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Weekend Remote Unity Developer Jobs in Toronto, ON

Remote Full-time Senior Data Engineer Are you an experienced Data Engineering professional with a ... Databricks: Delta Lake, Unity Catalog, Delta Live Tables (DLT), and Spark optimization. GCP:

Our engineering stack is pretty world-class. We have a well-documented micro-architecture service written in either Python (Flask) or Rails API using GraphQL. Our front-end consumes the GQL endpoints ...

Ottawa, ON (Remote) About the Role We are looking for a Senior Full-Stack Developer to join one of our development squads and help build new features for the 1VALET smart-building platform. This role ...

... out Unity - We back each other and challenge each other Agility - We anticipate the unexpected ... Flexible work environment with both remote and in office attendance and fun team building ...

Senior React Developer

Toronto, ON ยท On-site +1

CA$85K - CA$115K/yr

Senior React Developer Department: Software Technology Team Location ... Toronto/Remote Type: Hybrid Experience Level: Mid-level to Senior (minimum 7 years of experience ...

You will be working on a 100% remote schedule as part of Fidelity's dynamic working arrangement. At ... We are looking for a full-stack Software Developer who will take a key role on our team. The ideal ...

Senior Software Developer (Remote)

Toronto, ON ยท Remote

CA$110K - CA$145K/yr

What You'll Do as a Senior Software Developer * Design & Scale Robust Architecture: Develop and ... Remote first environment * "Work from (Almost) Anywhere" policy How We Hire (and How We Use AI): We ...

Senior AI Engineer - Remote

Toronto, ON ยท On-site +1

CA$147K - CA$245K/yr

We are currently seeking a Senior AI Engineer - Remote to join our team in Toronto, Ontario (CA-ON), Canada (CA). We are seeking an Senior AI Engineer to join our team. The ideal candidate will have ...

Senior AI Engineer - Remote

Toronto, ON ยท On-site +1

CA$147K - CA$245K/yr

We are currently seeking a Senior AI Engineer - Remote to join our team in Toronto, Ontario (CA-ON), Canada (CA). We are seeking an Senior AI Engineer to join our team. The ideal candidate will have ...

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Weekend Remote Unity Developer information

What are some common challenges faced by weekend remote Unity developers, and how can they be addressed?

Weekend remote Unity developers often face challenges such as managing time effectively while balancing other commitments, communicating asynchronously with team members, and staying aligned with ongoing projects during off-peak hours. To address these, it's important to set clear expectations with your team about availability, use collaborative tools like Slack or Jira for updates, and regularly review project documentation. Proactively seeking feedback and maintaining open communication channels help ensure smooth collaboration and project continuity.

What are Weekend Remote Unity Developers?

Weekend Remote Unity Developers are software professionals who specialize in creating, testing, and maintaining applications or games using the Unity engine, but specifically work remotely and typically during weekends. These developers handle tasks such as coding, debugging, asset integration, and collaborating with teams or clients, all while working from locations outside a traditional office. Their schedules are often flexible to accommodate weekend hours, making them ideal for companies needing extra support during off-peak times or developers seeking supplementary work. They must have strong Unity and C# skills, good communication abilities, and reliable remote work setups.

What are the key skills and qualifications needed to thrive as a Weekend Remote Unity Developer, and why are they important?

To thrive as a Weekend Remote Unity Developer, you need strong proficiency in C#, experience with the Unity engine, and a solid understanding of game development principles, typically supported by a relevant degree or portfolio. Familiarity with version control systems like Git, Unity Collaborate, and possibly certification in Unity are highly beneficial. Excellent time management, self-motivation, and clear remote communication skills set standout candidates apart. These skills and qualities ensure efficient independent work, high-quality project delivery, and effective remote collaboration over weekends.

What is the difference between Weekend Remote Unity Developer vs Part-Time Remote Game Programmer?

AspectWeekend Remote Unity DeveloperPart-Time Remote Game Programmer
CredentialsUnity certification, programming skillsProgramming skills, possibly Unity experience
Work EnvironmentRemote, flexible hours on weekendsRemote, flexible or part-time hours
Industry UsageGame development, interactive mediaGame development, software projects
Search & Comparison IntentFocus on weekend availability and Unity skillsFocus on part-time schedule and programming expertise

The Weekend Remote Unity Developer typically works on Unity-based projects during weekends, often requiring specific Unity skills and certifications. In contrast, a Part-Time Remote Game Programmer may work during flexible hours on various programming tasks, not necessarily limited to weekends. Both roles are remote and involve game development, but the scheduling and focus differ, catering to different employer needs and candidate preferences.

