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3D Game Design Jobs (NOW HIRING)

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Bachelor's degree in Computer Science/Game Design/Computer Animation/Visual Effects or similar is ...

3D Artist II

Naples, FL ยท On-site

Bachelor's degree in Computer Science/Game Design/Computer Animation/Visual Effects or similar is ... Job title: 3D Artist II Arthrex Location:

Level Designer

Glendale, CA ยท Remote

$91K - $140K/yr

Haveexpertise at working with 3D game engines and understanding the strengths and limitations in regards to level design. * Are able to communicate effectively with other teams and groups. * Have an ...

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3D Game Design information

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$79.5K

$130.8K

$196K

How much do 3d game design jobs pay per year?

As of Jul 11, 2026, the average yearly pay for 3d game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

How much does a 3D game artist make?

A 3D game artist's salary varies based on experience, location, and skill level, but typically ranges from $50,000 to $90,000 annually. Entry-level artists may earn less, while experienced professionals with advanced skills in tools like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What are the typical daily responsibilities of a 3D Game Designer?

A 3D Game Designer's typical day involves creating and refining 3D assets, developing environments, and integrating these assets into the game engine. You will collaborate closely with programmers, animators, and level designers to ensure cohesive gameplay and visual consistency. Tasks include prototyping new ideas, attending team meetings to discuss progress, and troubleshooting any design issues that arise. The work is both creative and technical, requiring frequent feedback and iteration to meet the project's vision and specifications.

What is the salary of a 2d game designer?

The salary of a 2D game designer typically ranges from $50,000 to $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals with strong portfolios can earn higher salaries, especially in larger studios or with specialized skills in design tools like Photoshop or Unity.

What art-related jobs are about $80,000 a year?

In 3D game design, senior roles such as Lead 3D Artist or Art Director often earn around $80,000 annually, especially with several years of experience and proficiency in tools like Maya or Blender. These positions typically require strong artistic skills, knowledge of game engines, and a portfolio demonstrating high-quality work.

What are the key skills and qualifications needed to thrive in the 3D Game Design position, and why are they important?

To thrive in 3D Game Design, you need a strong understanding of game design principles, 3D modeling, texturing, and proficiency with industry-standard software, often supported by a degree in game design or a related field. Familiarity with tools such as Unity, Unreal Engine, Blender, or Autodesk Maya, as well as knowledge of scripting languages like C# or Blueprint, is highly valued. Creative problem-solving, collaboration, and communication skills help designers integrate feedback and work effectively within multidisciplinary teams. Mastery of these skills ensures the creation of engaging and visually compelling game worlds that align with project goals and technical requirements.

What is the 80 20 rule in game design?

In 3D game design, the 80/20 rule suggests that approximately 80% of the gameplay experience comes from 20% of the design elements, such as core mechanics or key assets. Focusing on these critical components allows designers to optimize development time and resources while delivering engaging gameplay. Understanding this principle helps prioritize features and streamline the creation process using tools like Unity or Unreal Engine.

What is a 3D Game Design job?

A 3D Game Design job involves creating the visual and interactive elements of a video game using 3D modeling, texturing, animation, and level design. Designers work closely with artists and programmers to develop immersive environments, characters, and gameplay mechanics. They use software like Blender, Maya, or Unity to bring game concepts to life. The role requires creativity, technical skills, and an understanding of player engagement.

More about 3D Game Design jobs
What cities are hiring for 3D Game Design jobs? Cities with the most 3D Game Design job openings:
What are the most commonly searched types of 3D Game Design jobs? The most popular types of 3D Game Design jobs are:
What states have the most 3D Game Design jobs? States with the most job openings for 3D Game Design jobs include:
Infographic showing various 3D Game Design job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.
Adjunct Faculty, MPS in Game Design (Asynchronous)

Adjunct Faculty, MPS in Game Design (Asynchronous)

