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Weekend Remote Unity Developer Jobs (NOW HIRING)

Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your cover letter. About us: Deep expertise. Personal and Industry evolution. Impeccable craft. These are ...

We are seeking a talented Senior Unity Developer to join our innovative team and contribute to the ... Remote work with a supportive and collaborative team culture. Join Our Team: If you are passionate ...

Control Engineer

Albuquerque, NM ยท On-site +1

$80K - $104K/yr

Enjoy 3-day weekends! (You have the option to work 4 10-hour days Monday through Thursday ... Schneider Unity programming experience * Allen Bradley ControlLogix programming (PlantPAx a plus ...

Senior iOS Developer

Spokane, WA ยท Remote

$60.75 - $78.50/hr

Experience working with the Unity platform * Deep understanding of Objective-C, Swift and iOS ... Experience working with remote data via REST * Experience with third-party libraries and APIs

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Weekend Remote Unity Developer information

What are some common challenges faced by weekend remote Unity developers, and how can they be addressed?

Weekend remote Unity developers often face challenges such as managing time effectively while balancing other commitments, communicating asynchronously with team members, and staying aligned with ongoing projects during off-peak hours. To address these, it's important to set clear expectations with your team about availability, use collaborative tools like Slack or Jira for updates, and regularly review project documentation. Proactively seeking feedback and maintaining open communication channels help ensure smooth collaboration and project continuity.

What are Weekend Remote Unity Developers?

Weekend Remote Unity Developers are software professionals who specialize in creating, testing, and maintaining applications or games using the Unity engine, but specifically work remotely and typically during weekends. These developers handle tasks such as coding, debugging, asset integration, and collaborating with teams or clients, all while working from locations outside a traditional office. Their schedules are often flexible to accommodate weekend hours, making them ideal for companies needing extra support during off-peak times or developers seeking supplementary work. They must have strong Unity and C# skills, good communication abilities, and reliable remote work setups.

What are the key skills and qualifications needed to thrive as a Weekend Remote Unity Developer, and why are they important?

To thrive as a Weekend Remote Unity Developer, you need strong proficiency in C#, experience with the Unity engine, and a solid understanding of game development principles, typically supported by a relevant degree or portfolio. Familiarity with version control systems like Git, Unity Collaborate, and possibly certification in Unity are highly beneficial. Excellent time management, self-motivation, and clear remote communication skills set standout candidates apart. These skills and qualities ensure efficient independent work, high-quality project delivery, and effective remote collaboration over weekends.

What is the difference between Weekend Remote Unity Developer vs Part-Time Remote Game Programmer?

AspectWeekend Remote Unity DeveloperPart-Time Remote Game Programmer
CredentialsUnity certification, programming skillsProgramming skills, possibly Unity experience
Work EnvironmentRemote, flexible hours on weekendsRemote, flexible or part-time hours
Industry UsageGame development, interactive mediaGame development, software projects
Search & Comparison IntentFocus on weekend availability and Unity skillsFocus on part-time schedule and programming expertise

The Weekend Remote Unity Developer typically works on Unity-based projects during weekends, often requiring specific Unity skills and certifications. In contrast, a Part-Time Remote Game Programmer may work during flexible hours on various programming tasks, not necessarily limited to weekends. Both roles are remote and involve game development, but the scheduling and focus differ, catering to different employer needs and candidate preferences.

More about Weekend Remote Unity Developer jobs
What cities are hiring for Weekend Remote Unity Developer jobs? Cities with the most Weekend Remote Unity Developer job openings:
What states have the most Weekend Remote Unity Developer jobs? States with the most job openings for Weekend Remote Unity Developer jobs include:
Infographic showing various Weekend Remote Unity Developer job openings in the United States as of June 2026, with employment types broken down into 20% As Needed, 60% Full Time, 10% Part Time, and 10% Nights. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 18 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/