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Vr Software Engineer Jobs (NOW HIRING)

Senior Software Engineer

Quantico, VA · On-site

$132K - $174K/yr

They are seeking a Senior Software Engineer to join their Cyber Analytics team, where the role ... Research (VR) or Reverse Engineering (RE) methodologies. • Experience with container ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

XR Software Engineer Location: Reston/Chantilly, VA / Hybrid as program requirements permit Travel ... Experience with XR/VR/AR, interactive 3D, simulation, gaming, or visualization applications.

XR Software Engineer Location: Reston/Chantilly, VA / Hybrid as program requirements permit Travel ... Experience with XR/VR/AR, interactive 3D, simulation, gaming, or visualization applications.

Arthrex is seeking a Software Developer to join our team,, where you'll create innovative solutions that bring complex medical concepts to life through advanced visualization, simulation, and AR/VR ...

Senior Software Engineer - Release

San Mateo, CA · On-site

$139K - $183K/yr

As a Senior Software Engineer on our Release Engineering team, you will build the systems that ... VR, and servers * Work in C++ engine code to improve telemetry reporting, enhance feature rollout ...

Senior Software Engineer, Core UI

San Mateo, CA · On-site

$148K - $184K/yr

As a Senior Software Engineer on the Core UI team, you'll take the Roblox App experience to the ... VR, and consoles. * Develop robust, extensible systems powering Roblox's core surfaces (Home ...

Showing results 41-60

Vr Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do vr software engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for vr software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a VR software engineer?

VR Software Engineers are technology professionals who design, develop, and maintain software applications for virtual reality (VR) platforms. They use programming languages and VR development tools to create immersive experiences that can be used in gaming, training, education, and more. Their work often involves 3D modeling, computer graphics, and integrating hardware like VR headsets and motion controllers. Collaboration with designers, artists, and other engineers is common to ensure the final product is interactive and user-friendly.

What are the key skills and qualifications needed to thrive as a VR software engineer?

To thrive as a VR Software Engineer, you need strong programming skills (especially in C#/C++), a solid grasp of 3D graphics, and experience with VR frameworks like Unity or Unreal Engine, usually supported by a degree in computer science or a related field. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems, and performance profiling tools is typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These skills are crucial for building immersive, high-performance VR experiences that meet both technical and user experience standards.

What are some unique challenges VR software engineers face when developing immersive applications?

VR Software Engineers often encounter challenges related to optimizing performance and ensuring a smooth user experience, as virtual reality applications require high frame rates and low latency to minimize motion sickness. They must also design intuitive user interfaces that work in a 3D space, which is different from traditional 2D interfaces. Collaboration with designers, artists, and UX specialists is common to create lifelike environments and interactive elements. Additionally, VR engineers need to stay updated with rapidly evolving hardware and software platforms to ensure compatibility and leverage new capabilities.

What is the difference between Vr Software Engineer vs AR Software Engineer?

AspectVr Software EngineerAR Software Engineer
Required CredentialsBachelor's in Computer Science, relevant VR development certificationsBachelor's in Computer Science, AR development certifications
Work EnvironmentVR hardware labs, simulation studiosAR hardware labs, mobile app development environments
Industry UsageGaming, training simulations, virtual experiencesRetail, navigation, industrial maintenance
Common Search IntentVR development, VR app creationAR app development, AR experiences

While both roles involve immersive technology development, Vr Software Engineers focus on creating virtual reality experiences primarily for gaming and training, whereas AR Software Engineers develop augmented reality applications that overlay digital content onto the real world. The skills and tools overlap but are tailored to different hardware and user interactions.

More about Vr Software Engineer jobs

What states have the most Vr Software Engineer jobs?

States with the most job openings for Vr Software Engineer jobs include:

What job categories do people searching Vr Software Engineer jobs look for?

The top searched job categories for Vr Software Engineer jobs are:

Infographic showing various Vr Software Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 8% Part Time, and 4% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Deployments Software Engineer

Physical Intelligence

San Francisco, CA • On-site

Full-time

Re-posted 13 days ago


Job description

Who We Are
Physical Intelligence is bringing general-purpose AI into the physical world. We are a group of engineers, scientists, roboticists, and company builders developing foundation models and learning algorithms to power the robots of today and the physically-actuated devices of the future.
Deploying robots into the real world takes more than a capable model - it takes designing a physical system that's fast, safe, and reliable enough to run unattended on a customer's floor, backed by software you can observe, debug, and trust if something goes wrong.
As a Robotics Software Engineer, you'll build that system. You'll integrate state-of-the-art models with robots that work on-site - building system safeguards, the teleoperation interfaces operators rely on, and the latency optimizations that make remote control feel instant. You'll work with researchers, platform engineers, and robot operators to make the whole stack dependable enough that customers bet their operations on it.
The Team
The Deployments team is responsible for solving real world problems with our models and robots. We tackle the full problem space: integrating with customer workflows, training models to solve their dexterous tasks, and ensuring the on-site reliability of the system. This breadth of problem space is why we're a full-stack robotics team - whether it's thinking about customer facing experiences or fine-tuning models for tasks no robot has done before, we put forth the best solution Pi has to offer.
In This Role You Will
- Design remote teleoperation interfaces: Develop comfortable and precise interfaces for controlling robots with many degrees of freedom
- Optimize for low-latency network performance: Engineer teleoperation interfaces that can continue functioning even in weak internet areas
- Optimize System Performance: Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput.
- Streaming & Video Systems: Develop and optimize real-time video streaming systems where frame timing and packet scheduling matter.
- Reliability & Debugging: Build tooling for profiling, tracing, and debugging timing issues across distributed systems and hardware interfaces.
- Cross-Functional Collaboration: Work with researchers, hardware engineers, and operations teams to integrate optimized pipelines into production workflows.
What We Hope You'll Bring
- Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software.
- Background in real-time or near-real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict.
- Ability to optimize across the entire stack - drivers, networking, compute workloads, video frameworks, and distributed components.
- Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues.
- A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness.
- Ability to collaborate deeply with robot users, researchers, and platform engineers to build a precise and comfortable teleoperation interface.
Bonus Points If You Have
- Experience with robot teleoperation systems, VR/AR platforms, or low-latency 3D engines.
- Camera system expertise (synchronization, capture pipelines, codecs, GPU offload).
- Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations).
- Background in robotics or autonomous systems (implementation, not research).
- Familiarity with distributed systems that process real-time data flows.
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.