Maryland Institute College of Art

Baltimore, MD โ€ข On-site

$4.5K - $7.6K/wk

Part-time

Re-posted 15 days ago


Job description

Welcome to the official site for employment opportunities at MICA. At MICA, we empower our employees to use their talent in a variety of ways. We are pleased that you are interested in career opportunities offered at MICA.
Adjunct Faculty, MPS in Game Design (Asynchronous)
Department: School of Creative and Professional Studies (SCPS)
Program: Master of Professional Studies (MPS) in Game Design
Status: Part-time, Adjunct
Format: 100% Online, Asynchronous (8-week terms)
Program Overview
The Master of Professional Studies (MPS) in Game Design at the Maryland Institute College of Art (MICA) is a 30-credit, fully online graduate degree that prepares emerging creative professionals to design, prototype, and launch innovative games across platforms and genres. The program integrates artistic vision, interactive systems design, gamification, leadership, and production management.
MICA's learning environment mirrors real-world collaborative ecosystems-where data scientists, designers, educators, and technologists work together. We position game creation as a critical, interdisciplinary art form, balancing technical competency with the critical literacy to understand play as a cultural and social phenomenon.
General Purpose
To provide high-quality asynchronous instruction for graduate students in the MPS in Game Design, conveying professional expertise in game theory, mechanics, narrative, and production. Faculty serve as mentors, guiding students as they translate artistic intent into production reality within a rigorous, studio-based online environment.
Summary of Essential Functions
  • Asynchronous Delivery: Design and maintain an engaging online learning environment via Canvas.
  • Instructional Excellence: Deliver core instruction that satisfies the primary learning outcomes of the assigned course(s).
  • Timely Feedback: Provide substantive written or video-recorded feedback on student assignments within 48 hours of submission.
  • Student Engagement: Foster inclusive learning communities and hold weekly synchronous virtual office hours.

Essential Duties & Responsibilities
  • Maintain a consistent presence in the online classroom (at least 4 days in a 7-day cycle).
  • Reply to student communications within 24 hours.
  • Keep a real-time gradebook with grades posted within 72 hours of module completion.
  • Update and maintain Canvas course shells, including syllabi, assignment dates, and supplementary tutorials.
  • Participate in faculty development and meet expectations defined in MICA's Asynchronous Instruction Policy.
  • Guide students through the "Serious Games" framework, integrating Digital Humanities and social impact into design practice.

Knowledge, Skills, and Abilities
Candidates must demonstrate deep professional experience in at least one of the following specialization tracks:
  • Track 1: Visual Design & Art Direction: Generative 3D assets, visual storytelling, environment design, and style direction.
  • Track 2: Game Design & Interactive Systems: Systems design, level design, interaction architecture, and procedural/generative tools.
  • Track 3: Production, Leadership & Strategy: Agile pipelines, managing creative teams, and the business/market strategy of games.
  • Track 4: Gamification & Applied Game Design: Behavioral design, game-based learning, health/social impact games, and experience design.
  • Foundational Core: Applied game theory, mechanics prototyping, and interactive narrative/worldbuilding.

Qualifications
Minimum Qualifications:
  • Bachelor's degree in Game Design, Interactive Media, Computer Science, Fine Arts, Design, or a related field.
  • 5 years of professional experience in the game industry or related interactive media sectors.
  • Strong communication and storytelling abilities.

Preferred Qualifications:
  • Master's degree in a related field.
  • 10 years of professional experience, including leadership roles (Lead Designer, Producer, Art Director).
  • Experience teaching in an online or asynchronous format.
  • Active participation in the industry (e.g., GDC, IndieCade, or published titles).

Conditions of Employment:
  • Satisfactory background check

Salary
  • $4,515.00 - $7,656.00 (commensurate with experience )

Physical Demands & Work Environment
This is a remote, online position. The employee is required to use a computer for extended periods and must be able to communicate effectively via video conferencing and written digital correspondence.
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
  • Physical Demands: While performing the duties of the job, the employee is occasionally required to stand, walk, sit; use hands to finger, handle, or feel objects, tools, or controls; reach with hands and arms; balance; stoop; talk or hear. The employee must occasionally lift up to 15 pounds. Specific vision abilities required by the job include close vision, distance vision, color vision, peripheral vision, depth perception, and the ability to adjust focus.
  • Work Environment: While performing the duties of the job, the employee is exposed to weather conditions prevalent at the time. The noise level in the work environment is usually minimal to moderate.

Maryland Institute College of Art is committed to its policy of providing equal opportunity regardless of race, color, creed, national origin, religion, gender, sexual orientation, marital status, age, disability, or veteran status (disabled, Vietnam-era, or otherwise). Furthermore, the College does not tolerate any form of sex discrimination, including sexual harassment or sexual violence. This policy applies to all programs, facilities, and activities provided by Maryland Institute College of Art, including but not limited to admission, educational programs, and employment.
Applicants must apply online for each job in which they are interested. You will not be considered for any job for which you have not specifically applied. We do not accept applications via email, U.S. mail, or fax. Successful candidates for any staff or faculty positions will be subject to a pre-employment background check.
MICA provides reasonable accommodations to applicants with disabilities on a case-by-case basis. If you need a reasonable accommodation for any part of the application and hiring process, please contact Human Resources at 410-225-2363.