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Vfx Assistant Jobs (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Brand Production/Line Producer

Manhattan, NY · On-site

$500.48 - $520/day

Manage projects up to $300K across live action, post/VFX, and hybrid production models. Secondary ... * Assist in improving workflows for rights management, production operations, and cost tracking.

Senior Systems Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Studio, post-production, VFX, or media and entertainment experience is highly valuable. This role ... Manage virtualization environments such as VMware, Hyper-V, Proxmox, or Nutanix. * Assist with ...

Senior Systems Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Studio, post-production, VFX, or media and entertainment experience is highly valuable. This role ... Manage virtualization environments such as VMware, Hyper-V, Proxmox, or Nutanix. * Assist with ...

Apply Early

... * Assist in the preparation of documentation and presentations. * Act as a stakeholder for ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

Regularly check in with artists, clients, color assistants, and client services to provide ... Color Production, Offline Production, and/or VFX / Finishing Production. * Demonstrated skill in ...

Apply Early

... * Assist in the preparation of documentation and presentations. * Act as a stakeholder for ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

Business Development Associate

Los Angeles, CA · Remote

$45K - $62K/yr

Research target accounts in media, entertainment, advertising, post-production, VFX, gaming, and ... Sales Support * Assist with account research before meetings * Prepare basic account briefs ...

Apply Early

... * Assist in the preparation of documentation and presentations. * Act as a stakeholder for ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

... * Assist in the preparation of documentation and presentations. * Act as a stakeholder for ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

Color Producer

New York, NY · On-site

$80K - $100K/yr

Regularly check in with artists, clients, color assistants, and client services to provide ... Color Production, Offline Production, and/or VFX / Finishing Production. * Demonstrated skill in ...

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Vfx Assistant information

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How much do vfx assistant jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for vfx assistant in the United States is $29.39, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $37.26 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a Vfx Assistant?

A Vfx Assistant’s day-to-day tasks usually involve organizing and tracking visual effects shots, communicating between different departments, assisting artists with administrative tasks, and maintaining up-to-date databases of assets and shot versions. You may also be responsible for prepping files, distributing reference material, and ensuring important deadlines and milestones are clearly tracked. The role often requires balancing multiple tasks in a fast-paced environment while collaborating closely with VFX supervisors, producers, and artists. This variety makes the role an excellent entry point for those interested in learning the ins and outs of the VFX production pipeline.

What are the key skills and qualifications needed to thrive in the Vfx Assistant position, and why are they important?

To thrive as a Vfx Assistant, you need a solid understanding of visual effects processes, attention to detail, and organizational skills, often supported by a degree in film, animation, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Nuke, and Shotgun, as well as a basic knowledge of CGI pipelines, is highly valuable. Strong communication, teamwork, and the ability to effectively manage time and priorities are standout soft skills in this role. These abilities are crucial for supporting VFX supervisors and artists, ensuring smooth project workflows and meeting tight production deadlines.

What is a VFX Assistant job?

A VFX Assistant supports the visual effects (VFX) team by organizing assets, managing data, and assisting artists with technical tasks. They help track shots, maintain project files, and ensure smooth communication between departments. Their role is essential in keeping workflows efficient and meeting production deadlines. This entry-level position provides hands-on experience in the VFX pipeline and is a stepping stone to more advanced roles in the industry.

More about Vfx Assistant jobs
What cities are hiring for Vfx Assistant jobs? Cities with the most Vfx Assistant job openings:
What are the most commonly searched types of Vfx jobs? The most popular types of Vfx jobs are:
What states have the most Vfx Assistant jobs? States with the most job openings for Vfx Assistant jobs include:
Infographic showing various Vfx Assistant job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 94% Part Time, and 3% Temporary. Highlights an 55% Physical, 2% Hybrid, and 43% Remote job distribution, with an average salary of $61,122 per year, or $29.4 per hour.

Senior Technical Artist

Bellota Labs

Redwood City, CA • On-site, Remote

$170K - $225K/yr

Full-time

Posted 19 days ago


Key responsibilities

  • Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.

  • Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.

  • Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.


Job description

At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android.
We're looking for a Technical Artist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices.
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.
Key Responsibilities:
  • Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
  • Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
  • Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
  • Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
  • Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
  • Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.

Core Skills:
  • Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
  • Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
  • Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
  • Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
  • Deep understanding of rendering performance optimization across mobile and WebGL targets.

Technical Competencies:
  • Experience with cross-platform deployment (iOS, Android, WebGL).
  • Knowledge of asset compression, texture atlases, and memory management techniques.
  • Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
  • Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
  • Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).

Soft Skills:
  • Excellent collaboration and communication skills across design and engineering.
  • Strong problem-solving ability and eye for detail.
  • Comfortable in fast-paced, iterative development environments (Agile/Scrum).
  • Passion for gaming and creating polished, visually engaging player experiences.

Nice-to-Haves:
  • Experience with WebGL performance tuning and lightweight shader optimization.
  • Exposure to multiplayer gameplay systems and client-server synchronization.
  • Experience in procedural asset generation or VFX graph systems.
  • Familiarity with analytics, events, or gameplay telemetry integration.

What You'll Get:
  • The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up.
  • Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms.
  • Ownership and creative freedom within a supportive, technically strong environment.
  • Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming.

Requirements:
• Bachelor's degree in a relevant field
$170,000 - $225,000 a year
If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.