1

Video Game Software Engineer Jobs in Wisconsin (NOW HIRING)

WI · On-site

$184 - $356.50/hr

Join the NVIDIA Developer Tools team and empower engineers worldwide developing groundbreaking products in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in ...

Sports Producer

Stevens Point, WI · On-site

$120K - $122K/yr

This person is responsible for the management and continuity of a weekly sports programming, regular live sport broadcasts, filling positions for unpaid on-air/behind the scenes talent and the ...

Sports Producer

Stevens Point, WI

$120K - $122K/yr

This person is responsible for the management and continuity of a weekly sports programming, regular live sport broadcasts, filling positions for unpaid on-air/behind the scenes talent and the ...

Entertainment Producer

Stevens Point, WI

$120K - $122K/yr

This person is responsible for the management and production of entertainment shows, live entertainment broadcasts and the archival of the above-mentioned programming. They must manage the unpaid ...

Audio Video, CCTV, Surveillance, Automation, Networking, Control4, Audio Engineer, Home Theater A ... company provided software and resources to troubleshoot problems • Employee is frequently ...

Senior CA-Gen Developer

Madison, WI · On-site

$55 - $72.50/hr

Senior CA-Gen Developer Onsite in Madison, WI 12+ month Video Interview Need local to Wisconsin ... Senior-level experience managing multiple large, complex software development efforts with greater ...

Video-Teams possibly 2 rounds if needed. * Onsite-1 interview How you make an impact * Develop ... Develop and peer review software. * Process engineering information through CMMI level 3 procedures ...

Data Engineer II

Menasha, WI · On-site

$117K - $140K/yr

Experience: 3+ years direct work experience in a data engineering, analyst, software development or ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Data Engineer II

Menasha, WI

$117K - $140K/yr

Experience: 3+ years direct work experience in a data engineering, analyst, software development or ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Showing results 21-40

Video Game Software Engineer information

See Wisconsin salary details

$11.1K

$151.4K

$175.1K

How much do video game software engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for video game software engineer in Wisconsin is $151,402.00, according to ZipRecruiter salary data. Most workers in this role earn between $105,000.00 and $174,600.00 per year, depending on experience, location, and employer.

What does a video game software engineer do?

As a video game software engineer, you program video games for a computer or console system. You collaborate with designers who create a concept and design the look and feel of the game, write code to create the characters and mechanics, and implement troubleshooting tools and processes to test for bugs before the game’s release. If necessary, you fix any issues in the code while sticking to project deadlines. You carry out your duties and responsibilities alongside a team of gaming designers, programmers, and project managers to help the project move smoothly from start to finish.

What does a video game software engineer do?

A Video Game Software Engineer is responsible for designing, developing, and maintaining the software that powers video games. They write code to implement game mechanics, graphics, artificial intelligence, and user interfaces. These engineers collaborate closely with game designers, artists, and other team members to ensure the game runs smoothly and provides a great user experience. Their work often involves problem-solving, optimizing code for performance, and debugging issues throughout the game development process.

What are the key skills and qualifications needed to thrive as a video game software engineer, and why are they important?

To thrive as a Video Game Software Engineer, you need strong programming skills (typically in C++, C#, or Python), a solid grasp of computer science fundamentals, and a relevant degree such as computer science or software engineering. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in game development tools are highly beneficial. Creativity, collaboration, and problem-solving abilities are essential soft skills that help engineers adapt to rapidly changing design requirements and work effectively in multidisciplinary teams. Mastering these skills ensures efficient development cycles, high-quality gaming experiences, and successful teamwork in a competitive industry.

What are some common challenges video game software engineers face when working on large-scale projects?

Video Game Software Engineers working on large-scale projects often encounter challenges such as managing complex codebases, ensuring optimal performance across different platforms, and integrating new features without introducing bugs. Collaboration with designers, artists, and QA testers is essential, which requires strong communication skills and adaptability. Additionally, tight deadlines and evolving project requirements can add pressure, making effective time management and problem-solving abilities crucial for success in this role.

What is the difference between Video Game Software Engineer vs Game Developer?

