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Video Game Software Engineer Jobs in Wisconsin (NOW HIRING)

WI · On-site

$99 - $184/hr

Raven Software is seeking a highly capable, motivated Lead Lighting Artist to play a key role on ... What you bring to the table The video game industry and therefore our business is fast-paced and ...

New

... arcade game, located at Madison's first arcade bar. More than just important work . We offer ... Software Engineering, Computer Engineering, or a related field * A history of academic excellence ...

WI · On-site

$200 - $391/hr

NVIDIA is looking for an experienced software engineer with infrastructure experience to become a ... NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ...

Video Editor

Oregon, WI · On-site

$50 - $70/hr

Proficiency in editing software like Adobe Premiere Pro, or Final Cut Pro. * Basic understanding of audio editing and experience in syncing audio and video tracks. * Ability to create short-form ...

WI · On-site

$43 - $77/hr

Deploying, evaluating performance, and testing software on all supported platforms * Communicating ... Shipped at least one game title * 2+ years of experience working in the game industry or related ...

New

WI · On-site

$82 - $152/hr

What you bring to the table The video game industry and therefore our business is fast‑paced and ... Partner with artists, designers, and programmers to be a trusted champion of performance ...

New

Sports Producer

Stevens Point, WI · On-site

$120K - $122K/yr

This person is responsible for the management and continuity of a weekly sports programming, regular live sport broadcasts, filling positions for unpaid on-air/behind the scenes talent and the ...

Sports Producer

Stevens Point, WI · On-site

$120K - $122K/yr

This person is responsible for the management and continuity of a weekly sports programming, regular live sport broadcasts, filling positions for unpaid on-air/behind the scenes talent and the ...

WI · On-site

$114 - $131/hr

More like a game server than CRUD: eventual consistency, high bandwidth streaming, correctness ... It is tools programming where the output of the tool is silicon. You don't need to know anything ...

... video, audio, networking, digital signage, and LED display systems. This is a hands-on technical ... Game Monitors. • Monitor multiple live productions and respond quickly to technical or ...

Entertainment Producer

Stevens Point, WI · On-site

$120K - $122K/yr

This person is responsible for the management and production of entertainment shows, live entertainment broadcasts and the archival of the above-mentioned programming. They must manage the unpaid ...

WI · On-site

$75 - $96/hr

... engineers working across hardware, software, mechanics, audio, media processing and artificial ... We strive to create best-in-class video conferencing experiences by bringing together diverse ...

Audio Video, CCTV, Surveillance, Automation, Networking, Control4, Audio Engineer, Home Theater A ... company provided software and resources to troubleshoot problems • Employee is frequently ...

Showing results 41-60

Video Game Software Engineer information

See Wisconsin salary details

$11.1K

$151.4K

$175.1K

How much do video game software engineer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for video game software engineer in Wisconsin is $151,402.00, according to ZipRecruiter salary data. Most workers in this role earn between $105,000.00 and $174,600.00 per year, depending on experience, location, and employer.

What does a video game software engineer do?

As a video game software engineer, you program video games for a computer or console system. You collaborate with designers who create a concept and design the look and feel of the game, write code to create the characters and mechanics, and implement troubleshooting tools and processes to test for bugs before the game’s release. If necessary, you fix any issues in the code while sticking to project deadlines. You carry out your duties and responsibilities alongside a team of gaming designers, programmers, and project managers to help the project move smoothly from start to finish.

What does a video game software engineer do?

A Video Game Software Engineer is responsible for designing, developing, and maintaining the software that powers video games. They write code to implement game mechanics, graphics, artificial intelligence, and user interfaces. These engineers collaborate closely with game designers, artists, and other team members to ensure the game runs smoothly and provides a great user experience. Their work often involves problem-solving, optimizing code for performance, and debugging issues throughout the game development process.

What are the key skills and qualifications needed to thrive as a video game software engineer, and why are they important?

To thrive as a Video Game Software Engineer, you need strong programming skills (typically in C++, C#, or Python), a solid grasp of computer science fundamentals, and a relevant degree such as computer science or software engineering. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in game development tools are highly beneficial. Creativity, collaboration, and problem-solving abilities are essential soft skills that help engineers adapt to rapidly changing design requirements and work effectively in multidisciplinary teams. Mastering these skills ensures efficient development cycles, high-quality gaming experiences, and successful teamwork in a competitive industry.

What are some common challenges video game software engineers face when working on large-scale projects?

Video Game Software Engineers working on large-scale projects often encounter challenges such as managing complex codebases, ensuring optimal performance across different platforms, and integrating new features without introducing bugs. Collaboration with designers, artists, and QA testers is essential, which requires strong communication skills and adaptability. Additionally, tight deadlines and evolving project requirements can add pressure, making effective time management and problem-solving abilities crucial for success in this role.

What is the difference between Video Game Software Engineer vs Game Developer?

