1

Vfx Technical Director Jobs (NOW HIRING)

You'll have direct impact on live, player-facing products What You Bring * Strong experience with ... Ability to build your own effects (VFX, particles, animations) * Familiarity with HTML/CSS or ...

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173.40K - $232.93K/yr

About the role We are looking for a Pipeline Technical Artist/Technical Director to drive the ... VFX, autonomous systems, and robotics. At Applied Intuition, you will: * Establish content ...

... character, VFX, lighting, and more -- works together to deliver a cohesive, striking, and ... Work with technical artists and engineers to ensure efficient asset integration, balancing artistic ...

... character, VFX, lighting, and more - works together to deliver a cohesive, striking, and ... Work with technical artists and engineers to ensure efficient asset integration, balancing artistic ...

Art Director

Santa Monica, CA · On-site

$185K - $225K/yr

... character, VFX, lighting, and more - works together to deliver a cohesive, striking, and ... Work with technical artists and engineers to ensure efficient asset integration, balancing artistic ...

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

... and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character ...

... and technical goals and giving constructive feedback. * Communicate with vendors, when needed. * Independently translate and refine notes from VFX Supervisor/Director/Stakeholders with minimal ...

Compositing Supervisor

New Orleans, LA

$16.50 - $22.75/hr

... and technical goals and giving constructive feedback. * Communicate with vendors, when needed. * Independently translate and refine notes from VFX Supervisor/Director/Stakeholders with minimal ...

next page

Showing results 1-20

Vfx Technical Director information

See salary details

$26K

$115.5K

$232K

How much do vfx technical director jobs pay per year?

As of May 28, 2026, the average yearly pay for vfx technical director in the United States is $115,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $154,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VFX Technical Director, and why are they important?

To thrive as a VFX Technical Director, you need strong expertise in computer graphics, programming (such as Python or C++), and a solid understanding of visual effects pipelines, typically supported by a relevant degree in computer science or a related field. Familiarity with industry-standard tools like Houdini, Maya, Nuke, and proprietary VFX software is essential, along with experience in scripting and pipeline development. Excellent problem-solving, communication, and leadership skills help you collaborate effectively with artists and troubleshoot complex technical issues. These skills ensure high-quality visual effects production and seamless workflow integration in fast-paced, collaborative environments.

How does a VFX Technical Director typically collaborate with artists and other departments during a production?

As a VFX Technical Director, collaboration with artists, animators, and other departments such as lighting and compositing is integral to the workflow. You will often act as a bridge between creative vision and technical implementation, ensuring that artists have the tools and pipeline support they need. This involves troubleshooting technical issues, optimizing workflows, and sometimes developing custom scripts or plugins. Regular meetings and close communication are key to synchronizing efforts and maintaining high production quality across departments.

What are VFX Technical Directors?

VFX Technical Directors (VFX TDs) are specialists in the visual effects industry who bridge the gap between the creative and technical aspects of VFX production. They develop, optimize, and troubleshoot tools, pipelines, and workflows to ensure artists can efficiently create high-quality visual effects for films, television, or games. VFX TDs often write scripts, solve complex technical challenges, and collaborate with artists and supervisors to bring creative visions to life while maintaining production efficiency.

What is the difference between Vfx Technical Director vs Vfx Supervisor?

AspectVfx Technical DirectorVfx Supervisor
Primary RoleFocuses on technical aspects, pipeline development, and solving complex VFX challengesOversees creative and technical execution, managing the VFX team and ensuring artistic quality
CredentialsStrong technical background, often with VFX software expertise and sometimes certificationsCreative background with leadership experience, often with a strong portfolio
Work EnvironmentCollaborates closely with artists, programmers, and pipeline teamsLeads VFX teams on set or in post-production, liaising with directors and clients

The Vfx Technical Director primarily handles technical problem-solving and pipeline development, while the Vfx Supervisor manages the overall artistic and team leadership aspects. Both roles require technical knowledge, but the Vfx Technical Director is more focused on the technical infrastructure, whereas the Vfx Supervisor emphasizes creative oversight and team management.

More about Vfx Technical Director jobs
What cities are hiring for Vfx Technical Director jobs? Cities with the most Vfx Technical Director job openings:
What states have the most Vfx Technical Director jobs? States with the most job openings for Vfx Technical Director jobs include:
What job categories do people searching Vfx Technical Director jobs look for? The top searched job categories for Vfx Technical Director jobs are:
Infographic showing various Vfx Technical Director job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, 2% Part Time, 4% Temporary, and 4% Contract. Highlights an 74% In-person, 2% Hybrid, and 24% Remote job distribution, with an average salary of $115,510 per year, or $55.5 per hour.

Technical Designer

DSN

Las Vegas, NV

Other

Posted 6 days ago


Job description

Technical Designer (Gaming)
Build What Players Experience!!
Location: Onsite (Boca Raton, FL or Las Vegas, NV)
GC Holder or USC only! W2-FTE
We're hiring a Technical Designer who operates at the intersection of creative design and development-someone who doesn't just design ideas, but builds them into real-time game experiences.This is not a concept-only role.
Your work will ship, be played, and directly impact the player experience.
What You'll DoYou'll take concepts and turn them into production-ready assets that function inside a live game environment.You will:
  • Create animations, particles, and visual effects that enhance gameplay
  • Build mockups, UI elements, and game components
  • Design and implement 2D/3D assets optimized for real-time performance
  • Translate creative ideas into efficient, game-ready implementations
  • Partner closely with developers to ensure designs are achievable and performant
  • Iterate quickly based on feedback, gameplay needs, and technical constraints

What Makes This Role Different
  • Your work lives inside the game-not just in design files
  • You'll solve real technical challenges, not just create visuals
  • You'll work across multiple projects and teams in a fast-paced environment
  • You'll have direct impact on live, player-facing products

What You Bring
  • Strong experience with:
    • Adobe Creative Suite (Photoshop, Illustrator, After Effects)
    • Spine (2D animation)
    • Real-time asset pipelines (2D/3D)
  • Ability to build optimized, performance-ready assets
  • Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
  • Experience collaborating across design and development teams
  • Strong problem-solving skills and ability to adapt quickly

Bonus
  • Experience in mobile gaming or slot games
  • Ability to build your own effects (VFX, particles, animations)
  • Familiarity with HTML/CSS or scripting
  • Exposure to AI-assisted creative tools

For Senior Candidates
  • A strong demo reel demonstrating animation principles, VFX, and real-time application
  • Experience working inside a game engine in production
  • Ability to guide others and communicate effectively across teams

What We Value
  • People who solve problems, not just execute tasks
  • People who can move quickly without sacrificing quality
  • People who understand both creative intent and technical constraints

Bottom LineIf you want to build assets that are actually used by players-and work closely with both designers and developers to bring ideas to life-this is the type of role where you'll do your best work.