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60 Meta Concept Artist Jobs Hiring Near You

Design interfaces for modern free-to-play meta systems, including progression tracks, Battle Passes ... development, concept exploration, iteration, and asset generation. * Maintain clear design ...

A mother, makeup artist, and champion of holistic living, Gucci believes passionately that 'luxury ... This socially native chameleon should be able to concept, brief, shoot, edit and execute. This role ...

Director, Organic Social

Manhattan, NY · On-site

$130K - $150K/yr

A mother, makeup artist, and champion of holistic living, Gucci believes passionately that 'luxury ... This socially native chameleon should be able to concept, brief, shoot, edit and execute. This role ...

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Meta Jobs Information

What is it like to work at Meta?

Meta is a technology company that prioritizes innovation, collaboration, and diversity, fostering a culture that encourages experimentation and learning from failures. The company's structure is organized into various teams, including those focused on artificial intelligence, virtual reality, and social media, with a work environment that supports flexible work arrangements and employee well-being. Working at Meta may appeal to candidates who are passionate about shaping the future of technology and are interested in contributing to a company that aims to build technologies that help people connect, find communities and grow businesses.

What makes Meta an attractive place to work?

Meta is a leading technology company that has revolutionized the way people connect, find communities and grow businesses. The company offers a dynamic and collaborative work environment that fosters innovation, creativity, and experimentation, with a focus on building and maintaining a diverse and inclusive workplace culture. By joining Meta, individuals can contribute to shaping the future of technology and have opportunities to develop their skills, work on complex problems, and make a meaningful impact on people's lives.

Do workers at Meta get paid breaks?

Sometimes. Only some people get paid breaks.
38% of people say they don’t get paid breaks.
Based on data from 26 people who took the Breakroom Quiz between December 2024 and July 2026.

Does Meta pay people when they’re sick?

Sometimes. Only some people get paid when they’re sick.
41% of people say they wouldn’t get paid if they were sick but scheduled to work.
Based on data from 39 people who took the Breakroom Quiz between December 2024 and February 2026.

At Meta, are sick days and vacation days separate paid time off?

Only some people have separate paid time off for sick days and vacation.
38% of people say they have to use vacation days when they’re out sick.
Based on data from 16 people who took the Breakroom Quiz between May 2025 and July 2026.

Are part-time workers able to get health insurance from Meta?

Only some people who work part-time can get health insurance.
60% of people who work fewer than 30 hours a week say they can’t get health insurance
Based on data from 5 people who took the Breakroom Quiz between December 2024 and February 2025.

Is the health insurance from Meta affordable enough for their workers?

Most people say the health insurance costs are okay.
100% of people say the health insurance costs are okay
Based on data from 15 people who took the Breakroom Quiz between March 2025 and July 2026.

Do people get paid time off at Meta?

Most people get paid time off work.
85% of people say they get paid time off.
Based on data from 20 people who took the Breakroom Quiz between May 2025 and July 2026.

How far ahead of time do people find out their work schedule?

Most people find out their schedule less than four weeks ahead of time.
  • 75% of people with changing schedules find out their shifts one week or less ahead of time.
  • 17% of people with changing schedules find out their shifts two weeks ahead of time.
  • 0% of people with changing schedules find out their shifts three weeks ahead of time.
  • 8% of people with changing schedules find out their shifts four weeks or more ahead of time.

Based on data from 12 people who took the Breakroom Quiz between December 2024 and July 2026.

Do workers at Meta worry about hours?

Most people don’t worry about getting enough hours.
89% of people report they don’t worry about getting enough hours.
Based on data from 28 people who took the Breakroom Quiz between December 2024 and July 2026.

Do Meta workers get to choose the shifts they work?

Most people get to choose which shifts they work.
69% report that they have enough control over which shifts they work.
Based on data from 16 people who took the Breakroom Quiz between December 2024 and August 2025.

How easy is it for Meta workers to change shifts?

Most people find it easy to change shifts.
69% of people report that it’s easy to change shifts if they need to.
Based on data from 16 people who took the Breakroom Quiz between December 2024 and July 2026.

How easy is it to get time off at Meta?

Most people find it easy to get time off.
76% of people report it’s easy to get time off.
Based on data from 38 people who took the Breakroom Quiz between December 2024 and July 2026.

Do Meta managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
90% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 30 people who took the Breakroom Quiz between December 2024 and July 2026.

Do jobs at Meta spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
32% of people report that their job takes up time that they don’t get paid for.
Based on data from 25 people who took the Breakroom Quiz between December 2024 and July 2026.

How easy is it to take sick days at Meta?

Most people find it easy to take sick days.
85% of people report that it’s easy to take time off if they are sick.
Based on data from 39 people who took the Breakroom Quiz between December 2024 and July 2026.

Is a Meta job good for students?

Most students say this is a good place to work if you’re studying.
83% of students report this is a good place to work if you’re studying.
Based on data from 6 people who took the Breakroom Quiz between December 2024 and July 2026.

Is working at Meta good if you’re a parent or caregiver?

Most parents and caregivers say this is a good place to work.
82% of people who care for a child or other relative report this is a good place to work.
Based on data from 17 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people at Meta feel treated with respect by their managers?

Most people feel treated with respect by their managers.
77% of people say they’re treated with respect by their managers.
Based on data from 44 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people at Meta get to take their breaks without interruption?

Most people get breaks without interruption.
72% of people report that they get to take their breaks without interruption.
Based on data from 32 people who took the Breakroom Quiz between December 2024 and July 2026.

Is it stressful to work at Meta?

Most people feel stressed here.
71% of people say they often feel stressed at work.
Based on data from 38 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people at Meta enjoy their jobs?

