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3D Game Design Jobs (NOW HIRING)

iOS Game Developer

Los Angeles, CA

$55.75 - $76.75/hr

Design and implement re-useable cross-game features for live games * Work in a team of talented iOS ... OpenGL, 3D graphics experience * Keen eye for pixel perfect UI * Familiar with art asset pipelines ...

Lead the design and implementation of a new Unity 3D game project, from its initial prototype to full production. * Collaborate closely with design leads and other team members to rapidly iterate on ...

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3D Game Design information

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$79.5K

$130.8K

$196K

How much do 3d game design jobs pay per year?

As of Jul 11, 2026, the average yearly pay for 3d game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

How much does a 3D game artist make?

A 3D game artist's salary varies based on experience, location, and skill level, but typically ranges from $50,000 to $90,000 annually. Entry-level artists may earn less, while experienced professionals with advanced skills in tools like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What are the typical daily responsibilities of a 3D Game Designer?

A 3D Game Designer's typical day involves creating and refining 3D assets, developing environments, and integrating these assets into the game engine. You will collaborate closely with programmers, animators, and level designers to ensure cohesive gameplay and visual consistency. Tasks include prototyping new ideas, attending team meetings to discuss progress, and troubleshooting any design issues that arise. The work is both creative and technical, requiring frequent feedback and iteration to meet the project's vision and specifications.

What is the salary of a 2d game designer?

The salary of a 2D game designer typically ranges from $50,000 to $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals with strong portfolios can earn higher salaries, especially in larger studios or with specialized skills in design tools like Photoshop or Unity.

What art-related jobs are about $80,000 a year?

In 3D game design, senior roles such as Lead 3D Artist or Art Director often earn around $80,000 annually, especially with several years of experience and proficiency in tools like Maya or Blender. These positions typically require strong artistic skills, knowledge of game engines, and a portfolio demonstrating high-quality work.

What are the key skills and qualifications needed to thrive in the 3D Game Design position, and why are they important?

To thrive in 3D Game Design, you need a strong understanding of game design principles, 3D modeling, texturing, and proficiency with industry-standard software, often supported by a degree in game design or a related field. Familiarity with tools such as Unity, Unreal Engine, Blender, or Autodesk Maya, as well as knowledge of scripting languages like C# or Blueprint, is highly valued. Creative problem-solving, collaboration, and communication skills help designers integrate feedback and work effectively within multidisciplinary teams. Mastery of these skills ensures the creation of engaging and visually compelling game worlds that align with project goals and technical requirements.

What is the 80 20 rule in game design?

In 3D game design, the 80/20 rule suggests that approximately 80% of the gameplay experience comes from 20% of the design elements, such as core mechanics or key assets. Focusing on these critical components allows designers to optimize development time and resources while delivering engaging gameplay. Understanding this principle helps prioritize features and streamline the creation process using tools like Unity or Unreal Engine.

What is a 3D Game Design job?

A 3D Game Design job involves creating the visual and interactive elements of a video game using 3D modeling, texturing, animation, and level design. Designers work closely with artists and programmers to develop immersive environments, characters, and gameplay mechanics. They use software like Blender, Maya, or Unity to bring game concepts to life. The role requires creativity, technical skills, and an understanding of player engagement.

More about 3D Game Design jobs
What cities are hiring for 3D Game Design jobs? Cities with the most 3D Game Design job openings:
What are the most commonly searched types of 3D Game Design jobs? The most popular types of 3D Game Design jobs are:
What states have the most 3D Game Design jobs? States with the most job openings for 3D Game Design jobs include:
Infographic showing various 3D Game Design job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 4 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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