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Houdini Jobs (NOW HIRING)

Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...

Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...

Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...

Qualifications Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. Experience with creating and animating assets (terrains, layout ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...

Technical Artist II

Austin, TX · On-site

$122K - $146K/yr

Experience with simulation or advanced VFX tools such as Houdini, Shuriken, Embergen, or equivalent is a plus * Experience in casino gaming or similar real-time entertainment products * Familiarity ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...

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Houdini information

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How much do houdini jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for houdini in the United States is $16.08, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.55 per hour, depending on experience, location, and employer.

What can I do with Houdini?

Houdini is a software used in visual effects, 3D animation, and procedural modeling. Professionals use it to create complex simulations, particle effects, and detailed 3D models, often requiring knowledge of scripting and rendering tools. It is popular in film, gaming, and advertising industries for its procedural workflow and advanced capabilities.

What job makes $10,000 a month without a degree?

A Houdini artist or visual effects specialist can earn $10,000 or more per month by creating complex digital effects, often working in film, gaming, or advertising industries. Success typically requires strong skills in 3D modeling, compositing, and software like Houdini, along with a strong portfolio and industry experience.

What are some common challenges Houdini artists face in VFX production, and how can they overcome them?

Houdini artists often encounter challenges such as working with complex procedural systems, meeting strict deadlines, and adapting to evolving project requirements. Staying organized and breaking down large tasks into manageable components can help manage workflow efficiently. Collaboration with other departments, such as compositing, modeling, and production, is crucial for seamless integration of visual effects. Continuous learning and keeping up with new Houdini features or VFX industry trends also aids in overcoming technical hurdles and advancing in the field.

What are the key skills and qualifications needed to thrive in the Houdini position, and why are they important?

To thrive as a Houdini (Visual Effects Artist), you need a strong foundation in 3D animation, visual effects (VFX), and computer graphics, often supported by a degree in animation, film, or a related field. Advanced proficiency with SideFX Houdini software and familiarity with rendering tools like Mantra or Arnold are typically required, and certifications in VFX can be advantageous. Attention to detail, creative problem-solving, and strong collaboration skills set standout professionals apart. These abilities ensure efficient, high-quality visual effects production and effective teamwork on complex media projects.

What is a Houdini job?

A Houdini job typically refers to a role involving the use of SideFX Houdini, a powerful 3D animation and visual effects software. Professionals in this field, such as FX artists or technical directors, use Houdini to create simulations, procedural modeling, and complex effects like smoke, fire, and destruction. These roles are common in film, television, gaming, and other industries requiring high-end visual effects. Skills in scripting, procedural workflows, and physics-based simulations are often essential for success in a Houdini job.

What is the highest paying digital art job?

In the digital art field, senior roles such as lead 3D artists, visual effects supervisors, or art directors tend to have the highest salaries, often exceeding six figures annually. These positions typically require advanced skills in software like Houdini, strong industry experience, and leadership responsibilities. Compensation varies based on industry, location, and experience level.

Do VFX artists get paid well?

VFX artists, including those skilled in Houdini, can earn competitive salaries that vary based on experience, location, and industry. Entry-level positions typically start lower, while experienced artists working on major projects or in high-cost areas can earn significantly higher wages. Proficiency in tools like Houdini and a strong portfolio can improve earning potential in the field.
More about Houdini jobs
What cities are hiring for Houdini jobs? Cities with the most Houdini job openings:
What are the most commonly searched types of Houdini jobs? The most popular types of Houdini jobs are:
What states have the most Houdini jobs? States with the most job openings for Houdini jobs include:
Infographic showing various Houdini job openings in the United States as of June 2026, with employment types broken down into 90% Full Time, 5% Part Time, 1% Temporary, and 4% Contract. Highlights an 76% Physical, 5% Hybrid, and 19% Remote job distribution, with an average salary of $33,452 per year, or $16.1 per hour.
Expression of Interest - FX Artist

Expression of Interest - FX Artist

AGBO

Los Angeles, CA

Temporary

Posted 15 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.

This is an Expression of Interest role.


Key Responsibilities:

  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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