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Vr Software Engineer Jobs in Texas (NOW HIRING)

QA Engineer

Austin, TX ยท On-site

Experience testing games in VR/MR * Experience with testing software through engine or platform migration * Ability to create tools through AI or personal programming experience Why Join GOLF+

QA Engineer

Austin, TX ยท On-site

Experience testing games in VR/MR * Experience with testing software through engine or platform migration * Ability to create tools through AI or personal programming experience Why Join GOLF+

QA Engineer

Austin, TX ยท On-site

Experience testing games in VR/MR * Experience with testing software through engine or platform migration * Ability to create tools through AI or personal programming experience Why Join GOLF+

Many of our solutions involve VR and AR technologies If you are interested in working for METECS ... Software development experience Citizenship or lawful permanent resident required due to federal ...

... VR/AR applications, and industrial, medical, and automotive systems. You won't be limited to a ... Who You are: * Degree in Engineering, Computer Science, or equivalent. * Minimum 8 years ...

Our teams design and develop the hardware and software that connect infrastructure, accelerate ... VR, storage, and comms devices; drive improved product efficiency; and uncover thermal and power ...

Our teams design and develop the hardware and software that connect infrastructure, accelerate ... VR, storage, and comms devices; drive improved product efficiency; and uncover thermal and power ...

Showing results 21-40

Vr Software Engineer information

See Texas salary details

$59.2K

$137.4K

$191.5K

How much do vr software engineer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for vr software engineer in Texas is $137,441.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,800.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a VR software engineer?

VR Software Engineers are technology professionals who design, develop, and maintain software applications for virtual reality (VR) platforms. They use programming languages and VR development tools to create immersive experiences that can be used in gaming, training, education, and more. Their work often involves 3D modeling, computer graphics, and integrating hardware like VR headsets and motion controllers. Collaboration with designers, artists, and other engineers is common to ensure the final product is interactive and user-friendly.

What are the key skills and qualifications needed to thrive as a VR software engineer?

To thrive as a VR Software Engineer, you need strong programming skills (especially in C#/C++), a solid grasp of 3D graphics, and experience with VR frameworks like Unity or Unreal Engine, usually supported by a degree in computer science or a related field. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems, and performance profiling tools is typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These skills are crucial for building immersive, high-performance VR experiences that meet both technical and user experience standards.

What are some unique challenges VR software engineers face when developing immersive applications?

VR Software Engineers often encounter challenges related to optimizing performance and ensuring a smooth user experience, as virtual reality applications require high frame rates and low latency to minimize motion sickness. They must also design intuitive user interfaces that work in a 3D space, which is different from traditional 2D interfaces. Collaboration with designers, artists, and UX specialists is common to create lifelike environments and interactive elements. Additionally, VR engineers need to stay updated with rapidly evolving hardware and software platforms to ensure compatibility and leverage new capabilities.

What is the difference between Vr Software Engineer vs AR Software Engineer?

AspectVr Software EngineerAR Software Engineer
Required CredentialsBachelor's in Computer Science, relevant VR development certificationsBachelor's in Computer Science, AR development certifications
Work EnvironmentVR hardware labs, simulation studiosAR hardware labs, mobile app development environments
Industry UsageGaming, training simulations, virtual experiencesRetail, navigation, industrial maintenance
Common Search IntentVR development, VR app creationAR app development, AR experiences

While both roles involve immersive technology development, Vr Software Engineers focus on creating virtual reality experiences primarily for gaming and training, whereas AR Software Engineers develop augmented reality applications that overlay digital content onto the real world. The skills and tools overlap but are tailored to different hardware and user interactions.

What are popular job titles related to Vr Software Engineer jobs in Texas?

For Vr Software Engineer jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Vr Software Engineer jobs in Texas look for?

The top searched job categories for Vr Software Engineer jobs in Texas are:

Infographic showing various Vr Software Engineer job openings in Texas as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $137,441 per year, or $66.1 per hour.

Lead Software Engineer - Dexterous Manipulation

Apptronik

Austin, TX โ€ข On-site

Full-time

Re-posted 7 days ago


Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.
JOB SUMMARY
The Lead Software Engineer - Dexterous Manipulation is a core contributor to our robot's ability to interact with the world with human-like precision. This role is responsible for leading the development of learning-based dexterous control algorithms that unlock the full potential of state-of-the-art robotic hand hardware.
This role will bridge the gap between cutting-edge research and scalable, reliable production software. Whether leveraging reinforcement learning, imitation learning, teleoperation retargeting, or classical control, they will ensure our robots can perform complex, high-DOF tasks in both simulation and reality. As a technical lead, they will not only design the core software architecture but also influence hardware design to achieve world-class manipulation capabilities.
ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
  • Strategic Ownership: Serve as the technical authority for dexterous manipulation. Create the long-term technical roadmap, ensuring hand control and multi-fingered coordination capabilities outpace industry standards.
  • Architectural Definition: Design and enforce the foundational software frameworks for manipulation. Own the decision-making process for balancing autonomous logic with high-fidelity teleoperation, ensuring the architecture is scalable for future hardware generations.
  • Research & Innovation: Perform and direct the integration of state-of-the-art research. Select and deploy the specific learning-based policies and vision-integrated systems that will define system physical capabilities.
  • Sim-to-Real Ownership: Lead the strategy for high-fidelity simulation. Set the standards for success in virtual environments to optimize policy transitions to physical fleet hardware.
  • Hardware Design Influence: Drive the specifications for next-generation hardware. Define the requirements for sensing, degrees of freedom, and torque profiles.
  • Production Excellence: Oversee the transition from experimental research to fleet-wide deployment. Ensure performance and reliability of C++/Python code running on production-level assets.
  • Technical Leadership & Culture: Act as a force multiplier across the organization. Beyond code reviews, foster a culture of technical rigor, setting the bar for architectural excellence and mentoring the next generation of robotics leaders.

SKILLS AND REQUIREMENTS
Technical Skills (Must-Have)
  • Dexterous Manipulation: Deep expertise in multi-fingered hand control, grasp planning, and in-hand manipulation, with a strong track record of successful hardware deployment.
  • Advanced Control & Learning: Proficiency in learning-based control for robotics (e.g. flow/diffusion-based visiomotor policies, reinforcement learning, reward modeling, etc.).
  • Software Engineering: Proficiency in Python, with experience building real-time robotic software stacks.
  • Simulation Environments: Experience with physics engines such as IsaacSim, MuJoCo, or Drake for policy training and validation.

Good to Have
  • Robotic Kinematics: Strong foundation in spatial transformations, Jacobian-based control, and constrained optimization.
  • Teleoperation: Experience with VR/haptic interfaces and retargeting algorithms for human-in-the-loop control.
  • Tactile Sensing: Experience integrating tactile/haptic feedback into manipulation pipelines.
  • Computer Vision: Familiarity with 6D pose estimation, point cloud processing, or visual-servoing.
  • Hardware Bring-up: Experience with the initial calibration and tuning of high-DOF robotic end-effectors.

EDUCATION and/or EXPERIENCE
  • BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field.
  • 5+ years of relevant experience (or 3+ years with a PhD) specifically focused on robotic manipulation or complex motion control.
  • A proven track record of taking complex algorithms from a research/simulation environment and successfully deploying them on physical hardware.

PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.
Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.