1

Virtual Reality Jobs (NOW HIRING)

Augmented & Virtual Reality Coach

$17 - $22/hr

Leland is building the home for ambition in the age of AI. We connect people with the experts, programs, and communities they need to land the job, get into the school, or upskill for a world being ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site

$139K - $183K/yr

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

The Reality Labs organization is helping more people around the world come together and connect through Virtual Reality and Wearables products. With global departments dedicated to research and ...

Showing results 21-40

virtual reality information

See salary details

$596

$1.4K

$2.5K

How much do virtual reality jobs pay per week?

As of Sep 10, 2026, the average weekly pay for virtual reality in the United States is $1,389.29, according to ZipRecruiter salary data. Most workers in this role earn between $1,163.46 and $1,471.15 per week, depending on experience, location, and employer.

What are virtual reality jobs?

Virtual reality jobs are roles that involve the development, design, implementation, or support of virtual reality (VR) technologies and experiences. These roles can include VR developers, 3D artists, UX/UI designers, hardware engineers, content creators, and VR testers, among others. Professionals in this field work to create immersive environments for various industries such as gaming, education, healthcare, real estate, and training simulations. The field is rapidly expanding and often requires skills in programming, 3D modeling, and familiarity with VR hardware and software platforms.

What are the qualifications to get a virtual reality job?

The qualifications to get a job in virtual reality include at least a bachelor’s degree in a technical field, such as optics, physics, computer science, brain and cognitive sciences, or a closely related subject. Internships or college laboratory experience in vision labs or engineering projects is also useful for careers in VR. If you work in entertainment, a keen interest in the field is helpful as well. To excel in a VR job, you need strong technical, critical thinking, and problem-solving skills. VR employees typically work in teams, so excellent interpersonal and communication skills are also necessary.

What are the key skills and qualifications needed to thrive as a virtual reality developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong skills in 3D modeling, programming (such as C#, C++, or Unity), and an understanding of XR platforms, often supported by a degree in computer science or a related field. Familiarity with VR development tools like Unity3D, Unreal Engine, and VR SDKs, along with certifications in these platforms, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with multidisciplinary teams to create immersive experiences. These skills ensure the delivery of engaging, technically sound VR applications that meet user needs and industry standards.

What are some common challenges faced by professionals working in virtual reality development roles?

Professionals in Virtual Reality (VR) development often encounter challenges such as optimizing applications for diverse hardware platforms, ensuring user comfort to prevent motion sickness, and keeping up with rapidly evolving technologies and tools. Collaboration with multidisciplinary teams—including artists, designers, and engineers—is essential to create immersive and intuitive experiences. Additionally, VR developers must balance creative innovation with practical considerations such as performance optimization and user accessibility.

What is the difference between Virtual Reality vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; experience with 3D modeling and programmingBachelor's in Computer Science, Graphic Design, or related; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR experiences for headsets, gaming, training, or simulationsCreates AR applications for mobile devices, smart glasses, or AR headsets for retail, education, or industrial use
Industry UsageGaming, training, simulation, entertainmentRetail, healthcare, manufacturing, education

Virtual Reality Developers focus on creating fully immersive digital environments experienced through VR headsets, while Augmented Reality Developers overlay digital content onto real-world views using AR devices. Both roles require similar technical skills but serve different applications and environments.

How to start a career in virtual reality?

To start a career in virtual reality, develop skills in 3D modeling, programming, and user experience design using tools like Unity or Unreal Engine. Pursuing relevant education such as degrees in computer science, game design, or related fields, along with building a portfolio of VR projects, can improve job prospects.

Is virtual reality in demand?

Virtual reality (VR) is experiencing increasing demand across industries such as gaming, healthcare, education, and training, leading to more job opportunities for VR developers, designers, and engineers. As VR technology advances and becomes more accessible, the need for skilled professionals in this field continues to grow.

What cities are hiring for Virtual Reality jobs?

Cities with the most Virtual Reality job openings:

What states have the most Virtual Reality jobs?

States with the most job openings for Virtual Reality jobs include:

Infographic showing various Virtual Reality job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 45% Physical, 2% Hybrid, and 53% Remote job distribution, with an average salary of $72,243 per year, or $34.7 per hour.

Part-Time Simulation & Virtual Reality Technician

Green Bay, WI

Part-time

Re-posted 16 days ago


Job description

Northeast Wisconsin Technical College is a nationally recognized and locally trusted college dedicated to advancing the success of all students and economic vitality of the communities we serve through access, high-quality education, and strategic partnerships.

The community that we serve is home to people with a rich range of backgrounds and experiences. We are committed to supporting an environment where all students and employees thrive and succeed. We believe every team member enriches our organization with unique skills, perspectives, and solutions. We seek applicants who are motivated and equipped to support all students, to work effectively with colleagues from a range of backgrounds, and to build the vibrancy of our community.

You belong here. See why you will love working at NWTC.

