Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department: VFX / Technical Direction Reports To: VFX Supervisor Employment Type: Full Time Why join Swaybox ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department: VFX / Technical Direction Reports To: VFX Supervisor Employment Type: Full Time Why join Swaybox ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department: VFX / Technical Direction Reports To: VFX Supervisor Employment Type: Full Time Why join Swaybox ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department: VFX / Technical Direction Reports To: VFX Supervisor Employment Type: Full Time Why join Swaybox ...
Grade 4 - 1.0 FTE - Houdini Elementary School
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Grade 4 - 1.0 FTE - Houdini Elementary School
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Grade 4 - 1.0 FTE - Houdini Elementary School
Appleton, WI · On-site
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Grade 4 - 1.0 FTE - Houdini Elementary School
Appleton, WI · On-site
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New
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Senior Game Specialist (Houdini)
Manhattan, NY · On-site +1
$130K - $155K/yr
Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency in developing interactive applications, optimizing performance, and implementing real-time 3D ...
Senior Game Specialist (Houdini)
Manhattan, NY · On-site +1
$130K - $155K/yr
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Senior Game Specialist (Houdini)
Manhattan, NY · On-site +1
$130K - $155K/yr
Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency in developing interactive applications, optimizing performance, and implementing real-time 3D ...
Quick apply
Senior Game Specialist (Houdini)
Manhattan, NY · On-site +1
$130K - $155K/yr
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Fullerton, CA · On-site
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New
Quick apply
Urgent
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Forklift Driver (Reach Truck)
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$19.90 - $20.65/hr
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Quick apply
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Quick apply
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$22/hr
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We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended. Communication ...
We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended. Communication ...
Senior Software Engineer - UI Animation Systems
White Hall, WV · On-site
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Houdini * Nuke #J-18808-Ljbffr
Cinematic Pipeline Engineer
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Houdini * Nuke #J-18808-Ljbffr
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Associate CG Generalist (Contractor)
Santa Monica, CA · On-site
$4.5K - $5.5K/mo
Work across Unreal Engine and Houdini as part of the CG production pipeline. * Collaborate with sound designers to ensure visual effects, animation, and audio work together as a cohesive experience.
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Houdini information
See salary details
$5.53 - $7.69
1% of jobs
$7.69 - $9.86
5% of jobs
$9.86 - $12.02
2% of jobs
$12.02 - $14.18
12% of jobs
$14.40 is the 25th percentile. Wages below this are outliers.
$14.18 - $16.35
51% of jobs
$17.11 is the 75th percentile. Wages above this are outliers.
$16.35 - $18.51
13% of jobs
$18.51 - $20.67
9% of jobs
$20.67 - $22.84
7% of jobs
$22.84 - $25
0% of jobs
$25 - $27.16
0% of jobs
$27.16 - $29.33
0% of jobs
$5
$16
$29
How much do houdini jobs pay per hour?
What is a Houdini?
A Houdini job typically refers to a role involving the use of SideFX Houdini, a powerful 3D animation and visual effects software. Professionals in this field, such as FX artists or technical directors, use Houdini to create simulations, procedural modeling, and complex effects like smoke, fire, and destruction. These roles are common in film, television, gaming, and other industries requiring high-end visual effects. Skills in scripting, procedural workflows, and physics-based simulations are often essential for success in a Houdini job.
What skills and qualifications are needed to thrive as a Houdini artist?
To thrive as a Houdini (Visual Effects Artist), you need a strong foundation in 3D animation, visual effects (VFX), and computer graphics, often supported by a degree in animation, film, or a related field. Advanced proficiency with SideFX Houdini software and familiarity with rendering tools like Mantra or Arnold are typically required, and certifications in VFX can be advantageous. Attention to detail, creative problem-solving, and strong collaboration skills set standout professionals apart. These abilities ensure efficient, high-quality visual effects production and effective teamwork on complex media projects.
What are common challenges Houdini artists face in VFX production, and how can they overcome them?
Houdini artists often encounter challenges such as working with complex procedural systems, meeting strict deadlines, and adapting to evolving project requirements. Staying organized and breaking down large tasks into manageable components can help manage workflow efficiently. Collaboration with other departments, such as compositing, modeling, and production, is crucial for seamless integration of visual effects. Continuous learning and keeping up with new Houdini features or VFX industry trends also aids in overcoming technical hurdles and advancing in the field.
What cities are hiring for Houdini jobs?
Cities with the most Houdini job openings:
What are the most commonly searched types of Houdini jobs?
The most popular types of Houdini jobs are:
What states have the most Houdini jobs?
States with the most job openings for Houdini jobs include:
What job categories do people searching Houdini jobs look for?
The top searched job categories for Houdini jobs are:

Full-time
Posted 19 days ago
Job description
Houdini Technical Director
Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time
Why join Swaybox Studios?
At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.
Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.
This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.
Key Responsibilities:
- Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
- Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
- Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
- Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
- Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
- Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
- Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
- Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
- Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
- Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
- Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
- Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
- Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
- Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
- Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.
Required Qualifications:
- 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
- Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
- Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
- Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
- Experience building scalable, production-ready tools that support complex film-quality workflows.
- Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
- Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
- Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
- Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
- Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
- Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
- In-depth knowledge of color management, geometry caching, and asset publishing systems.
- Experience with ShotGrid (Flow Production Tracking) management software's API
- Efficiency and experience with Linux systems and shell scripting.
- An iterative mindset and willingness to receive and implement constructive feedback.
Preferred Qualifications:
- PySide, PyQT, or QT Designer experience is preferred.
- Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
- C++ and OpenCL experience is great to have.
- Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
- Experience with Maya, Nuke, and modern cross-application pipeline development.
- Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
- Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
- Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.