What are popular job titles related to Weekend Remote Unity Developer jobs in Toronto, ON? For Weekend Remote Unity Developer jobs in Toronto, ON, the most frequently searched job titles are:

AI Product Engineer, Games (Remote)

Puzzle Cats

Toronto, ON โ€ข Remote

Full-time

Posted 24 days ago


Job description

We believe AI will fundamentally change how games are built and played, from content creation to player experience, and we're building at the frontier of that shift.

Puzzle Cats builds casual mobile games played by tens of millions of people worldwide. We're a small, high-performing team that moves faster than most studios think is possible, taking games from concept to App Store quickly and continuously iterating on live games with millions of active players.

We're looking for an AI Product Engineer who wants to build something big and move fast. This is a hands-on, highly product-oriented role for someone who wants to invent, ship, and scale AI-native game experiences. You'll work across the full development process, from prototype to production, collaborating with designers, engineers, and product teams to launch new games and improve live ones. Features you build can reach millions of players within weeks.

We're especially interested in engineers who don't just tolerate AI tools, they live inside them. Someone who naturally uses tools like Claude, Cursor, OpenAI, or coding agents as part of how they build, understands the code they generate, and knows when to prompt a solution versus writing it from scratch.

You'll own features end-to-end, from gameplay systems and backend infrastructure to analytics, building, shipping, measuring, and iterating quickly based on real player data. We ship fast, test aggressively, and aren't afraid to kill ideas including AI ones if the data doesn't support them.

What You'll Do
  • Use AI to create new player experiences that wouldn't be possible otherwise
  • Build and ship mobile game features in Unity (C#) for iOS and Android, including gameplay mechanics, onboarding flows, monetization experiments, and live-ops systems
  • Prototype and launch new game ideas quickly, moving from concept to playable builds in weeks, not months
  • Design and build AI-powered gameplay and product features, including content generation, personalization, and AI-driven mechanics
  • Design and implement AI systems and pipelines, including RAG, embeddings, tool use, and agents
  • Optimize AI systems for cost, latency, and scalability, including token usage, caching, and model selection
  • Develop and maintain backend systems for live games, including leaderboards, events, A/B testing infrastructure, and cloud services (GCP/Firebase)
  • Collaborate closely with designers and analysts to interpret player data and turn insights into gameplay improvements
  • Own the full lifecycle of your features, including implementation, analytics instrumentation, debugging, and performance optimization
  • Review code and maintain high engineering standards, including AI-generated code
Must-Haves
  • Strong problem-solving ability, a hacker mindset, and deep object-oriented programming knowledge
  • Ability to write clean, maintainable code and move quickly without sacrificing quality
  • Experience integrating real AI features into products, not just using AI tools, but shipping or meaningfully prototyping model-driven functionality
  • Experience integrating LLMs into production systems using OpenAI, Anthropic, or open-source models
  • Strong intuition for how LLMs behave, including prompt design, failure modes, and output quality
  • Experience building and iterating on AI features using real user data
  • 3+ years of production software engineering experience, ideally with shipped mobile apps or games built in Unity (C#) for iOS and Android
  • Experience with Python or JavaScript, cloud infrastructure/back-end systems, and Git
  • Ability to analyze player data and metrics to improve gameplay and product decisions
  • Strong critical thinking, communication skills, and empathy for players
  • Comfort working in ambiguity and figuring things out without playbooks
  • Ability to go from idea to prototype to production in days or weeks, not months
Nice to Have
  • Experience applying AI to gameplay systems, including procedural content generation or LLM-driven systems such as personalization, dialogue, level generation, or dynamic difficulty
  • Experience designing AI pipelines such as RAG, embeddings/vector search, and tool use/function calling
  • Experience fine-tuning or working with open-source models
  • Game design sensibility and a strong feel for what makes mechanics engaging
  • Experience with Python scripting for tooling, automation, or data pipelines
  • Experience optimizing Unity mobile performance, including memory profiling, draw call optimization, and frame-rate debugging
  • Experience shipping multiple mobile game titles
What Success Looks Like in Your First 30 Days
  • Days 17: Ship your first feature or fix to a live game and get familiar with the full stack
  • Days 714: Contribute to a new game prototype and help improve a product metric
  • Days 1430: Operate independently and ship at least one improvement that wasn't originally on the roadmap