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Visual Effects Artist Jobs in Quebec (NOW HIRING)

... visual excellence and output of our Art Department, defining and evangelizing the realization ... group of artists to craft breathtaking environments, characters, and effects that support the ...

... visual excellence and output of our Art Department, defining and evangelizing the realization ... group of artists to craft breathtaking environments, characters, and effects that support the ...

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Visual Effects Artist information

See Quebec salary details

$63K

$105K

$134.5K

How much do visual effects artist jobs pay per year?

As of Jul 15, 2026, the average yearly pay for visual effects artist in Quebec is $104,985.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,500.00 and $120,000.00 per year, depending on experience, location, and employer.

What Is a Visual Effects Artist?

As a visual effects artist, your job is to create special effects for the film industry to portray visuals or action sequences that are too difficult or too costly to film. Your primary responsibilities center on consulting with clients, supervisors, and other artists to create visual effects (VFX) to their specifications. Your job duties include using computer animation software programs and working with the various production departments to meet the film’s needs. You need creativity and imagination to work as a visual effects artist, and you must be proficient with animation, graphic design, and visual effects computer programs.

What are Visual Effects Artists?

Visual Effects Artists are professionals who create imagery and effects that cannot be achieved during live-action filming. They use computer software and other digital tools to design, animate, and composite visual elements such as explosions, weather effects, creatures, and set extensions. Visual Effects Artists work closely with directors and other production staff to seamlessly blend these effects into movies, television shows, commercials, and video games. Their work enhances storytelling by bringing imaginative and realistic visuals to the screen.

What are the key skills and qualifications needed to thrive as a Visual Effects Artist, and why are they important?

To thrive as a Visual Effects Artist, you need a solid background in digital art, animation, and computer graphics, often supported by a degree in visual effects or a related field. Mastery of industry-standard software such as Adobe After Effects, Autodesk Maya, Houdini, and familiarity with compositing and rendering engines is crucial. Creativity, attention to detail, and strong teamwork and communication skills help artists stand out in collaborative production environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet project requirements.

What is the difference between Visual Effects Artist vs Motion Graphics Designer?

AspectVisual Effects ArtistMotion Graphics Designer
Required CredentialsPortfolio, degree in film, animation, or related fieldPortfolio, degree in graphic design, animation, or related field
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital agencies
Industry UsageSpecializes in integrating CGI and effects into live-actionCreates animated graphics for videos, presentations, and branding

While both roles involve digital artistry, Visual Effects Artists focus on integrating CGI and effects into live-action footage, often working in film and TV post-production. Motion Graphics Designers create animated graphics for various media, emphasizing branding and visual communication. Understanding these differences helps clarify career paths and job expectations in the digital media industry.

What are some common challenges Visual Effects Artists face when working on collaborative projects?

Visual Effects Artists often work closely with directors, animators, and other post-production professionals, which can present challenges in maintaining a unified creative vision and meeting tight deadlines. Balancing technical limitations with artistic goals, adapting to rapidly changing feedback, and ensuring seamless integration of effects into live-action footage are frequent hurdles. Strong communication skills and flexibility are essential to effectively collaborate and deliver high-quality results within project constraints.
What are popular job titles related to Visual Effects Artist jobs in Quebec? For Visual Effects Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Visual Effects Artist jobs in Quebec look for? The top searched job categories for Visual Effects Artist jobs in Quebec are:
What are popular job titles related to Visual Effects Artist jobs in QC? For Visual Effects Artist jobs in QC, the most frequently searched job titles are:
Infographic showing various Visual Effects Artist job openings in Quebec as of July 2026, with employment types broken down into 84% Full Time, and 16% Part Time. Highlights an 100% In-person job distribution, with an average salary of $104,985 per year, or $50.5 per hour.

Technical Animator - Internship Fall 2026 | Animateurtrice technique - Stage Automne 2026

Behaviour Interactive

Montreal, QC • On-site

Other

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

This position requires you to be in the office in Montreal a few days a week!
 

We're looking for a curious and creative intern to join our team as a Technical Animator Intern on an unannounced IP. Join us to bring your technical skills to life by designing tools, pipelines, and visual effects that will help create rich, immersive, and innovative experiences!

If you're ready for a unique experience, working with passionate colleagues, and leveling up your skills in a creative and fast-paced environment, this is where you need to be. Are you game?
 
To be considered for this internship, you must:
       Send us your resume and cover letter and tell us about your passion for video games
       Be able to work 37,5 hours/week for 4 months starting in September 2026
       Be eligible to work FULL TIME in Canada, in Quebec at the time of your application
 
Why join Behaviour for your next internship?
       Flexible work policy
       Delicious FREE breakfast and lunch made by our chef at the Montreal office's bEstro
       250$ BEHappy expense reimbursement to buy whatever makes you... Happy !
       A chance to grow your skills and potentially be offered a full-time position at the end of your internship
In this role you will :
  • Understand the technical vision of animation development.
  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the production.
What we're looking for :
  • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
  • Experience with Unreal Engine.
  • Knowledge of the GameMesh optimization pipeline and UVs.
  • Good knowledge of Autodesk Maya; knowledge of Python and Blender is considered an asset.
  • Excellent organizational skills, with the ability to thrive in a dynamic environment.
  • Ability to clearly communicate technical ideas and intentions to artistic teams.
Dans ce role tu devras :
  • Comprendre la vision technique du developpement en animation ; 
  • Modifier et ameliorer des rigs et faire le skinning des modeles ;
  • Donner vie aux personnages statiques; ajouter des widgets, des controleurs et des os aux personnages ;
  • Apprendre l'impact des methodes utilisees pendant la production; 
  • Soutenir les animateurs pour optimiser l'integration et l'utilisation des animations dans le moteur de jeu ;
  • Completer les taches assignees en temps voulu tout en communiquant efficacement avec les artistes impliques dans la production.
Ce que nous recherchons :
  • Bonne connaissance de l'animation technique; rigging, skinning, integration et animation 3D ; 
  • Experience avec le moteur de jeu Unreal Engine    
  • Connaissance du pipeline d'optimisation de GameMesh et des UV ;
  • Bonne connaissance du logiciel Autodesk Maya, la connaissance de Python et Blender sera consideree comme des atouts ; 
  • Excellentes capacites d'organisation, avec une aptitude a evoluer efficacement dans un environnement dynamique ; 
  • Capacite a communiquer clairement des idees et intentions techniques aux equipes artistiques.
Ce poste necessite une presence au bureau de Montreal quelques jours par semaine !
 
Nous recherchons une stagiaire curieuxse et creatifve pour rejoindre notre equipe en tant que stagiaire Animateurtrice Technique sur une IP non annoncee. Rejoins-nous pour donner vie a ton savoir-faire technique, en concevant des outils, des pipelines et des effets visuels qui contribueront a creer des experiences riches, immersives et innovantes !
 
Pour etre consideree pour cette opportunite de stage tu dois :
       Nous envoyer ton CV ainsi qu'une lettre de presentation ou tu nous partage ton interet pour les jeux videos
       Etre capable de travailler 37,5 heures/semaine pendant 4 mois a partir des Septembre 2026 
       Etre admissible a travailler a TEMPS PLEIN au Canada du Quebec au moment de postuler.
 
Pourquoi rejoindre Behaviour pour un stage ?
       Politique de travail flexible
       Delicieux dejeuners et diner GRATUITS prepares par notre chef au bEstro du bureau de Montreal
       250$ BEHappy remboursement des depenses pour acheter ce qui vous rend.... heureux !
       Une chance de developper vos competences et potentiellement de vous voir offrir un poste a temps plein a la fin de votre stage

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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