Most people enjoy their job.
79% of people report they enjoy their job.
Based on data from 39 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people at Meta recommend working with their team?

Only some people recommend working with their team.
36% of people report that they wouldn’t recommend working with their immediate team to a friend.
Based on data from 44 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people get enough training when they start at Meta?

Some people didn’t get enough training when they started.
44% of people report they didn’t get enough training when they started working here.
Based on data from 41 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people get support to advance at Meta?

Only some people are given support to advance their career here.
In the last year, 36% of people report not being given support to advance their career here.
Based on data from 33 people who took the Breakroom Quiz between December 2024 and July 2026.

Do people think Meta’s headquarters understands what’s happening where they work?

Some people think headquarters doesn’t understand what’s happening where they work.
64% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 39 people who took the Breakroom Quiz between December 2024 and July 2026.

Do workers feel well informed about how Meta is doing?

Only some people feel well informed about how the company is doing.
34% of people feel that they aren’t kept well informed about how the company is doing as a whole.
Based on data from 41 people who took the Breakroom Quiz between December 2024 and July 2026.
Infographic showing various Concept Artist job openings at Meta in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 82% Physical, and 18% Remote job distribution.

Senior Mobile Game UI/UX Artist

Jobgether

On-site, Remote

Full-time

Life, PTO

Posted 5 days ago


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Mobile Game UI/UX Artist based in Netherlands.

This is a senior creative role focused on shaping intuitive, expressive, and highly engaging interfaces for mobile games enjoyed by players around the world.
You will define the visual identity of the game UI while building scalable systems that keep experiences consistent across devices and screen sizes.
The role combines visual design, UX thinking, prototyping, design systems, and close collaboration with game development teams.
You will transform concepts into polished interfaces, seamlessly blending 2D UI with 3D game assets while maintaining strong hierarchy and visual impact.
You will also contribute to modern AI-assisted workflows that accelerate ideation, exploration, and asset creation.
Success requires both artistic excellence and a systems mindset, with a strong understanding of mobile gaming conventions and player behavior.
This is an opportunity to make a visible impact in a fast-moving, remote-friendly environment where creativity, experimentation, and collaboration are highly valued.

Accountabilities
  • Define and own the visual direction, layout, interaction patterns, and overall artistic quality of mobile game interfaces.
  • Create high-fidelity 2D UI assets, icons, screens, menus, and interactive elements that are colorful, polished, intuitive, and optimized for mobile devices.
  • Integrate 2D UI layers with 3D game assets while maintaining visual hierarchy, depth, readability, and a cohesive aesthetic.
  • Build, scale, and maintain a component-driven UI design system in Figma, including reusable components, variants, variables, auto-layout structures, and responsive behaviors.
  • Design modular and reusable UI components that account for mobile platform constraints and different screen sizes and aspect ratios.
  • Create user flows, wireframes, mockups, interactive prototypes, and iconography that prioritize intuitive navigation, touch ergonomics, and engaging player interactions.
  • Design interfaces for modern free-to-play meta systems, including progression tracks, Battle Passes, collection systems, rewards, and other engagement features.
  • Collaborate closely with programmers, technical artists, producers, and other creative stakeholders to ensure designs are implemented accurately and retain their intended visual quality in-engine.
  • Use generative AI and AI-assisted design tools to accelerate brainstorming, mood-board development, concept exploration, iteration, and asset generation.
  • Maintain clear design documentation and communicate UI logic and design-system principles effectively to technical and creative teams.
  • Contribute to UI animations, visual effects, and other implementation considerations where appropriate.
  • Continuously refine the player experience by balancing visual excitement with clarity, usability, consistency, and performance.
Requirements
  • 10+ years of professional game-art experience, including at least 5 years specializing in UI/UX art.
  • A strong portfolio demonstrating exceptional mobile game UI/UX work, including visual case studies or references from at least 2 shipped mobile titles.
  • Excellent understanding of composition, color theory, typography, layout, visual hierarchy, and stylized 2D game-art production.
  • Deep knowledge of mobile game UI principles, including touch interfaces, gesture controls, ergonomics, and iOS/Android design considerations.
  • Strong understanding of free-to-play game meta systems such as Battle Passes, progression tracks, collection systems, and reward loops.
  • Expert-level proficiency with Figma, including auto-layout, nested components, variables, variants, design systems, and interactive prototyping.
  • Strong proficiency with Adobe Photoshop and Illustrator for high-fidelity asset creation, iconography, vectors, textures, and visual treatments.
  • Proven experience creating and managing comprehensive UI design systems and style guides for complex games or digital products.
  • Practical experience integrating AI-powered creative tools into design workflows, such as Figma AI, ComfyUI, Leonardo, or comparable solutions.
  • Ability to combine strong artistic instincts with structured, scalable, and logically organized interface systems.
  • Excellent written and verbal communication skills, with the ability to explain design decisions and system logic clearly to developers, artists, producers, and other stakeholders.
  • Strong collaborative skills and the ability to work independently in a fast-paced, distributed environment.
  • Nice to have: Working knowledge of Unity UI, UIElements, or UI Toolkit, particularly for design handoff and in-game implementation.
  • Nice to have: Experience creating, lighting, or manipulating 3D assets for integration into 2D UI environments, preferably using Blender or 3ds Max.
Benefits
  • Remote-first and flexible working environment.
  • Digital-nomad-friendly culture.
  • Flexible schedule and location.
  • Generous paid time off, where applicable.
  • Paid birthday leave, where applicable.
  • UAE visa sponsorship, where applicable.
  • Opportunities for professional growth and access to learning resources.
  • Creative freedom to influence game experiences and bring new ideas to life.
  • Opportunity to work on games reaching a global player audience.
  • Collaborative, feedback-driven team environment with a strong passion for gaming.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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