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Animation Artist Jobs in Wisconsin (NOW HIRING)

PT Instructor Pool - Animation

Madison, WI · On-site

$16.75 - $22/hr

School of BAA_Applied Arts Madison College is recruiting a pool of qualified part-time candidates to teach courses for the Animation program. Applications will be accepted on a continuous basis for ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Review animation work from team members and outsource artists and provide specific feedback. * Improve animation production pipelines and systems including state machines and blending systems.

$100K - $120K/yr

Use motion graphics and animation to create easy to understand and visually enticing stories ... Bachelor's Degree in Arts, Digital Media, Communication, Marketing or related field. * Minimum of ...

Assistant Producer

Milwaukee, WI · On-site

$40K - $45K/yr

... basic animation, copywriting, asset management, and equipment organization. Qualifications:  * Bachelor's degree in fine arts or industry equivalent in Television/Video Production, Broadcast ...

Producer II

Madison, WI · On-site

$55K - $73K/yr

Develop and deepen your understanding of what it means to be a Christian Artist Contribute to the ... Growing skills in areas of animation and digital effects * Demonstrated experience being able to ...

Producer II

Madison, WI · On-site

$55K - $73K/yr

Develop and deepen your understanding of what it means to be a Christian Artist Contribute to the ... Growing skills in areas of animation and digital effects * Demonstrated experience being able to ...

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Animation Artist information

See Wisconsin salary details

$5

$29

$37

How much do animation artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for animation artist in Wisconsin is $29.38, according to ZipRecruiter salary data. Most workers in this role earn between $25.00 and $33.22 per hour, depending on experience, location, and employer.

What does an animation artist do?

An Animation Artist creates visual sequences for films, television, video games, and other media by designing characters, backgrounds, and special effects that bring stories to life. They use both traditional drawing techniques and computer software to produce animated images. Animation Artists often work closely with directors, writers, and other artists to ensure their work matches the creative vision of a project. Their role can include storyboarding, creating models, rigging, and adding motion to characters and environments.

What are the key skills and qualifications needed to thrive as an animation artist, and why are they important?

To thrive as an Animation Artist, you need strong drawing abilities, a solid understanding of animation principles, and typically a degree in animation or a related field. Proficiency in industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is commonly required. Creativity, attention to detail, and effective collaboration skills are crucial soft skills for standing out in this role. These competencies ensure the production of visually compelling animations that meet project goals and resonate with audiences.

What are some common challenges animation artists face when working on collaborative projects?

Animation Artists often collaborate with writers, directors, and other artists, which can sometimes lead to challenges such as aligning creative visions and meeting tight deadlines. Balancing feedback from multiple stakeholders while maintaining consistency in animation style is a key aspect of the role. Additionally, adapting to rapidly changing project requirements and new software tools is common, so strong communication skills and flexibility are essential. Despite these challenges, working collaboratively can also lead to creative growth and valuable learning experiences.
What are popular job titles related to Animation Artist jobs in Wisconsin? For Animation Artist jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Animation Artist jobs in Wisconsin look for? The top searched job categories for Animation Artist jobs in Wisconsin are:
Infographic showing various Animation Artist job openings in Wisconsin as of August 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $61,112 per year, or $29.4 per hour.

Senior Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
215737
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is seeking a Senior Technical Artist with deep expertise in character rigging to help power one of the most dynamic live service games in the world. As part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high-quality content-from new Legends and limited-time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally.
In this role, you'll drive excellence in skinning and rigging, ensuring every character meets the highest standards of visual fidelity and runtime performance. You'll also champion pipeline improvements that scale across a fast-moving live environment, enabling the team to innovate quickly while maintaining polish and consistency. If you're excited about shaping characters that players connect with and celebrating the energy of a community that shows up every season ready for what's next, this is the place to do it.
Responsibilities
  • Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
  • Collaborate closely with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
  • Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity, deformation integrity, and runtime performance.
  • Educate and mentor junior and mid-level Technical Artists by creating clear documentation, sharing best practices, and fostering continued craft development.
  • Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.

Qualifications
  • 5 years experience working in proprietary internal game engines and development environments.
  • Strong communication skills.
  • Experience rigging and skinning characters Maya.
  • Experience in writing Artist/Animator facing tools specifically for a large production environment.
  • Proficiency in Python.

Nice to Have
  • Familiarity with USD.
  • Knowledge of physics-based animation.
  • Have experience in live service content production.
  • Experience working in proprietary internal game engines and development environments.
  • Strong mathematical foundation used to troubleshoot and optimize 3D deformations.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
If this opportunity sounds like a great fit for you, we encourage you to apply.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.