Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical ...
Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical ...
Houdini / USD skills are a plus. Additional Information: * This is a temporary position with the possibility of extension based on project needs. * This is an Expression of Interest role. You will be ...
Quick apply
Houdini / USD skills are a plus. Additional Information: * This is a temporary position with the possibility of extension based on project needs. * This is an Expression of Interest role. You will be ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
Production level knowledge of Houdini * Comprehensive knowledge of VFX production pipelines * Familiar with video game production and the limitations it places on in-game VFX * Used VFX software ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
Production level knowledge of Houdini * Comprehensive knowledge of VFX production pipelines * Familiar with video game production and the limitations it places on in-game VFX * Used VFX software ...
Staff AI VFX Engineer
San Jose, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Staff AI VFX Engineer
San Jose, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Pipeline Software Engineer
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Pipeline Software Engineer
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Staff AI VFX Engineer
San Francisco, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Staff AI VFX Engineer
San Francisco, CA · On-site
Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...
Pipeline Engineer (Graphics/3D)
San Francisco, CA · Remote
$164K - $203K/yr
Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)
Pipeline Engineer (Graphics/3D)
San Francisco, CA · Remote
$164K - $203K/yr
Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software. * Experience supporting a variety of art disciplines, including environments, characters ...
Quick apply
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software. * Experience supporting a variety of art disciplines, including environments, characters ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Quick apply
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Qualifications Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. Experience with creating and animating assets (terrains, layout ...
Qualifications Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. Experience with creating and animating assets (terrains, layout ...
CG Artist, Experimental - INK
Los Angeles, CA · On-site
$62.74/hr
Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...
CG Artist, Experimental - INK
Los Angeles, CA · On-site
$62.74/hr
Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...
Houdini / USD skills are a plus. Additional Information: * This is a temporary position with the possibility of extension based on project needs. * This is an Expression of Interest role. You will be ...
Houdini / USD skills are a plus. Additional Information: * This is a temporary position with the possibility of extension based on project needs. * This is an Expression of Interest role. You will be ...
Proficiency with industry-standard tools such as Maya (XGen) or similar grooming systems, Houdini or other simulation tools, and Blender, Cinema 4D, or comparable software. Perks and Benefits:
New
Proficiency with industry-standard tools such as Maya (XGen) or similar grooming systems, Houdini or other simulation tools, and Blender, Cinema 4D, or comparable software. Perks and Benefits:
New
Technical Artist II
Austin, TX · On-site
$122K - $146K/yr
Experience with simulation or advanced VFX tools such as Houdini, Shuriken, Embergen, or equivalent is a plus * Experience in casino gaming or similar real-time entertainment products * Familiarity ...
Technical Artist II
Austin, TX · On-site
$122K - $146K/yr
Experience with simulation or advanced VFX tools such as Houdini, Shuriken, Embergen, or equivalent is a plus * Experience in casino gaming or similar real-time entertainment products * Familiarity ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Pipeline Software Engineer
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Pipeline Software Engineer
$150K - $186K/yr
Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc. * Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them. Pay ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them. Pay ...
Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...
Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...
Houdini information
See salary details
$5.53 - $7.69
1% of jobs
$7.69 - $9.86
5% of jobs
$9.86 - $12.02
2% of jobs
$12.02 - $14.18
12% of jobs
$14.40 is the 25th percentile. Wages below this are outliers.
$14.18 - $16.35
51% of jobs
$17.11 is the 75th percentile. Wages above this are outliers.
$16.35 - $18.51
13% of jobs
$18.51 - $20.67
9% of jobs
$20.67 - $22.84
7% of jobs
$22.84 - $25
0% of jobs
$25 - $27.16
0% of jobs
$27.16 - $29.33
0% of jobs
$5
$16
$29
How much do houdini jobs pay per hour?
What can I do with Houdini?
What job makes $10,000 a month without a degree?
What are some common challenges Houdini artists face in VFX production, and how can they overcome them?
Houdini artists often encounter challenges such as working with complex procedural systems, meeting strict deadlines, and adapting to evolving project requirements. Staying organized and breaking down large tasks into manageable components can help manage workflow efficiently. Collaboration with other departments, such as compositing, modeling, and production, is crucial for seamless integration of visual effects. Continuous learning and keeping up with new Houdini features or VFX industry trends also aids in overcoming technical hurdles and advancing in the field.
What are the key skills and qualifications needed to thrive in the Houdini position, and why are they important?
To thrive as a Houdini (Visual Effects Artist), you need a strong foundation in 3D animation, visual effects (VFX), and computer graphics, often supported by a degree in animation, film, or a related field. Advanced proficiency with SideFX Houdini software and familiarity with rendering tools like Mantra or Arnold are typically required, and certifications in VFX can be advantageous. Attention to detail, creative problem-solving, and strong collaboration skills set standout professionals apart. These abilities ensure efficient, high-quality visual effects production and effective teamwork on complex media projects.
What is a Houdini job?
A Houdini job typically refers to a role involving the use of SideFX Houdini, a powerful 3D animation and visual effects software. Professionals in this field, such as FX artists or technical directors, use Houdini to create simulations, procedural modeling, and complex effects like smoke, fire, and destruction. These roles are common in film, television, gaming, and other industries requiring high-end visual effects. Skills in scripting, procedural workflows, and physics-based simulations are often essential for success in a Houdini job.
What is the highest paying digital art job?
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Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Key Responsibilities:
- Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
- Provide technical setup, integration, and troubleshooting of performant FX in real-time.
- Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
- Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
- Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
- Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
- Read and write script code to sequence effects.
- Troubleshoot artistic, technical, and performance issues.
- Performs other duties as assigned.
Qualifications & Skills:
- 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
- Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
- Exceptional understanding of next generation asset creation and VFX pipelines and tools.
- Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
- Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
- Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
- The ability to be self-sufficient, reliable, and responsible for large tasks.
- Have an eye for polish and detail for final production.
- A strong portfolio demonstrating your artistic and technical capabilities.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARY
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020