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3D Game Animator Jobs in Oregon (NOW HIRING)

... 3D and animation to make in-game gameplay affordances clear to players REQUIRED SKILLS Intuitive understanding of how second-to-second action games work and why people play them Fluency for ...

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Eugene, OR · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

OR · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial ... Collaborates with animation, character art, and engineering teams to produce high quality face rigs

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

... game team. Nice-To-Have Skills * Understanding of 3D art. * Understanding of Unity. Demonstrated Ability To * Make quality decisions within a project that improved the animation process. * Work ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

... of a game team. Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make quality decisions within a project that improved the animation process. Work ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

... game team. Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability To • Make quality decisions within a project that improved the animation process. • ...

3D Game Animator information

See Oregon salary details

$32.8K

$67.5K

$140.1K

How much do 3d game animator jobs pay per year?

As of Sep 6, 2026, the average yearly pay for 3d game animator in Oregon is $67,525.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,300.00 and $66,100.00 per year, depending on experience, location, and employer.

What is a 3d game animator?

A 3D Game Animator is responsible for creating animated characters, objects, and environments in video games. They bring models to life by designing movements, facial expressions, and interactions based on the game's style and mechanics. Using software like Maya, Blender, or MotionBuilder, they work closely with designers and programmers to ensure animations are smooth and responsive. Their job often involves rigging characters, refining motion capture data, and optimizing animations for performance. A strong understanding of movement, physics, and storytelling is essential for this role.

What are the common daily responsibilities of a 3d game animator on a game development team?

As a 3D Game Animator, your day-to-day responsibilities typically include creating and refining character, creature, and object animations to bring the game world to life. You’ll work closely with concept artists, modelers, programmers, and game designers to ensure animations align with gameplay requirements and artistic vision. Reviewing feedback, conducting animation tests within the game engine, and troubleshooting technical issues are also regular parts of the job. Collaboration and responsive communication are essential, as changes in design or technical constraints may require you to adjust animations to maintain both quality and performance.

What are the key skills and qualifications needed to thrive in the 3d game animator position, and why are they important?

To thrive as a 3D Game Animator, you need strong skills in animation principles, character rigging, and 3D modeling, typically supported by a degree in animation, game design, or a related field. Proficiency with industry-standard software like Autodesk Maya, Blender, and game engines such as Unity or Unreal Engine is essential, and having certifications in these tools can be advantageous. Excellent communication, creativity, and the ability to work collaboratively within a multidisciplinary team are key soft skills for success in this role. These combined abilities are crucial for producing engaging and fluid character animations that enhance the gaming experience and meet project goals.

What are the most commonly searched types of 3D Game Animator jobs in Oregon?

The most popular types of 3D Game Animator jobs in Oregon are:

What job categories do people searching 3D Game Animator jobs in Oregon look for?

The top searched job categories for 3D Game Animator jobs in Oregon are:

Infographic showing various 3D Game Animator job openings in Oregon as of August 2026, with employment types broken down into 66% Full Time, 24% Part Time, 1% Temporary, 8% Contract, and 1% Nights. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $67,525 per year, or $32.5 per hour.

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 13 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.
Within your first 90 days, you will:
  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!
  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote