAL software programming ...

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3D Graphics Software Engineer information

See Texas salary details

$129K

$151K

$162.6K

How much do 3d graphics software engineer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for 3d graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What are popular job titles related to 3D Graphics Software Engineer jobs in Texas? For 3D Graphics Software Engineer jobs in Texas, the most frequently searched job titles are:
Infographic showing various 3D Graphics Software Engineer job openings in Texas as of July 2026, with employment types broken down into 88% Full Time, and 12% Part Time. Highlights an 85% In-person, 5% Hybrid, and 10% Remote job distribution, with an average salary of $150,986 per year, or $72.6 per hour.
Graphics (GPU) Performance Tools/Content Engineer

Graphics (GPU) Performance Tools/Content Engineer

Apple

Austin, TX

$129K - $194K/yr

Full-time

Medical, Dental, Retirement

Posted 9 hours ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices!
Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.
Description
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:
- Developing graphics and compute workloads to measure GPU performance
- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance
- Debugging performance issues to identify software problems
- Working with driver, compiler and app engineers to improve GPU performance
- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software
- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.
Preferred Qualifications
Strong software debug skills
Computer architecture knowledge
Familiar with Linux and bash/shell programming
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized
OpenGL/CL, CUDA, and/or Metal API programming experience
3D graphics architecture knowledge
Experience with Assembly optimization
Experience with Tableau, Splunk, MongoDB, or SQL databases
Experience with React and Javascript programming
Minimum Qualifications
Experience with programming in Python and C
BS or MS in EE/CS/ECE
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $129,300 and $194,700, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976