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Worldbuilding Jobs (NOW HIRING)

Showrunner

Los Angeles, CA · On-site +1

$110K - $180K/yr

Ensure consistency in storytelling, pacing, tone, visual language, and worldbuilding across each series * Collaborate closely with editors, AI filmmakers, designers, and production leadership

Novelist Cowriter - Crime Fiction

KY · Remote

$23.56 - $27.40/hr

Ability to identify and resolve discrepancies in plot, timeline, backstory, and worldbuilding. * Reference the Master Character List to maintain character consistency and continuity throughout each ...

Project schedules and deliverables - Maintain and validate Smartsheet schedules for the art team for all Worldbuilding and active Production art-related work. Partner with the production team to ...

Telling HUD's story and getting people excited about our vision through worldbuilding * Finding, connecting, and meeting with candidates, AI engineers and researchers, and other key people in the AI ...

TRPG Publishing Lead - D&D

Renton, WA · On-site

$150K - $235K/yr

Strong understanding of narrative, worldbuilding, and visual storytelling principles. * Demonstrated ability to give clear, constructive creative feedback. * Experience collaborating cross ...

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How much do worldbuilding jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for worldbuilding in the United States is $26.34, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $30.77 per hour, depending on experience, location, and employer.

What does a worldbuilding job involve?

A Worldbuilding job involves creating detailed and immersive settings for stories, games, films, or other media. This includes designing geography, cultures, history, politics, and technologies to make the world feel authentic and engaging. Worldbuilders often collaborate with writers, designers, and developers to ensure consistency and depth in the world they create. Their work helps establish the foundation for storytelling and gameplay, enhancing the audience's experience.

What are the key skills and qualifications needed to thrive in worldbuilding, and why are they important?

To excel in a worldbuilding role, you need imaginative creativity, a solid understanding of storytelling and design principles, and often a background in writing, game design, or visual arts. Familiarity with digital creation tools like worldbuilding software (e.g., World Anvil), illustration tools, or 3D modeling programs may be required, along with relevant certifications in creative writing or design. Strong communication, collaboration, and organizational skills help present complex ideas and work efficiently within creative teams. These abilities are essential for developing immersive, coherent settings that support storytelling and project goals in creative industries.

What types of projects do worldbuilders typically work on, and how do they collaborate with other team members?

Worldbuilders are involved in a variety of creative projects, such as video games, tabletop role-playing games, movies, animation, and publishing. They often work alongside writers, artists, designers, and developers to craft consistent, detailed settings that enhance the overall narrative and user experience. Collaboration is a key aspect of the role, requiring clear communication to ensure the world aligns with story objectives and technical constraints. Daily activities may include brainstorming sessions, drafting lore documents, mapping environments, and providing feedback to ensure all creative elements are cohesive. This collaborative environment allows worldbuilders to influence the project's vision while learning from other creative professionals.

What cities are hiring for Worldbuilding jobs?

Cities with the most Worldbuilding job openings:

What are the most commonly searched types of Worldbuilding jobs?

The most popular types of Worldbuilding jobs are:

What job categories do people searching Worldbuilding jobs look for?

The top searched job categories for Worldbuilding jobs are:

Infographic showing various Worldbuilding job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 13% Part Time, and 7% Contract. Highlights an 66% In-person, 7% Hybrid, and 27% Remote job distribution, with an average salary of $54,791 per year, or $26.3 per hour.

Staff Full Stack Software Engineer

Bostondynamics

Waltham, MA

$130K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 16 days ago


Job description

As a Full Stack Software Engineer on the Spot team at Boston Dynamics, you'll be responsible for improving and maintaining our custom robot fleet management software. Your work will help define how our customers - internal and external - manage their ever growing numbers and species of robots across multiple industries.

Recent and upcoming projects for this team include: integrating factory asset management data with our internal robot fleet management application; 3D worldbuilding using point cloud data collected by our robots; building and visualizing panospheres from visual and thermal images; developing new strategies for recording maps and missions for the robot to traverse.

To thrive in this role, you'll enjoy working collaboratively with a variety of peers in a dynamic, fast-moving organization. Ideal candidates will have strong full-stack web skills, a demonstrated ability to communicate about complex technical topics, and a flexible mindset.

Boston Dynamics is a world leader in mobile robots, tackling some of the toughest robotics challenges. For years, our awe-inspiring viral videos on YouTube have shown the world what remarkably capable robots can do. Now we are quickly becoming a recognized leader in automation solutions for industrial applications and warehouse logistics.

Day-to-Day Activities will include:

  • Rapidly develop and deploy new features for our fleet management system, while still preserving a high quality and maintainability bar.

  • Collaborate with peers - other engineers, product, and operations - to understand key pain points and develop possible solutions.

  • Assess incoming work and proactively identify potential solutions for the root problem.

  • Debug and resolve issues as they arise, and perform post-mortem analysis to reduce likelihood of future problems.

  • Document and communicate new work to help get it widely adopted.

Desired Experience:

  • Bachelors in Computer Science or equivalent.

  • Experience in some or all of the expected tech stack: C++, Typescript, node.js, React, Three.js, SQL, Python, Linux, AWS/GCP, protobuf. Android experience a strong plus.

  • Experience with 3D rendering, mapping systems, complex data structures is beneficial.

  • Demonstrated project work, whether hobbyist or professional. You should be able to talk about decisions made during projects in detail.

  • Experience delivering complete software products - from feature requirements through support in the field.

  • Prior experience working with hardware, IoT, and/or 3D engines is ideal, but not necessary for this role.

We are interested in every qualified candidate who is eligible to work in the United States. However, we are not able to sponsor visas for this position.

The base pay range for this position is between $130,000 to $170,000 annually. Base pay will depend on multiple individualized factors including, but not limited to internal equity, job related knowledge, skills and experience. This range represents a good faith estimate of compensation at the time of posting. Boston Dynamics offers a generous Benefits package including medical, dental vision, 401(k), paid time off and an annual bonus structure. Additional details regarding these benefit plans will be provided if an employee receives an offer for employment.