POSITION SUMMARY

This role will support and assist faculty and students in the delivery of simulations in the NWTC Health Sciences programs. Simulation includes the operation and support of simulation-based education, virtual reality experiences, and clinical skills laboratory learning environments. Technicians will operate simulation training equipment as assigned; manage the inventory, organization, and setup of the simulation lab; and ensure all equipment used in simulation training is cleaned, maintained, and repaired.

ESSENTIAL FUNCTIONS

Reasonable Accommodations Statement

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the functions identified in the job description.

Essential Functions Statement(s)

  • Maintain simulation and virtual reality lab, including cleanliness, safety, daily set-ups, proper usage, and full functionality of simulation equipment.
  • Participate in all aspects of simulation including operation of simulators, appropriate utilization of standardized patients, playing the voice/role of standardized patient, and/or playing role of a patient.
  • Provides the initial set-up and operates simulation lab equipment necessary during simulation training sessions.
  • Provides the initial supplies and calibration of the low-fidelity simulators to support theory classroom use.
  • Provide support to Green Bay, Sturgeon Bay, and Shawano Campuses.
  • Stays updated on and proficient with any new simulation training technologies introduced to the team.
  • Provide assistance in the other labs as needed.
  • Attends, assists with, and participates in college, division, and department meetings and events relevant to position.
  • Monitor inventory of simulation lab equipment, including disposable supplies, and notify staff of depleted supplies.
  • Monitor functionality of medical and simulator equipment, identify or troubleshoot any malfunctions as necessary.
  • Annually update scenarios on simulators, ensuring all details such as name bands, expiration dates, medications, and other relevant lists are current.

POSITION QUALIFICATIONS

Competency Statement(s)

  • Student Success: Demonstrate behaviors and actions that support student recruitment, retention, and student success initiatives.
  • Values: Demonstrate behaviors and action that support the College's values
  • Collaboration: Demonstrate behaviors and actions that create respectful environments and services for all, and the ability to work effectively across differences in background and experience.
  • Accountability - Ability to accept responsibility and account for his/her actions.
  • Communication, Oral - Ability to communicate effectively with others using the spoken word.
  • Customer Oriented - Ability to take care of the customers' needs while following company procedures.
  • Detail Oriented - Ability to pay attention to the minute details of a project or task.
  • Interpersonal - Ability to get along well with a variety of personalities and individuals.
  • Organized - Possessing the trait of being organized or following a systematic method of performing a task.
  • Reliability - The trait of being dependable and trustworthy.

SKILLS & ABILITIES

Education: Technical Diploma in health-related field.

Experience: One year of experience working in a healthcare setting.

**An equivalent combination of education and work experience may be considered

Computer Skills

Microsoft Office Suite, PC and MAC/Apple Operating systems, Workday preferred.

PHYSICAL DEMANDS

Physical Demands

Lift/Carry

Stand

F (Frequently)

10 lbs or less

F (Frequently)

Walk

F (Frequently)

11-20 lbs

O (Occasionally)

Sit

F (Frequently)

21-50 lbs

O (Occasionally)

Handling / Fingering

F (Frequently)

51-100 lbs

O (Occasionally)

Reach Outward

O (Occasionally)

Over 100 lbs

N (Not Applicable)

Reach Above Shoulder

O (Occasionally)

Push/Pull

Climb

O (Occasionally)

12 lbs or less

O (Occasionally)

Crawl

O (Occasionally)

13-25 lbs

O (Occasionally)

Squat or Kneel

O (Occasionally)

26-40 lbs

O (Occasionally)

Bend

O (Occasionally)

41-100 lbs

O (Occasionally)

N (Not Applicable)

Activity is not applicable to this occupation.

O (Occasionally)

Occupation requires this activity up to 33% of the time (0 - 2.5+ hrs/day)

F (Frequently)

Occupation requires this activity from 33% - 66% of the time (2.5 - 5.5+ hrs/day)

C (Constantly)

Occupation requires this activity more than 66% of the time (5.5+ hrs/day)

The College has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee's ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the College reserves the right to change this job description and/or assign tasks for the employee to perform, as the College may deem appropriate.

June 2026

Reasonable Accommodations Statement
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.

We strive to accommodate any individual who requires adjustments to ensure a fair and equal employment process. If you require specific accommodations during the application and/or screening process due to a disability or other reasons, please contact Talent and Culture at talentandculture@nwtc.edu or 920-498-6286.

Northeast Wisconsin Technical College does not offer H-1B or other work authorization visa sponsorship for this position. Candidates must be legally authorized to work in the United States at the time of hire and maintain work authorization throughout the employment term. If you have questions regarding this, please contact Talent and Culture.

NWTC does not discriminate on the basis of political affiliation, age, race, creed, marital status, color, religion, national origin, disability, veteran status, sex, sexual orientation, gender, genetic testing or other applicable legislated categories. Inquiries regarding the College's nondiscrimination policies may be directed to the Associate Vice President of Student Affairs at 920-498-6823 ornondiscrimination@nwtc.edu.