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2D Game Artist Jobs (NOW HIRING)

Technical Artist

Austin, TX

$125K - $150K/yr

  • Retirement

  • PTO

Position Summary The Technical Artist acts as aresource within the art team, mentoring other ... Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

  • Retirement

  • PTO

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the ... Unity game engine* Working knowledge of Unity's Universal Rendering Pipeline* Animation - 2D ...

New

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

  • Retirement

  • PTO

Position Summary The Technical Artist acts as a resource within the art team, mentoring other ... Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D ...

  • Medical

Our partner is looking for a Product Artist based in Netherlands. This is an opportunity to shape ... The role combines strong 2D artistry, UI/UX design, animation, and game development collaboration.

New

Sr Concept Artist, Environments

Los Angeles, CA · On-site

$136K - $157K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Combine the goals of game design, art direction, and technological considerations to build industry ... Ability to block out ideas in 3D as well as 2D depending on the needs of the task * Strong time ...

Game Developer

Huntsville, AL · On-site

  • Retirement

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

  • Medical

  • PTO

Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

  • Medical

  • Dental

  • PTO

Our games are played by over 25 million players each month, and we have a number of exciting mobile ... Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to ...

Showing results 21-40

2D Game Artist information

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$37K

$123.1K

$196K

How much do 2d game artist jobs pay per year?

As of Aug 20, 2026, the average yearly pay for 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a 2d game artist?

A 2D Game Artist is responsible for creating visual elements for video games, such as characters, backgrounds, props, and UI assets. They use software like Photoshop, Illustrator, or specialized game art tools to design and optimize assets for production. Their work helps establish the game's overall aesthetic and ensures consistency in art style. 2D Game Artists collaborate with designers, animators, and developers to bring the game's vision to life.

What are the typical responsibilities of a 2d game artist on a development team?

As a 2D Game Artist, your primary responsibilities include designing and creating character sprites, background art, UI elements, and visual effects that fit the game's overall style and direction. You will regularly collaborate with game designers, programmers, and animators to ensure your artwork integrates seamlessly into the gameplay. Additionally, you'll adapt your work based on feedback from team leads and participate in brainstorming sessions for new features or updates. This role often involves balancing creative expression with technical and project requirements to deliver high-quality game visuals.

What are the key skills and qualifications needed to thrive in the 2d game artist position, and why are they important?

A 2D Game Artist should possess strong drawing skills, a solid understanding of color theory, composition, and design principles, often supported by a portfolio showcasing their work. Familiarity with tools like Adobe Photoshop, Illustrator, and other digital painting software is essential, and a degree or certification in art or a related field can be advantageous. Creativity, attention to detail, and the ability to collaborate effectively with game designers and developers are important soft skills. These abilities are crucial for creating visually compelling assets that enhance gameplay and align with the game's artistic vision.

What cities are hiring for 2D Game Artist jobs?

Cities with the most 2D Game Artist job openings:

What are the most commonly searched types of 2D Game Artist jobs?

The most popular types of 2D Game Artist jobs are:

What states have the most 2D Game Artist jobs?

States with the most job openings for 2D Game Artist jobs include:

Infographic showing various 2D Game Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Sr Concept Artist, Environments

PlayStation Global

Los Angeles, CA

Full-time

Posted 13 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Sr Environment Concept Artist for the development of a new unannounced title!

We are looking for an experienced concept artist with a focus on environments to help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!

Responsibilities
  • Design environments, props, production callouts, system interacts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
  • Combine the goals of game design, art direction, and technological considerations to build industry defining environments
  • Research and initiate information gathering of pertinent subject matter to your task
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the in-game environments, visual language, and rule sets for fantasy-based worlds
  • Solve complex artistic development issues for both artists as well as other team members
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • Serve as an artistic resource for overall product or as a studio resource - this includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
  • Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
  • Strong design skills with the ability to render realistic believable fantasy based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
  • Strong ideation, brainstorming and documentation skills
  • Proficiency in Photoshop with an emphasis on drawing, painting and image making
  • Ability to block out ideas in 3D as well as 2D depending on the needs of the task
  • Strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
  • Familiarity with video game product development and the fundamentals of 3D packages
  • Good communication, organizational, and interpersonal skills
  • Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
  • 3+ years of AAA video game platform experience
Preferred Experience
  •  Two or more published titles is desirable

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