Nintendo
Nintendo

33 Nintendo Content Writer Jobs Hiring Near You

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... Work with content and engineering partners to identify problems and identify new solutions where ...

Showing results 21-33

Nintendo Jobs Information

Do workers at Nintendo get paid breaks?

Yes. Most people get paid breaks.
70% of people say they get paid breaks.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Does Nintendo pay people when they’re sick?

Yes. Most people get paid when they’re sick.
80% of people say they would get paid if they were sick but scheduled to work.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Is the health insurance from Nintendo affordable enough for their workers?

Most people say the health insurance costs are okay.
80% of people say the health insurance costs are okay
Based on data from 5 people who took the Breakroom Quiz between May 2025 and July 2026.

Do people get paid time off at Nintendo?

Most people get paid time off work.
100% of people say they get paid time off.
Based on data from 5 people who took the Breakroom Quiz between September 2025 and July 2026.

Do workers at Nintendo worry about hours?

Most people don’t worry about getting enough hours.
71% of people report they don’t worry about getting enough hours.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it for Nintendo workers to change shifts?

Some people find it hard to change shifts.
40% of people report that it’s hard to change shifts if they need to.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it to get time off at Nintendo?

Some people find it hard to get time off.
38% of people report it’s hard to get time off.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and July 2026.

Do Nintendo managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
80% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and January 2026.

Do jobs at Nintendo spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
17% of people report that their job takes up time that they don’t get paid for.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it to take sick days at Nintendo?

Most people find it easy to take sick days.
90% of people report that it’s easy to take time off if they are sick.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people at Nintendo feel treated with respect by their managers?

Most people feel treated with respect by their managers.
80% of people say they’re treated with respect by their managers.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people at Nintendo get to take their breaks without interruption?

Most people get breaks without interruption.
78% of people report that they get to take their breaks without interruption.
Based on data from 9 people who took the Breakroom Quiz between January 2025 and July 2026.

Is it stressful to work at Nintendo?

Some people feel stressed out here.
60% of people say they often feel stressed out at work.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people at Nintendo enjoy their jobs?

Only some people enjoy their job.
38% of people report they don’t enjoy their job.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people at Nintendo recommend working with their team?

Not many people recommend working with their team.
73% of people report that they wouldn’t recommend working with their immediate team to a friend.
Based on data from 11 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people get enough training when they start at Nintendo?

Some people didn’t get enough training when they started.
40% of people report they didn’t get enough training when they started working here.
Based on data from 10 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people get support to advance at Nintendo?

Only some people are given support to advance their career here.
In the last year, 45% of people report not being given support to advance their career here.
Based on data from 11 people who took the Breakroom Quiz between January 2025 and July 2026.

Do people think Nintendo’s headquarters understands what’s happening where they work?

Most people think headquarters doesn’t understand what’s happening where they work.
75% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and July 2026.

Do workers feel well informed about how Nintendo is doing?

Most people feel well informed about how the company is doing.
70% of people feel that they are kept well informed about how the company is doing as a whole.
Based on data from 10 people who took the Breakroom Quiz between February 2025 and July 2026.
What other companies are hiring for Content Writer jobs?
Infographic showing various Content Writer job openings at Nintendo in the United States as of August 2026, with employment types broken down into 69% Full Time, 2% Part Time, and 29% Contract. Highlights an 100% Physical job distribution.

Tools Engineer - Systems (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 15 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Provide technical leadership, mentoring engineers and setting standards for engineering excellence
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation
  • Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement
  • Identify bottlenecks and drive technical solutions to improve workflows and productivity
  • Conduct code and technical reviews to ensure quality and identify opportunities for improvement
  • Perform technical reviews of current tools and evaluate new technologies for possible use by the team
  • Coordinate and estimate work to support planning, execution, and delivery of team commitments
  • Contribute hands-on as an individual contributor while supporting overall project and studio goals

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • History of developing pipelines from initial concept to shipping content.
  • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
  • Must possess strong communication skills
  • 10 - 15 years' experience in game development or related industry preferred.

PREFERRED:
  • A history working with build systems.
  • Strong understanding of WPF
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflow needs of different departments.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom