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Video Game Writing Jobs (NOW HIRING)

Experience with slot development or video game development is preferred. Advanced knowledge of ... a written individual employment agreement signed by Bluberi's CEO. This means you and/or Bluberi ...

They will also be partners in efforts to improve and update the course materials, which include the University of Mars video game (written in Unity 3D), astronomy art projects, creative writing ...

You'll write code in an extremely unique and fast-paced environment to counteract cheats while ... Understanding of online multiplayer video game architectures * Experience working with data ...

Game Producer

Los Angeles, CA · On-site

$90K - $115K/yr

TapBlaze is a 15 person independent game studio in Los Angeles. We make Good Pizza, Great Pizza ... You get commitments, you track them, and you follow up. * Clear, fast written communication.

Producer - Local Media Game Production

Secaucus, NJ · On-site

$126K - $128K/yr

Reporting to the Game Production Lead, this role works closely with the Local Game Production ... Excellent verbal and written communication skills and the ability to work effectively with internal ...

Reporting to the Game Production Lead, this role works closely with the Local Game Production ... Excellent verbal and written communication skills and the ability to work effectively with internal ...

Game Producer

Los Angeles, CA · On-site

$90K - $115K/yr

TapBlaze is a 15 person independent game studio in Los Angeles. We make Good Pizza, Great Pizza ... You get commitments, you track them, and you follow up. * Clear, fast written communication.

Game Producer

Los Angeles, CA · On-site

$90 - $115/hr

TapBlaze is a 15 person independent game studio in Los Angeles. We make Good Pizza, Great Pizza ... You get commitments, you track them, and you follow up. * Clear, fast written communication.

... and experience with, Video Games! Console gaming experience is a strong plus Responsible for ... Writing ITEMS OF NOTE - You do not need to have prior game testing or QA experience for this ...

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Video Game Writing information

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$5

$15

$28

How much do video game writing jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for video game writing in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is video game writing?

Video game writing is the process of creating narrative elements, dialogue, world-building, and storylines for video games. This includes everything from the main plot and character development to in-game text, lore, and branching dialogue options. Video game writers collaborate with designers, artists, and developers to ensure that the story integrates seamlessly with gameplay and player choices. Their goal is to create immersive and engaging experiences that drive the game’s emotional impact and keep players invested. The role requires creativity, adaptability, and a strong understanding of both storytelling and interactive media.

How does a video game writer typically collaborate with game designers and artists during development?

Video game writers work closely with game designers to ensure that narrative elements are integrated seamlessly into gameplay mechanics. They often participate in brainstorming sessions and provide dialogue, character backstories, and world-building details that inspire visual and level design. Regular meetings and feedback loops with artists help maintain narrative consistency, ensuring that story beats align with the game's visual style and pacing. This collaborative process is essential for creating immersive and cohesive gaming experiences.

What are the key skills and qualifications needed to thrive as a video game writer, and why are they important?

To thrive as a Video Game Writer, you need strong storytelling abilities, knowledge of game narrative structures, and often a background in creative writing or literature. Familiarity with interactive scripting tools, game engines like Unity or Unreal, and experience using collaborative writing software are typically important. Excellent communication, adaptability, and teamwork skills help writers collaborate with designers, artists, and developers to integrate narrative seamlessly into gameplay. These abilities ensure that stories enhance player engagement and contribute to the overall success and cohesion of the game.

What is the difference between Video Game Writing vs Video Game Design?

AspectVideo Game WritingVideo Game Design
Primary FocusCreating storylines, dialogue, and narrative elementsDeveloping gameplay mechanics, level design, and user experience
Skills RequiredWriting, storytelling, script developmentCreativity, technical skills, understanding of game mechanics
Work EnvironmentCollaborative with writers, narrative designers, and developersCollaborative with artists, programmers, and designers
Common EmployersGame studios, narrative-focused companiesGame studios, development teams

Video Game Writing focuses on crafting compelling stories and dialogue, while Video Game Design involves creating gameplay mechanics and levels. Both roles require collaboration within game development teams but emphasize different skill sets and responsibilities.

More about Video Game Writing jobs

What cities are hiring for Video Game Writing jobs?

Cities with the most Video Game Writing job openings:

What states have the most Video Game Writing jobs?

States with the most job openings for Video Game Writing jobs include:

Infographic showing various Video Game Writing job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Concept Designer and Illustrator (Video Games) - Digital Eclipse

Digital Eclipse Entertainment Partners

Emeryville, CA • On-site

$80K - $95K/yr

Full-time

Medical, Dental, PTO

Re-posted 26 days ago


Job description

Concept Designer and Illustrator (Video Games) - Digital Eclipse

Salary + benefit package | Remote (US based)

($80,000 - $95,000)

The Company

Classic video games deserve better. At Digital Eclipse, we treat them with the same care and respect given to other artistic mediums. In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases, emulating vintage arcade games well before "emulation" was a household word. 25 years later, we've been reborn as a new kind of studio - one dedicated to not only restoring gaming's heritage, but to preserving it and keeping it alive and available for future generations.  

We've released critically acclaimed games like Teenage Mutant Ninja Turtles: The Cowabunga Collection and Atari 50: The Anniversary Celebration, worked with Mega Man, Street Fighter, and Disney, and developed successful original IP like #IDARB. And we're just getting started.

The Role

We're looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP).

You must be able to translate the essence of a brand into identifiable and communicative designs, hone in on an IP's visual language to create new and exciting artwork, and ideate conceptual illustrations from scratch. You'll help establish the visual tone of projects early, support ongoing production needs across disciplines, and collaborate closely with design, production, and engineering. This role requires comfort owning work end-to-end and jumping between styles and mediums as needed.

What You'll Do

  • Create background art, character art, and illustrative assets across multiple projects
  • Produce concept art to help define the visual tone and style of a game, especially during early phases
  • Support art needs for retro or stylized projects, including adherence to established "house styles"
  • Help rapidly establish and evolve an art style from business development through pre-production and into production
  • Translate written or verbal direction, often vague or evolving, into clear, actionable visual solutions
  • Iterate quickly based on feedback, balancing creative ambition with scope and production realities
  • Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD), prioritizing atmosphere and emotion for the game experience.
  • Execute art clean-up and restoration tasks for classic titles, including addressing dust specs, wear and tear, and ensuring image integrity.
  • Assist in the creation of production assets, leveraging proficiency across digital art categories, including 3D, pixel art, raster art, and vector art.
  • Collaborate closely with design, production, engineering, and external partners as needed
  • Support multiple projects simultaneously while maintaining quality and consistency
  • Contribute to storyboarding, visual exploration, and early narrative or gameplay ideation when needed
  • Support additional art tasks and visual needs as projects shift between production phases

Must Haves

  • Strong ability to concept from scratch and develop ideas visually without heavy direction
  • Demonstrated experience iterating quickly with fast turnaround times
  • Professional experience in commercial art (games, animation, film, or related industries)
  • Comfort working across diverse art styles and mediums, including adapting to existing house styles
  • Strong color sense and illustrative fundamentals
  • Experience with storyboarding or sequential visual storytelling
  • Demonstrated experience in conceptual UI/HUD design or entertainment design.
  • Commitment to creating original artwork without reliance on AI generation tools.
  • Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
  • Comfort working across different categories of digital art including raster, vector, and pixel based mediums
  • Strong communication skills and the ability to collaborate cross-functionally
  • Ability to take unclear or high-level feedback and turn it into concrete action items
  • Welcomes feedback as part of a collaborative, iterative creative process
  • Clear awareness of scope, timelines, and production constraints
  • Ability to commute or relocate to the Emeryville, California area

Bonus Points

  • Passion for video games, especially retro games
  • 3+ years of experience in commercial art
  • Experience working with established IP
  • Familiarity with licensors and licensed properties
  • Experience coordinating with or supporting external contractors
  • Understanding of traditional art styles and techniques
  • Foundational knowledge of 3D art (modeling or block-outs) or modeling experience.

Compensation, Benefits + Perks

  • Salary Range: $80,000 - $95,000/year.  Salary commensurate with skills, qualifications and experience.
  • Full medical and dental benefits
  • Generous parental leave
  • 15+ paid holidays + PTO
  • A friendly office with collaborative and talented colleagues, an arcade, and rooftop deck to enjoy office lunches and BBQs

To Apply

Please submit a resume, cover letter and link to portfolio 

EEO Statement

Digital Eclipse is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination.  We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.