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Vfx Technical Director Jobs in Renton, WA (NOW HIRING)

Vfx Technical Director information

See Renton, WA salary details

$29.2K

$129.9K

$261K

How much do vfx technical director jobs pay per year?

As of Jul 26, 2026, the average yearly pay for vfx technical director in Renton, WA is $129,929.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,500.00 and $173,800.00 per year, depending on experience, location, and employer.

What are VFX Technical Directors?

VFX Technical Directors (VFX TDs) are specialists in the visual effects industry who bridge the gap between the creative and technical aspects of VFX production. They develop, optimize, and troubleshoot tools, pipelines, and workflows to ensure artists can efficiently create high-quality visual effects for films, television, or games. VFX TDs often write scripts, solve complex technical challenges, and collaborate with artists and supervisors to bring creative visions to life while maintaining production efficiency.

What is the difference between Vfx Technical Director vs Vfx Supervisor?

AspectVfx Technical DirectorVfx Supervisor
Primary RoleFocuses on technical aspects, pipeline development, and solving complex VFX challengesOversees creative and technical execution, managing the VFX team and ensuring artistic quality
CredentialsStrong technical background, often with VFX software expertise and sometimes certificationsCreative background with leadership experience, often with a strong portfolio
Work EnvironmentCollaborates closely with artists, programmers, and pipeline teamsLeads VFX teams on set or in post-production, liaising with directors and clients

The Vfx Technical Director primarily handles technical problem-solving and pipeline development, while the Vfx Supervisor manages the overall artistic and team leadership aspects. Both roles require technical knowledge, but the Vfx Technical Director is more focused on the technical infrastructure, whereas the Vfx Supervisor emphasizes creative oversight and team management.

What are the key skills and qualifications needed to thrive as a VFX Technical Director, and why are they important?

To thrive as a VFX Technical Director, you need strong expertise in computer graphics, programming (such as Python or C++), and a solid understanding of visual effects pipelines, typically supported by a relevant degree in computer science or a related field. Familiarity with industry-standard tools like Houdini, Maya, Nuke, and proprietary VFX software is essential, along with experience in scripting and pipeline development. Excellent problem-solving, communication, and leadership skills help you collaborate effectively with artists and troubleshoot complex technical issues. These skills ensure high-quality visual effects production and seamless workflow integration in fast-paced, collaborative environments.

How does a VFX Technical Director typically collaborate with artists and other departments during a production?

As a VFX Technical Director, collaboration with artists, animators, and other departments such as lighting and compositing is integral to the workflow. You will often act as a bridge between creative vision and technical implementation, ensuring that artists have the tools and pipeline support they need. This involves troubleshooting technical issues, optimizing workflows, and sometimes developing custom scripts or plugins. Regular meetings and close communication are key to synchronizing efforts and maintaining high production quality across departments.
What job categories do people searching Vfx Technical Director jobs in Renton, WA look for? The top searched job categories for Vfx Technical Director jobs in Renton, WA are:
What cities near Renton, WA are hiring for Vfx Technical Director jobs? Cities near Renton, WA with the most Vfx Technical Director job openings:
Infographic showing various Vfx Technical Director job openings in Renton, WA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $129,929 per year, or $62.5 per hour.

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA โ€ข On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Posted 29 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company