AspectVideo Game Software EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentGame studios, tech companies, independent projectsGame studios, freelance, indie development
Employer & Industry UsageUsed interchangeably in industry; focuses on software developmentBroader term; includes design, storytelling, and programming

While both roles involve programming and work within the gaming industry, a Video Game Software Engineer primarily focuses on coding, system architecture, and technical implementation. A Game Developer often encompasses a broader scope, including game design, storytelling, and project management. The roles overlap significantly, but the engineer is more technically specialized in software development.

How much does a video game software engineer make?

A video game software engineer's salary varies based on experience, location, and company size, but typically ranges from $70,000 to $120,000 annually. Entry-level engineers may earn less, while experienced developers with specialized skills or working at major studios can earn higher salaries and bonuses.

What are popular job titles related to Video Game Software Engineer jobs in Wisconsin?

For Video Game Software Engineer jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Video Game Software Engineer jobs in Wisconsin look for?

The top searched job categories for Video Game Software Engineer jobs in Wisconsin are:

What cities in Wisconsin are hiring for Video Game Software Engineer jobs?

Cities in Wisconsin with the most Video Game Software Engineer job openings:

Infographic showing various Video Game Software Engineer job openings in Wisconsin as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $151,402 per year, or $72.8 per hour.

Lead Lighting Artist - Raven - Middleton, WI

ACTIVISION PUBLISHING, INC.

WI • On-site

$99 - $184/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media


Job description

Lead Lighting Artist - Raven - Middleton, WI

Job Opportunities: https://careers.ravensoftware.com/ LinkedIn: https://www.linkedin.com/company/raven-software/

Job Description: Raven Software is seeking a highly capable, motivated Lead Lighting Artist to play a key role on our team, partner across disciplines, and shape compelling lighting for real-time gameplay and cinematics. We are looking for a driven, trusted, and autonomous leader to own lighting initiatives, guiding a world-class team of Lighting Artists to solve technical and creative challenges and deliver industry-leading lighting for the blockbuster Call of Duty franchise. Qualified candidates will be adaptable to evolving development needs, possess excellent communication skills, navigate the technical and creative challenges of real-time lighting development, and deliver environment and cinematic lighting at the scale, quality, and complexity expected of a AAA blockbuster franchise. They will partner with some of the most talented and passionate developers in the industry to mentor artists, lead the team, and drive excellence. Above all, we are looking for an innovative and dedicated teammate to help tell our story. This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you bring to the table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:

  • Work closely with the Art Director to bring life, mood, and visual clarity to gameplay and cinematics.
  • Lead a team to craft and implement compelling real-time lighting that supports gameplay needs and artistic goals with strong composition, tone, and color.
  • Drive visual and technical quality to deliver cutting-edge, AAA-worthy lighting.
  • Direct and employ volumetrics, color grading, and image effects to achieve desired visual and narrative objectives.
  • Prototype lighting approaches, post-processing setups, and improve workflows to achieve the desired tone and gameplay needs.
  • Spearhead lighting R&D efforts, partnering with experts within and across disciplines to streamline tools and processes while championing best practices and strong visual quality.
  • Take high-level direction and guide your team through day-to-day execution, iteration, and feedback on lighting tasks and initiatives.
  • Partner with artists, designers, and programmers to be a trusted champion of performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Foster a thriving team with open communication, constructive feedback, and development opportunities.
  • Hold a high bar for quality, execution, and accountability while fostering artist growth.
  • Collaborate with Production to plan team goals, forecast milestone deliveries, and identify resource needs.
  • Clearly communicate risks, mitigations, and updates while maintaining effective working relationships across the studio.
Player Profile
  • 8+ total years of Lighting experience, with 2+ years in a Lead role, in real-time game development or equivalent experience in film/television.
  • Lead by example with a passionate and egoless attitude that welcomes feedback and enjoys a collaborative, iterative, fast-moving and adaptive workflow.
  • Ability to quickly learn new software and adapt to proprietary tools.
  • Excellent communication, collaboration, and problem-solving skills.
  • Expert experience with game development engines and lighting tools (Unreal, Unity, or equivalent proprietary engines).
  • Strong experience with baked lighting, dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
  • Strong understanding and application of PBR workflows, physically correct lighting solutions, color theory, post-processing techniques, and industry lighting trends.
  • An inspiring reel demonstrating strong, realistic lighting, modern development workflows, and creative solutions to development challenges.
Extra Points
  • Experience working with the Call of Duty tools or other proprietary engines.
  • Experience in a secondary area such as environments, animation, or VFX.
  • Experience with basic scripting.
  • Experience with procedural workflows and tools.
  • Experience with compositing.
  • Familiarity with performance optimization for console and PC.
  • Passion for the Call of Duty franchise.
  • Strong traditional art foundation.
Your Platform

Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve. Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live we offer a thriving, supportive environment paired with exceptional quality of life. As we grow and enter the next chapter of our journey, we’re looking for talented individuals eager to pave new ground in our industry.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

Compensation & Benefits

In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Equal Opportunity Statement

We are an equal opportunity employer and value diversity at our company.

We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for this open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

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What Activision Blizzard employees say

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Activision Blizzard logo

About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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