AspectVideo Game Software EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentGame studios, tech companies, independent projectsGame studios, freelance, indie development
Employer & Industry UsageUsed interchangeably in industry; focuses on software developmentBroader term; includes design, storytelling, and programming

While both roles involve programming and work within the gaming industry, a Video Game Software Engineer primarily focuses on coding, system architecture, and technical implementation. A Game Developer often encompasses a broader scope, including game design, storytelling, and project management. The roles overlap significantly, but the engineer is more technically specialized in software development.

How much does a video game software engineer make?

A video game software engineer's salary varies based on experience, location, and company size, but typically ranges from $70,000 to $120,000 annually. Entry-level engineers may earn less, while experienced developers with specialized skills or working at major studios can earn higher salaries and bonuses.

What are popular job titles related to Video Game Software Engineer jobs in Wisconsin?

For Video Game Software Engineer jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Video Game Software Engineer jobs in Wisconsin look for?

The top searched job categories for Video Game Software Engineer jobs in Wisconsin are:

What cities in Wisconsin are hiring for Video Game Software Engineer jobs?

Cities in Wisconsin with the most Video Game Software Engineer job openings:

Infographic showing various Video Game Software Engineer job openings in Wisconsin as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $151,402 per year, or $72.8 per hour.

Senior Software Engineer, Compute Sanitizer - GPU

NVIDIA Corporation

WI • On-site

$184 - $356.50/hr

Other

This job post has expired today. Applications are no longer accepted.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 245 rated software companies


Job description

Join the NVIDIA Developer Tools team and empower engineers worldwide developing groundbreaking products in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers and 3rd party tool developers use your products to debug, profile and analyze the correctness of their systems/applications using the products and low-level API that you contributed to as a member of the Developer Tools team. Innovate as you develop the debug and performance analysis capability of future generations of NVIDIA GPUs. Be a part of the team that brings new GPU technologies to market with sophisticated simulation/emulation systems and be among the first to breathe life into new silicon.

The position will be part of a dynamic, worldwide team that develops and maintains several desktop and mobile Developer Tools products that are hosted and targeting OSes including Windows, Linux, Android and other embedded system real time OSes (RTOS).

Responsibilities
  • Apply knowledge of compute programming models and compute architecture to build tools that provide actionable feedback to compute developers.
  • Work in existing driver code, application code, write new shared libraries and performance tests, and learn new compute and graphics drivers, GPU architectures and operating systems.
  • Develop the Compute Sanitizer (suite of memory checker tools) for GPUs on Linux, Windows, and embedded operating systems.
  • Collaborate with tools, compiler, architecture and driver teams to design, implement and verify new features in the Compute Sanitizer stack.
  • Work closely with internal and external partners within NVIDIA.
  • Estimate and prioritize tasks to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable, well‑documented code.
  • Provide peer reviews, including feedback on performance, scalability and correctness.
  • Document requirements and designs, and review documents with teams throughout NVIDIA.
  • Mentor junior engineers.
Qualifications
  • BS or MS in Computer Science or equivalent experience.
  • 8+ years of experience.
  • Strong programming ability in C, C++, Assembly Language and scripting languages.
  • Excellent system programming expertise: memory management, processes/threads management, debugging and profiling.
  • Excellent knowledge of computer architecture of x86 or ARM CPUs.
  • Strong problem‑solving and debugging skills.
  • Familiar with low‑level programming using assembly languages.
  • Source‑control understanding (git, Perforce, etc.).
  • Ability to self‑manage, communicate and adapt in a fast‑paced, high‑demand environment with changing priorities and direction.
  • Excellent communication skills, written and verbal.
Preferred Experience
  • CUDA/OpenCL knowledge.
  • Experience with code patching.
  • ELF/DWARF knowledge.
Compensation & Benefits

Base salary range: $184,000 – $287,500 USD for Level4, $224,000 – $356,500 USD for Level5. Eligible for equity and benefits.

Applications will be accepted until July21, 2026.

EEO Statement

NVIDIA is committed to fostering an inclusive work environment and is proud to be an equal‑opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

#J-18808-Ljbffr

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993